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(svn r2660) Get rid of some more shifting/anding/casting
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@@ -32,9 +32,10 @@ int32 CmdSetPlayerFace(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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int32 CmdSetPlayerColor(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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{
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Player *p, *pp;
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byte colour = (byte)p2;
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byte colour;
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if (p2 >= 16) return CMD_ERROR; // max 16 colours
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colour = p2;
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p = GetPlayer(_current_player);
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