From d5f9e04a557dcb5a4b55b6181d0acc871528388a Mon Sep 17 00:00:00 2001 From: PeterN Date: Thu, 20 Apr 2023 17:04:07 +0100 Subject: [PATCH] Change: Failure to load a savegame is critical. (#10682) Marking the error message critical ensures it is queued if multiple errors occured. --- src/openttd.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/openttd.cpp b/src/openttd.cpp index c3b7c8fa43..494ff22de2 100644 --- a/src/openttd.cpp +++ b/src/openttd.cpp @@ -1093,7 +1093,7 @@ void SwitchToMode(SwitchMode new_mode) if (!SafeLoad(_file_to_saveload.name, _file_to_saveload.file_op, _file_to_saveload.detail_ftype, GM_NORMAL, NO_DIRECTORY)) { SetDParamStr(0, GetSaveLoadErrorString()); - ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, WL_ERROR); + ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, WL_CRITICAL); } else { if (_file_to_saveload.abstract_ftype == FT_SCENARIO) { OnStartScenario(); @@ -1125,7 +1125,7 @@ void SwitchToMode(SwitchMode new_mode) Command::Post(PM_PAUSED_SAVELOAD, false); } else { SetDParamStr(0, GetSaveLoadErrorString()); - ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, WL_ERROR); + ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, WL_CRITICAL); } break; }