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(svn r7494) -Fix: Really disable AI's in Multiplayer if you tell it so. In loaded games with

AI's the setting didn't take effect, resulting in immediate desyncs.
This commit is contained in:
Darkvater
2006-12-13 22:38:45 +00:00
parent a10dc3067a
commit dd42d07d2a

View File

@@ -170,8 +170,8 @@ void AI_RunGameLoop(void)
/* Don't do anything if ai is disabled */
if (!_ai.enabled) return;
/* Don't do anything if we are a network-client */
if (_networking && !_network_server) return;
/* Don't do anything if we are a network-client, or the AI has been disabled */
if (_networking && (!_network_server || !_patches.ai_in_multiplayer)) return;
/* New tick */
_ai.tick++;