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(svn r3046) Replace some numbers with sprite names and fix a typo in the sprite list

This commit is contained in:
tron
2005-10-15 11:06:54 +00:00
parent ab41ccb23c
commit d5042d4ab2
13 changed files with 47 additions and 29 deletions

View File

@@ -10,6 +10,7 @@
#include "viewport.h"
#include "command.h"
#include "variables.h"
#include "table/sprites.h"
typedef struct TerraformerHeightMod {
TileIndex tile;
@@ -485,13 +486,13 @@ int32 CmdSellLandArea(int x, int y, uint32 flags, uint32 p1, uint32 p2)
void DrawClearLandTile(const TileInfo *ti, byte set)
{
DrawGroundSprite(0xF54 + _tileh_to_sprite[ti->tileh] + set * 19);
DrawGroundSprite(SPR_FLAT_BARE_LAND + _tileh_to_sprite[ti->tileh] + set * 19);
}
void DrawHillyLandTile(const TileInfo *ti)
{
if (ti->tileh != 0) {
DrawGroundSprite(0xFA0 + _tileh_to_sprite[ti->tileh]);
DrawGroundSprite(SPR_FLAT_ROUGH_LAND + _tileh_to_sprite[ti->tileh]);
} else {
DrawGroundSprite(_landscape_clear_sprites[GB(ti->x ^ ti->y, 4, 3)]);
}
@@ -529,7 +530,7 @@ static void DrawTile_Clear(TileInfo *ti)
break;
case 2:
DrawGroundSprite(0xFB7 + _tileh_to_sprite[ti->tileh]);
DrawGroundSprite(SPR_FLAT_ROCKY_LAND_1 + _tileh_to_sprite[ti->tileh]);
break;
case 3: