1
0
Fork 0

(svn r2489) static, bracing style and use clamp()

release/0.4.5
tron 2005-06-25 19:08:58 +00:00
parent 9e239ec36e
commit d29b922636
1 changed files with 54 additions and 44 deletions

98
npf.c
View File

@ -9,7 +9,7 @@
#include "tile.h"
#include "depot.h"
AyStar _npf_aystar;
static AyStar _npf_aystar;
/* The cost of each trackdir. A diagonal piece is the full NPF_TILE_LENGTH,
* the shorter piece is sqrt(2)/2*NPF_TILE_LENGTH =~ 0.7071
@ -21,7 +21,7 @@ static const uint _trackdir_length[TRACKDIR_END] = {
NPF_TILE_LENGTH, NPF_TILE_LENGTH, NPF_STRAIGHT_LENGTH, NPF_STRAIGHT_LENGTH, NPF_STRAIGHT_LENGTH, NPF_STRAIGHT_LENGTH
};
uint NTPHash(uint key1, uint key2)
static uint NTPHash(uint key1, uint key2)
{
/* This function uses the old hash, which is fixed on 10 bits (1024 buckets) */
return PATHFIND_HASH_TILE(key1);
@ -34,7 +34,7 @@ uint NTPHash(uint key1, uint key2)
*
* @todo Think of a better hash.
*/
uint NPFHash(uint key1, uint key2)
static uint NPFHash(uint key1, uint key2)
{
/* TODO: think of a better hash? */
uint part1 = TileX(key1) & NPF_HASH_HALFMASK;
@ -45,7 +45,8 @@ uint NPFHash(uint key1, uint key2)
return ((((part1 << NPF_HASH_HALFBITS) | part2)) + (NPF_HASH_SIZE * key2 / TRACKDIR_END)) % NPF_HASH_SIZE;
}
int32 NPFCalcZero(AyStar* as, AyStarNode* current, OpenListNode* parent) {
static int32 NPFCalcZero(AyStar* as, AyStarNode* current, OpenListNode* parent)
{
return 0;
}
@ -53,41 +54,33 @@ int32 NPFCalcZero(AyStar* as, AyStarNode* current, OpenListNode* parent) {
* for this we assume the station is a rectangle,
* as defined by its top tile (st->train_tile) and its width/height (st->trainst_w, st->trainst_h)
*/
TileIndex CalcClosestStationTile(int station, TileIndex tile) {
static TileIndex CalcClosestStationTile(StationID station, TileIndex tile)
{
const Station* st = GetStation(station);
int x1,x2,x3,tx;
int y1,y2,y3,ty;
x1 = TileX(st->train_tile); y1 = TileY(st->train_tile); // topmost corner of station
x2 = x1 + st->trainst_w - 1; y2 = y1 + st->trainst_h - 1; // lowermost corner of station
x3 = TileX(tile); y3 = TileY(tile); // tile we take the distance from
uint minx = TileX(st->train_tile); // topmost corner of station
uint miny = TileY(st->train_tile);
uint maxx = minx + st->trainst_w - 1; // lowermost corner of station
uint maxy = miny + st->trainst_h - 1;
uint x;
uint y;
// we are going the aim for the x coordinate of the closest corner
// but if we are between those coordinates, we will aim for our own x coordinate
if (x3 < x1)
tx = x1;
else if (x3 > x2)
tx = x2;
else
tx = x3;
x = clamp(TileX(tile), minx, maxx);
// same for y coordinate, see above comment
if (y3 < y1)
ty = y1;
else if (y3 > y2)
ty = y2;
else
ty = y3;
y = clamp(TileY(tile), miny, maxy);
// return the tile of our target coordinates
return TileXY(tx, ty);
return TileXY(x, y);
};
/* Calcs the heuristic to the target station or tile. For train stations, it
* takes into account the direction of approach.
*/
int32 NPFCalcStationOrTileHeuristic(AyStar* as, AyStarNode* current, OpenListNode* parent) {
static int32 NPFCalcStationOrTileHeuristic(AyStar* as, AyStarNode* current, OpenListNode* parent)
{
NPFFindStationOrTileData* fstd = (NPFFindStationOrTileData*)as->user_target;
NPFFoundTargetData* ftd = (NPFFoundTargetData*)as->user_path;
TileIndex from = current->tile;
@ -117,7 +110,7 @@ int32 NPFCalcStationOrTileHeuristic(AyStar* as, AyStarNode* current, OpenListNod
/* Fills AyStarNode.user_data[NPF_TRACKDIRCHOICE] with the chosen direction to
* get here, either getting it from the current choice or from the parent's
* choice */
void NPFFillTrackdirChoice(AyStarNode* current, OpenListNode* parent)
static void NPFFillTrackdirChoice(AyStarNode* current, OpenListNode* parent)
{
if (parent->path.parent == NULL) {
Trackdir trackdir = (Trackdir)current->direction;
@ -136,7 +129,8 @@ void NPFFillTrackdirChoice(AyStarNode* current, OpenListNode* parent)
/* Will return the cost of the tunnel. If it is an entry, it will return the
* cost of that tile. If the tile is an exit, it will return the tunnel length
* including the exit tile. Requires that this is a Tunnel tile */
uint NPFTunnelCost(AyStarNode* current) {
static uint NPFTunnelCost(AyStarNode* current)
{
DiagDirection exitdir = TrackdirToExitdir((Trackdir)current->direction);
TileIndex tile = current->tile;
if ( (DiagDirection)(_map5[tile] & 3) == ReverseDiagdir(exitdir)) {
@ -153,7 +147,8 @@ uint NPFTunnelCost(AyStarNode* current) {
}
}
uint NPFSlopeCost(AyStarNode* current) {
static uint NPFSlopeCost(AyStarNode* current)
{
TileIndex next = current->tile + TileOffsByDir(TrackdirToExitdir(current->direction));
int x,y;
int8 z1,z2;
@ -179,7 +174,8 @@ uint NPFSlopeCost(AyStarNode* current) {
}
/* Mark tiles by mowing the grass when npf debug level >= 1 */
void NPFMarkTile(TileIndex tile) {
static void NPFMarkTile(TileIndex tile)
{
#ifdef NO_DEBUG_MESSAGES
return;
#else
@ -205,7 +201,8 @@ void NPFMarkTile(TileIndex tile) {
#endif
}
int32 NPFWaterPathCost(AyStar* as, AyStarNode* current, OpenListNode* parent) {
static int32 NPFWaterPathCost(AyStar* as, AyStarNode* current, OpenListNode* parent)
{
//TileIndex tile = current->tile;
int32 cost = 0;
Trackdir trackdir = (Trackdir)current->direction;
@ -224,7 +221,8 @@ int32 NPFWaterPathCost(AyStar* as, AyStarNode* current, OpenListNode* parent) {
}
/* Determine the cost of this node, for road tracks */
int32 NPFRoadPathCost(AyStar* as, AyStarNode* current, OpenListNode* parent) {
static int32 NPFRoadPathCost(AyStar* as, AyStarNode* current, OpenListNode* parent)
{
TileIndex tile = current->tile;
int32 cost = 0;
@ -261,7 +259,8 @@ int32 NPFRoadPathCost(AyStar* as, AyStarNode* current, OpenListNode* parent) {
/* Determine the cost of this node, for railway tracks */
int32 NPFRailPathCost(AyStar* as, AyStarNode* current, OpenListNode* parent) {
static int32 NPFRailPathCost(AyStar* as, AyStarNode* current, OpenListNode* parent)
{
TileIndex tile = current->tile;
Trackdir trackdir = (Trackdir)current->direction;
int32 cost = 0;
@ -358,7 +357,8 @@ int32 NPFRailPathCost(AyStar* as, AyStarNode* current, OpenListNode* parent) {
}
/* Will find any depot */
int32 NPFFindDepot(AyStar* as, OpenListNode *current) {
static int32 NPFFindDepot(AyStar* as, OpenListNode *current)
{
TileIndex tile = current->path.node.tile;
/* It's not worth caching the result with NPF_FLAG_IS_TARGET here as below,
@ -370,7 +370,8 @@ int32 NPFFindDepot(AyStar* as, OpenListNode *current) {
}
/* Will find a station identified using the NPFFindStationOrTileData */
int32 NPFFindStationOrTile(AyStar* as, OpenListNode *current) {
static int32 NPFFindStationOrTile(AyStar* as, OpenListNode *current)
{
NPFFindStationOrTileData* fstd = (NPFFindStationOrTileData*)as->user_target;
AyStarNode *node = &current->path.node;
TileIndex tile = node->tile;
@ -391,7 +392,8 @@ int32 NPFFindStationOrTile(AyStar* as, OpenListNode *current) {
* Will fill the contents of the NPFFoundTargetData using
* AyStarNode[NPF_TRACKDIR_CHOICE].
*/
void NPFSaveTargetData(AyStar* as, OpenListNode* current) {
static void NPFSaveTargetData(AyStar* as, OpenListNode* current)
{
NPFFoundTargetData* ftd = (NPFFoundTargetData*)as->user_path;
ftd->best_trackdir = (Trackdir)current->path.node.user_data[NPF_TRACKDIR_CHOICE];
ftd->best_path_dist = current->g;
@ -408,7 +410,7 @@ void NPFSaveTargetData(AyStar* as, OpenListNode* current) {
* @todo This function should be used in other places than just NPF,
* maybe moved to another file too.
*/
bool VehicleMayEnterTile(Owner owner, TileIndex tile, DiagDirection enterdir)
static bool VehicleMayEnterTile(Owner owner, TileIndex tile, DiagDirection enterdir)
{
if (
IsTileType(tile, MP_RAILWAY) /* Rail tile (also rail depot) */
@ -459,7 +461,8 @@ bool VehicleMayEnterTile(Owner owner, TileIndex tile, DiagDirection enterdir)
* entry and exit are neighbours. Will fill
* AyStarNode.user_data[NPF_TRACKDIR_CHOICE] with an appropriate value, and
* copy AyStarNode.user_data[NPF_NODE_FLAGS] from the parent */
void NPFFollowTrack(AyStar* aystar, OpenListNode* current) {
static void NPFFollowTrack(AyStar* aystar, OpenListNode* current)
{
Trackdir src_trackdir = (Trackdir)current->path.node.direction;
TileIndex src_tile = current->path.node.tile;
DiagDirection src_exitdir = TrackdirToExitdir(src_trackdir);
@ -601,7 +604,8 @@ void NPFFollowTrack(AyStar* aystar, OpenListNode* current) {
* multiple targets that are spread around, we should perform a breadth first
* search by specifiying CalcZero as our heuristic.
*/
NPFFoundTargetData NPFRouteInternal(AyStarNode* start1, AyStarNode* start2, NPFFindStationOrTileData* target, AyStar_EndNodeCheck target_proc, AyStar_CalculateH heuristic_proc, TransportType type, Owner owner, uint reverse_penalty) {
static NPFFoundTargetData NPFRouteInternal(AyStarNode* start1, AyStarNode* start2, NPFFindStationOrTileData* target, AyStar_EndNodeCheck target_proc, AyStar_CalculateH heuristic_proc, TransportType type, Owner owner, uint reverse_penalty)
{
int r;
NPFFoundTargetData result;
@ -659,7 +663,8 @@ NPFFoundTargetData NPFRouteInternal(AyStarNode* start1, AyStarNode* start2, NPFF
return result;
}
NPFFoundTargetData NPFRouteToStationOrTileTwoWay(TileIndex tile1, Trackdir trackdir1, TileIndex tile2, Trackdir trackdir2, NPFFindStationOrTileData* target, TransportType type, Owner owner) {
NPFFoundTargetData NPFRouteToStationOrTileTwoWay(TileIndex tile1, Trackdir trackdir1, TileIndex tile2, Trackdir trackdir2, NPFFindStationOrTileData* target, TransportType type, Owner owner)
{
AyStarNode start1;
AyStarNode start2;
@ -675,11 +680,13 @@ NPFFoundTargetData NPFRouteToStationOrTileTwoWay(TileIndex tile1, Trackdir track
return NPFRouteInternal(&start1, (IsValidTile(tile2) ? &start2 : NULL), target, NPFFindStationOrTile, NPFCalcStationOrTileHeuristic, type, owner, 0);
}
NPFFoundTargetData NPFRouteToStationOrTile(TileIndex tile, Trackdir trackdir, NPFFindStationOrTileData* target, TransportType type, Owner owner) {
NPFFoundTargetData NPFRouteToStationOrTile(TileIndex tile, Trackdir trackdir, NPFFindStationOrTileData* target, TransportType type, Owner owner)
{
return NPFRouteToStationOrTileTwoWay(tile, trackdir, INVALID_TILE, 0, target, type, owner);
}
NPFFoundTargetData NPFRouteToDepotBreadthFirstTwoWay(TileIndex tile1, Trackdir trackdir1, TileIndex tile2, Trackdir trackdir2, TransportType type, Owner owner, uint reverse_penalty) {
NPFFoundTargetData NPFRouteToDepotBreadthFirstTwoWay(TileIndex tile1, Trackdir trackdir1, TileIndex tile2, Trackdir trackdir2, TransportType type, Owner owner, uint reverse_penalty)
{
AyStarNode start1;
AyStarNode start2;
@ -697,11 +704,13 @@ NPFFoundTargetData NPFRouteToDepotBreadthFirstTwoWay(TileIndex tile1, Trackdir t
return NPFRouteInternal(&start1, (IsValidTile(tile2) ? &start2 : NULL), NULL, NPFFindDepot, NPFCalcZero, type, owner, reverse_penalty);
}
NPFFoundTargetData NPFRouteToDepotBreadthFirst(TileIndex tile, Trackdir trackdir, TransportType type, Owner owner) {
NPFFoundTargetData NPFRouteToDepotBreadthFirst(TileIndex tile, Trackdir trackdir, TransportType type, Owner owner)
{
return NPFRouteToDepotBreadthFirstTwoWay(tile, trackdir, INVALID_TILE, 0, type, owner, 0);
}
NPFFoundTargetData NPFRouteToDepotTrialError(TileIndex tile, Trackdir trackdir, TransportType type, Owner owner) {
NPFFoundTargetData NPFRouteToDepotTrialError(TileIndex tile, Trackdir trackdir, TransportType type, Owner owner)
{
/* Okay, what we're gonna do. First, we look at all depots, calculate
* the manhatten distance to get to each depot. We then sort them by
* distance. We start by trying to plan a route to the closest, then
@ -811,7 +820,8 @@ void InitializeNPF(void)
_npf_aystar.max_search_nodes = _patches.npf_max_search_nodes;
}
void NPFFillWithOrderData(NPFFindStationOrTileData* fstd, Vehicle* v) {
void NPFFillWithOrderData(NPFFindStationOrTileData* fstd, Vehicle* v)
{
/* Ships don't really reach their stations, but the tile in front. So don't
* save the station id for ships. For roadvehs we don't store it either,
* because multistop depends on vehicles actually reaching the exact