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https://github.com/OpenTTD/OpenTTD.git
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(svn r1426) -Codechange: cleaned up the reference code in the saveload routines
-Codechange: removed next_in_chain_old, and saved ->next for Vehicles (and bumped savegame revision for that to version 4.4) -Codechange: Added _sl.full_version, which has both major and minor version
This commit is contained in:
82
saveload.c
82
saveload.c
@@ -8,7 +8,7 @@
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enum {
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SAVEGAME_MAJOR_VERSION = 4,
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SAVEGAME_MINOR_VERSION = 3,
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SAVEGAME_MINOR_VERSION = 4,
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SAVEGAME_LOADABLE_VERSION = (SAVEGAME_MAJOR_VERSION << 8) + SAVEGAME_MINOR_VERSION
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};
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@@ -897,29 +897,63 @@ static const byte * const _desc_includes[] = {
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_common_veh_desc
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};
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typedef struct {
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void *base;
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size_t size;
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} ReferenceSetup;
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// used to translate "pointers"
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static const ReferenceSetup _ref_setup[] = {
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{_order_array,sizeof(_order_array[0])},
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{_vehicles,sizeof(_vehicles[0])},
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{_stations,sizeof(_stations[0])},
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{_towns,sizeof(_towns[0])},
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};
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/* We can't save pointers to a savegame, so this functions get's
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the index of the item, and if not available, it hussles with
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pointers (looks really bad :()
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Remember that a NULL item has value 0, and all
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indexes have + 1, so vehicle 0 is saved as index 1. */
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static uint ReferenceToInt(void *v, uint t)
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{
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if (v == NULL) return 0;
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return ((byte*)v - (byte*)_ref_setup[t].base) / _ref_setup[t].size + 1;
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if (v == NULL)
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return 0;
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switch (t) {
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case REF_VEHICLE_OLD: // Old vehicles we save as new onces
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case REF_VEHICLE: return ((Vehicle *)v)->index + 1;
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case REF_STATION: return ((Station *)v)->index + 1;
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case REF_TOWN: return ((Town *)v)->index + 1;
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case REF_SCHEDULE:
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return ((byte*)v - (byte*)_order_array) / sizeof(_order_array[0]) + 1;
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default:
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NOT_REACHED();
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}
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return 0;
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}
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void *IntToReference(uint r, uint t)
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{
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if (r == 0) return NULL;
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return (byte*)_ref_setup[t].base + (r-1) * _ref_setup[t].size;
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/* From version 4.3 REF_VEHICLE_OLD is saved as REF_VEHICLE, and should be loaded
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like that */
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if (t == REF_VEHICLE_OLD &&
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_sl.full_version >= 0x404)
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t = REF_VEHICLE;
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if (t != REF_VEHICLE_OLD && r == 0)
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return NULL;
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switch (t) {
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case REF_VEHICLE: return GetVehicle(r - 1);
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case REF_STATION: return GetStation(r - 1);
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case REF_TOWN: return GetTown(r - 1);
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case REF_SCHEDULE:
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return (byte*)_order_array + (r - 1) * sizeof(_order_array[0]);
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case REF_VEHICLE_OLD: {
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/* Old vehicles were saved differently: invalid vehicle was 0xFFFF,
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and the index was not - 1.. correct for this */
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if (r == INVALID_VEHICLE)
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return NULL;
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return GetVehicle(r);
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}
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default:
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NOT_REACHED();
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}
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return NULL;
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}
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typedef struct {
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@@ -1029,7 +1063,7 @@ int SaveOrLoad(const char *filename, int mode)
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if (!fmt->init_write()) goto init_err;
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hdr[0] = fmt->tag;
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hdr[1] = TO_BE32((SAVEGAME_MAJOR_VERSION<<16) + (SAVEGAME_MINOR_VERSION << 8));
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hdr[1] = TO_BE32((SAVEGAME_MAJOR_VERSION << 16) + (SAVEGAME_MINOR_VERSION << 8));
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if (fwrite(hdr, sizeof(hdr), 1, _sl.fh) != 1) SlError("file write failed");
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_sl.version = SAVEGAME_MAJOR_VERSION;
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@@ -1054,6 +1088,7 @@ init_err:
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printf("Unknown savegame type, trying to load it as the buggy format.\n");
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rewind(_sl.fh);
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_sl.version = 0;
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_sl.full_version = 0;
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version = 0;
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fmt = _saveload_formats + 0; // lzo
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break;
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@@ -1062,9 +1097,12 @@ init_err:
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// check version number
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version = TO_BE32(hdr[1]) >> 8;
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// incompatible version?
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if (version > SAVEGAME_LOADABLE_VERSION) goto read_err;
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_sl.version = (version>>8);
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/* Is the version higher than the current? */
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if (version > SAVEGAME_LOADABLE_VERSION)
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goto read_err;
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_sl.version = (version >> 8);
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_sl.full_version = version;
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break;
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}
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}
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