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(svn r1426) -Codechange: cleaned up the reference code in the saveload routines
-Codechange: removed next_in_chain_old, and saved ->next for Vehicles (and bumped savegame revision for that to version 4.4) -Codechange: Added _sl.full_version, which has both major and minor version
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4
engine.c
4
engine.c
@@ -405,8 +405,8 @@ ResolveVehicleSpriteGroup(struct SpriteGroup *spritegroup, struct Vehicle *veh,
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veh_prop(0x57, veh->profit_last_year & 0xFF);
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veh_prop(0x58, veh->profit_last_year);
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veh_prop(0x59, veh->profit_last_year & 0xFF);
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veh_prop(0x5A, veh->next_in_chain_old);
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veh_prop(0x5B, veh->next_in_chain_old & 0xFF);
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/* veh_prop(0x5A, veh->next_in_chain_old);
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veh_prop(0x5B, veh->next_in_chain_old & 0xFF);*/
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veh_prop(0x5C, veh->value);
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veh_prop(0x5D, veh->value & 0xFFFFFF);
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veh_prop(0x5E, veh->value & 0xFFFF);
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