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(svn r15188) -Feature: You can now change the number of AIs from the AI config window.

release/0.7
Yexo 2009-01-21 01:56:42 +00:00
parent 2307adf8d2
commit ddcaf2f4cc
1 changed files with 37 additions and 8 deletions

View File

@ -365,14 +365,11 @@ struct AISettingsWindow : public Window {
virtual void OnTick() virtual void OnTick()
{ {
if (this->timeout != 0) { if (--this->timeout == 0) {
this->timeout--;
if (this->timeout == 0) {
this->clicked_button = -1; this->clicked_button = -1;
this->SetDirty(); this->SetDirty();
} }
} }
}
}; };
/* Widget definition for the AI settings window. */ /* Widget definition for the AI settings window. */
@ -441,8 +438,13 @@ struct AIConfigWindow : public Window {
}; };
CompanyID selected_slot; CompanyID selected_slot;
bool clicked_button;
bool clicked_increase;
int timeout;
AIConfigWindow() : Window(&_ai_config_desc) AIConfigWindow() : Window(&_ai_config_desc),
clicked_button(false),
timeout(0)
{ {
selected_slot = INVALID_COMPANY; selected_slot = INVALID_COMPANY;
this->resize.step_height = 14; this->resize.step_height = 14;
@ -464,8 +466,10 @@ struct AIConfigWindow : public Window {
this->SetWidgetDisabledState(AIC_WIDGET_CONFIGURE, selected_slot == INVALID_COMPANY); this->SetWidgetDisabledState(AIC_WIDGET_CONFIGURE, selected_slot == INVALID_COMPANY);
this->DrawWidgets(); this->DrawWidgets();
byte max_competitors = _settings_newgame.difficulty.max_no_competitors;
DrawArrowButtons(10, 18, COLOUR_YELLOW, this->clicked_button ? 1 + !!this->clicked_increase : 0, max_competitors > 0, max_competitors < MAX_COMPANIES - 1);
SetDParam(0, _settings_newgame.difficulty.max_no_competitors); SetDParam(0, _settings_newgame.difficulty.max_no_competitors);
DrawString(10, 18, STR_6805_MAXIMUM_NO_COMPETITORS, TC_FROMSTRING); DrawString(36, 18, STR_6805_MAXIMUM_NO_COMPETITORS, TC_FROMSTRING);
int y = this->widget[AIC_WIDGET_LIST].top; int y = this->widget[AIC_WIDGET_LIST].top;
for (int i = this->vscroll.pos; i < this->vscroll.pos + this->vscroll.cap && i < MAX_COMPANIES; i++) { for (int i = this->vscroll.pos; i < this->vscroll.pos + this->vscroll.cap && i < MAX_COMPANIES; i++) {
@ -487,6 +491,23 @@ struct AIConfigWindow : public Window {
virtual void OnClick(Point pt, int widget) virtual void OnClick(Point pt, int widget)
{ {
switch (widget) { switch (widget) {
case AIC_WIDGET_BACKGROUND: {
/* Check if the user clicked on one of the arrows to configure the number of AIs */
if (IsInsideBS(pt.x, 10, 20) && IsInsideBS(pt.y, 18, 10)) {
if (pt.x <= 20) {
_settings_newgame.difficulty.max_no_competitors = max(0, _settings_newgame.difficulty.max_no_competitors - 1);
} else {
_settings_newgame.difficulty.max_no_competitors = min(MAX_COMPANIES - 1, _settings_newgame.difficulty.max_no_competitors + 1);
}
if (_settings_newgame.difficulty.diff_level != 3) {
_settings_newgame.difficulty.diff_level = 3;
ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0);
}
this->SetDirty();
}
break;
}
case AIC_WIDGET_LIST: { // Select a slot case AIC_WIDGET_LIST: { // Select a slot
uint slot = (pt.y - this->widget[AIC_WIDGET_LIST].top) / 14 + this->vscroll.pos; uint slot = (pt.y - this->widget[AIC_WIDGET_LIST].top) / 14 + this->vscroll.pos;
@ -525,6 +546,14 @@ struct AIConfigWindow : public Window {
this->vscroll.cap += delta.y / 14; this->vscroll.cap += delta.y / 14;
this->widget[AIC_WIDGET_LIST].data = (this->vscroll.cap << 8) + 1; this->widget[AIC_WIDGET_LIST].data = (this->vscroll.cap << 8) + 1;
} }
virtual void OnTick()
{
if (--this->timeout == 0) {
this->clicked_button = -1;
this->SetDirty();
}
}
}; };
void ShowAIConfigWindow() void ShowAIConfigWindow()