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Feature: Draw infinite water when all borders are water

pull/13289/head
Tyler Trahan 2025-01-13 16:34:06 -05:00
parent d5ebd20110
commit dac436c2cb
9 changed files with 107 additions and 12 deletions

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@ -9,6 +9,7 @@
#include "stdafx.h"
#include "heightmap.h"
#include "landscape.h"
#include "clear_map.h"
#include "strings_func.h"
#include "void_map.h"
@ -523,6 +524,10 @@ bool LoadHeightmap(DetailedFileType dft, std::string_view filename)
GrayscaleToMapHeights(x, y, map);
FixSlopes();
/* If all map borders are water, we will draw infinite water. */
_settings_game.game_creation.water_borders = (CheckWaterBorders(false) ? BORDERFLAGS_ALL : BorderFlag{});
MarkWholeScreenDirty();
return true;

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@ -635,6 +635,41 @@ void ClearSnowLine()
_snow_line = nullptr;
}
/**
* Check if all tiles on the map edge should be considered water borders.
* @param allow_non_flat_void Should we allow non-flat void tiles? (if map edge raised, then flattened to sea level)
* @return true If the edge of the map is flat and height 0, allowing for infinite water borders.
*/
bool CheckWaterBorders(bool allow_non_flat_void)
{
auto check_tile = [allow_non_flat_void](uint x, uint y, Slope inner_edge) -> bool {
auto [slope, h] = GetTilePixelSlopeOutsideMap(x, y);
/* The edge tile is flat. */
if ((slope == SLOPE_FLAT) && (h == 0)) return true;
if (allow_non_flat_void && h == 0 && (slope & inner_edge) == 0 && IsTileType(TileXY(x, y), MP_VOID)) return true;
return false;
};
/* Check the map corners. */
if (!check_tile(0, 0, SLOPE_S)) return false;
if (!check_tile(0, Map::SizeY(), SLOPE_W)) return false;
if (!check_tile(Map::SizeX(), 0, SLOPE_E)) return false;
if (!check_tile(Map::SizeX(), Map::SizeY(), SLOPE_N)) return false;
/* Check the map edges.*/
for (uint x = 0; x <= Map::SizeX(); x++) {
if (!check_tile(x, 0, SLOPE_SE)) return false;
if (!check_tile(x, Map::SizeY(), SLOPE_NW)) return false;
}
for (uint y = 1; y < Map::SizeY(); y++) {
if (!check_tile(0, y, SLOPE_SW)) return false;
if (!check_tile(Map::SizeX(), y, SLOPE_NE)) return false;
}
return true;
}
/**
* Clear a piece of landscape
* @param flags of operation to conduct

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@ -33,6 +33,8 @@ uint8_t HighestSnowLine();
uint8_t LowestSnowLine();
void ClearSnowLine();
bool CheckWaterBorders(bool allow_non_flat_void);
int GetSlopeZInCorner(Slope tileh, Corner corner);
std::tuple<Slope, int> GetFoundationSlope(TileIndex tile);

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@ -1024,6 +1024,27 @@ bool AfterLoadGame()
_settings_game.construction.freeform_edges = false;
}
/* Handle infinite water borders. */
if (IsSavegameVersionBefore(SLV_INFINITE_WATER_BORDERS)) {
if (CheckWaterBorders(true)) {
/* We passed the water borders check, yay! */
_settings_game.game_creation.water_borders = BORDERFLAGS_ALL;
/* Flatten void tiles, which may have been affected by terraforming near the map edge. */
for (uint x = 0; x <= Map::SizeX(); x++) {
SetTileHeightOutsideMap(x, 0, 0);
SetTileHeightOutsideMap(x, Map::SizeY(), 0);
}
for (uint y = 1; y < Map::SizeY(); y++) {
SetTileHeightOutsideMap(0, y, 0);
SetTileHeightOutsideMap(Map::SizeX(), y, 0);
}
} else {
/* Not all edges are ocean. */
_settings_game.game_creation.water_borders = BorderFlag{};
}
}
/* From version 9.0, we update the max passengers of a town (was sometimes negative
* before that. */
if (IsSavegameVersionBefore(SLV_9)) {

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@ -404,6 +404,7 @@ enum SaveLoadVersion : uint16_t {
SLV_ORDERS_OWNED_BY_ORDERLIST, ///< 354 PR#13948 Orders stored in OrderList, pool removed.
SLV_FACE_STYLES, ///< 355 PR#14319 Addition of face styles, replacing gender and ethnicity.
SLV_INFINITE_WATER_BORDERS, ///< 356 PR#13289 Draw infinite water when all borders are water.
SL_MAX_VERSION, ///< Highest possible saveload version
};

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@ -264,6 +264,7 @@ cat = SC_BASIC
var = game_creation.water_borders
type = SLE_UINT8
from = SLV_111
flags = SettingFlag::NewgameOnly
def = 15
min = 0
max = 16

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@ -111,16 +111,25 @@ static std::tuple<CommandCost, TileIndex> TerraformTileHeight(TerraformerState *
*/
if (height == TerraformGetHeightOfTile(ts, tile)) return { CMD_ERROR, INVALID_TILE };
/* Check "too close to edge of map". Only possible when freeform-edges is off. */
uint x = TileX(tile);
uint y = TileY(tile);
if (!_settings_game.construction.freeform_edges && ((x <= 1) || (y <= 1) || (x >= Map::MaxX() - 1) || (y >= Map::MaxY() - 1))) {
/*
* Determine a sensible error tile
*/
if (x == 1) x = 0;
if (y == 1) y = 0;
return { CommandCost(STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP), TileXY(x, y) };
/* If the map has infinite water borders, don't allow terraforming the outer ring of tiles to avoid blocking ships in a confusing way. */
if (_settings_game.game_creation.water_borders == BORDERFLAGS_ALL) {
uint x = TileX(tile);
uint y = TileY(tile);
auto check_tile = [&](uint x_min, uint y_min, uint x_max, uint y_max) -> bool {
return ((x <= x_min) || (y <= y_min) || (x >= Map::MaxX() - x_max) || (y >= Map::MaxY() - y_max));
};
/* If free-form edges is off, distances are a bit different. */
if (!_settings_game.construction.freeform_edges && check_tile(1, 1, 1, 1)) {
/* Determine a sensible error tile. */
if (x == 1) x = 0;
if (y == 1) y = 0;
return { CommandCost(STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP), TileXY(x, y) };
}
/* Freeform edges are enabled. */
if (check_tile(2, 2, 1, 1)) return { CommandCost(STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP), TileXY(x, y) };
}
/* Mark incident tiles that are involved in the terraforming. */
@ -209,7 +218,11 @@ std::tuple<CommandCost, Money, TileIndex> CmdTerraformLand(DoCommandFlags flags,
assert(t < Map::Size());
/* MP_VOID tiles can be terraformed but as tunnels and bridges
* cannot go under / over these tiles they don't need checking. */
if (IsTileType(t, MP_VOID)) continue;
if (IsTileType(t, MP_VOID)) {
/* All water borders are drawn with infinite water, so don't allow terraforming off the map edge. */
if (_settings_game.game_creation.water_borders == BORDERFLAGS_ALL) return { CommandCost(STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP), 0, t };
continue;
}
/* Find new heights of tile corners */
int z_N = TerraformGetHeightOfTile(&ts, t + TileDiffXY(0, 0));

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@ -61,6 +61,18 @@ inline void SetTileHeight(Tile tile, uint height)
tile.height() = height;
}
/**
* Sets the height of a tile, also for tiles outside the map (virtual "black" tiles).
*
* @param tile The tile to change the height
* @param height The new height value of the tile
* @pre height <= MAX_TILE_HEIGHT
*/
inline void SetTileHeightOutsideMap(int x, int y, uint height)
{
SetTileHeight(TileXY(Clamp(x, 0, Map::MaxX()), Clamp(y, 0, Map::MaxY())), height);
}
/**
* Returns the height of a tile in pixels.
*

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@ -21,7 +21,12 @@
static void DrawTile_Void(TileInfo *ti)
{
DrawGroundSprite(SPR_FLAT_BARE_LAND + SlopeToSpriteOffset(ti->tileh), PALETTE_ALL_BLACK);
/* If all borders are water, draw infinite water off the edges of the map. */
if (_settings_game.game_creation.water_borders == BORDERFLAGS_ALL) {
DrawGroundSprite(SPR_FLAT_WATER_TILE + SlopeToSpriteOffset(ti->tileh), PAL_NONE);
} else {
DrawGroundSprite(SPR_FLAT_BARE_LAND + SlopeToSpriteOffset(ti->tileh), PALETTE_ALL_BLACK);
}
}