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(svn r221) -Feature: console command and variable hooking
-Fix: added another network.c stub -Consolecommand: "scrollto <tile>" center main view on <tile> [Darkvater] -Consolecommand: "resettile <tile>" force bulldoze <tile> without any checks (DEBUG only) [Darkvater] -Fix: resetengines is hooked to be not available in network games -Codechange: "connect <connectstr>": the connect command now uses a connectionstring like the network-gui -Fix: Direct Connect editbox can handle up to max ~35 characters [Darkvater]
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@@ -231,6 +231,8 @@ VARDEF uint _network_server_port;
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VARDEF uint16 _network_sync_freq;
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VARDEF uint16 _network_ahead_frames;
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VARDEF uint16 _network_ready_ahead;
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VARDEF uint16 _network_client_timeout;
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VARDEF uint32 _sync_seed_1, _sync_seed_2;
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