mirror of https://github.com/OpenTTD/OpenTTD
Change: Log changes to sandbox settings. (#13267)
One of the features of cheats is that there is a record of a cheat being used. As cheats are slowly ending up in settings instead, add a flag so that changes to these sandbox settings are logged.pull/13269/head
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ef87acc1ff
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d38ecd6525
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@ -1604,7 +1604,7 @@ void IntSettingDesc::ChangeValue(const void *object, int32_t newval) const
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this->Write(object, newval);
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if (this->post_callback != nullptr) this->post_callback(newval);
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if (this->flags & SF_NO_NETWORK) {
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if (HasFlag(this->flags, SF_NO_NETWORK) || HasFlag(this->flags, SF_SANDBOX)) {
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_gamelog.StartAction(GLAT_SETTING);
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_gamelog.Setting(this->GetName(), oldval, newval);
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_gamelog.StopAction();
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@ -27,6 +27,7 @@ enum SettingFlag : uint16_t {
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SF_NOT_IN_SAVE = 1 << 10, ///< Do not save with savegame, basically client-based.
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SF_NOT_IN_CONFIG = 1 << 11, ///< Do not save to config file.
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SF_NO_NETWORK_SYNC = 1 << 12, ///< Do not synchronize over network (but it is saved if SF_NOT_IN_SAVE is not set).
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SF_SANDBOX = 1 << 13, ///< This setting is a sandbox setting.
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};
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DECLARE_ENUM_AS_BIT_SET(SettingFlag)
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@ -301,6 +301,7 @@ cat = SC_BASIC
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[SDT_BOOL]
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var = difficulty.infinite_money
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flags = SF_SANDBOX
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def = false
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str = STR_CONFIG_SETTING_INFINITE_MONEY
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strhelp = STR_CONFIG_SETTING_INFINITE_MONEY_HELPTEXT
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