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(svn r11828) -Codechange: include table/* as the last includes and remove an unneeded include from openttd.h.

This commit is contained in:
rubidium
2008-01-13 01:21:35 +00:00
parent a78d73805f
commit d4e6a6bf57
129 changed files with 311 additions and 213 deletions

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@@ -10,12 +10,13 @@
#include "../../debug.h"
#include "../../openttd.h"
#include "../../variables.h"
#include "table/strings.h"
#include "../network_data.h"
#include "packet.h"
#include "tcp.h"
#include "table/strings.h"
/** Very ugly temporary hack !!! */
void NetworkTCPSocketHandler::Initialize()
{

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@@ -15,7 +15,6 @@ extern const char _openttd_revision[];
#include "../variables.h"
#include "../date_func.h"
#include "../newgrf_config.h"
#include "table/strings.h"
#include "network_client.h"
#include "network_server.h"
#include "network_udp.h"
@@ -37,6 +36,8 @@ extern const char _openttd_revision[];
#include "../core/alloc_func.hpp"
#endif /* DEBUG_DUMP_COMMANDS */
#include "table/strings.h"
/* Check whether NETWORK_NUM_LANDSCAPES is still in sync with NUM_LANDSCAPE */
assert_compile((int)NETWORK_NUM_LANDSCAPES == (int)NUM_LANDSCAPE);

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@@ -7,7 +7,6 @@
#include "../openttd.h"
#include "network_data.h"
#include "core/tcp.h"
#include "table/strings.h"
#include "network_client.h"
#include "network_gamelist.h"
#include "network_gui.h"
@@ -26,6 +25,8 @@
#include "../player_base.h"
#include "../player_gui.h"
#include "table/strings.h"
// This file handles all the client-commands

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@@ -4,12 +4,9 @@
#include "../stdafx.h"
#include "../openttd.h"
#include "../strings_func.h"
#include "../table/sprites.h"
#include "network.h"
#include "../date_func.h"
#include "../fios.h"
#include "table/strings.h"
#include "network_data.h"
#include "network_client.h"
#include "network_gui.h"
@@ -29,6 +26,9 @@
#include "../gfx_func.h"
#include "../player_func.h"
#include "table/strings.h"
#include "../table/sprites.h"
#define BGC 5
#define BTC 15

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@@ -11,7 +11,6 @@
#include "../train.h"
#include "../aircraft.h"
#include "../date_func.h"
#include "table/strings.h"
#include "network_server.h"
#include "network_udp.h"
#include "../console.h"
@@ -27,6 +26,8 @@
#include "../player_func.h"
#include "../player_gui.h"
#include "table/strings.h"
// This file handles all the server-commands
static void NetworkHandleCommandQueue(NetworkTCPSocketHandler* cs);