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(svn r221) -Feature: console command and variable hooking

-Fix: added another network.c stub
-Consolecommand: "scrollto <tile>" center main view on <tile> [Darkvater]
-Consolecommand: "resettile <tile>" force bulldoze <tile> without any checks (DEBUG only) [Darkvater]
-Fix: resetengines is hooked to be not available in network games
-Codechange: "connect <connectstr>": the connect command now uses a connectionstring like the network-gui
-Fix: Direct Connect editbox can handle up to max ~35 characters [Darkvater]
This commit is contained in:
signde
2004-09-12 20:15:18 +00:00
parent 7cb5b1954d
commit d6cab2e06d
8 changed files with 1296 additions and 1015 deletions

View File

@@ -231,6 +231,8 @@ VARDEF uint _network_server_port;
VARDEF uint16 _network_sync_freq;
VARDEF uint16 _network_ahead_frames;
VARDEF uint16 _network_ready_ahead;
VARDEF uint16 _network_client_timeout;
VARDEF uint32 _sync_seed_1, _sync_seed_2;