diff --git a/src/timer/timer_game_calendar.cpp b/src/timer/timer_game_calendar.cpp index e14d252b2e..dcdabfb021 100644 --- a/src/timer/timer_game_calendar.cpp +++ b/src/timer/timer_game_calendar.cpp @@ -10,14 +10,14 @@ * This file implements the timer logic for the game-calendar-timer. */ -#include "stdafx.h" -#include "openttd.h" +#include "../stdafx.h" +#include "../openttd.h" #include "timer.h" #include "timer_game_calendar.h" -#include "vehicle_base.h" -#include "linkgraph/linkgraph.h" +#include "../vehicle_base.h" +#include "../linkgraph/linkgraph.h" -#include "safeguards.h" +#include "../safeguards.h" TimerGameCalendar::Year TimerGameCalendar::year = {}; TimerGameCalendar::Month TimerGameCalendar::month = {}; diff --git a/src/timer/timer_game_calendar.h b/src/timer/timer_game_calendar.h index d28190d356..22a7d91dcc 100644 --- a/src/timer/timer_game_calendar.h +++ b/src/timer/timer_game_calendar.h @@ -10,7 +10,7 @@ #ifndef TIMER_GAME_CALENDAR_H #define TIMER_GAME_CALENDAR_H -#include "stdafx.h" +#include "../stdafx.h" #include "../core/strong_typedef_type.hpp" /** diff --git a/src/timer/timer_game_realtime.cpp b/src/timer/timer_game_realtime.cpp index f3aa7dac1d..62b10f9b05 100644 --- a/src/timer/timer_game_realtime.cpp +++ b/src/timer/timer_game_realtime.cpp @@ -10,12 +10,12 @@ * This file implements the timer logic for the real time game-timer. */ -#include "stdafx.h" -#include "openttd.h" +#include "../stdafx.h" +#include "../openttd.h" #include "timer.h" #include "timer_game_realtime.h" -#include "safeguards.h" +#include "../safeguards.h" template<> void IntervalTimer::Elapsed(TimerGameRealtime::TElapsed delta) diff --git a/src/timer/timer_game_tick.cpp b/src/timer/timer_game_tick.cpp index ec68a0d8bb..bc7f042f88 100644 --- a/src/timer/timer_game_tick.cpp +++ b/src/timer/timer_game_tick.cpp @@ -10,11 +10,11 @@ * This file implements the timer logic for the tick-based game-timer. */ -#include "stdafx.h" +#include "../stdafx.h" #include "timer.h" #include "timer_game_tick.h" -#include "safeguards.h" +#include "../safeguards.h" uint64_t TimerGameTick::counter = 0; diff --git a/src/timer/timer_game_tick.h b/src/timer/timer_game_tick.h index 96e1da2481..f1a4bf46c6 100644 --- a/src/timer/timer_game_tick.h +++ b/src/timer/timer_game_tick.h @@ -10,7 +10,7 @@ #ifndef TIMER_GAME_TICK_H #define TIMER_GAME_TICK_H -#include "gfx_type.h" +#include "../gfx_type.h" #include diff --git a/src/timer/timer_manager.h b/src/timer/timer_manager.h index 56af0bdee8..8d62675988 100644 --- a/src/timer/timer_manager.h +++ b/src/timer/timer_manager.h @@ -11,7 +11,7 @@ #ifndef TIMER_MANAGER_H #define TIMER_MANAGER_H -#include "stdafx.h" +#include "../stdafx.h" template class BaseTimer; diff --git a/src/timer/timer_window.cpp b/src/timer/timer_window.cpp index dc6938af1b..bc6a10530d 100644 --- a/src/timer/timer_window.cpp +++ b/src/timer/timer_window.cpp @@ -10,11 +10,11 @@ * This file implements the timer logic for the Window system. */ -#include "stdafx.h" +#include "../stdafx.h" #include "timer.h" #include "timer_window.h" -#include "safeguards.h" +#include "../safeguards.h" template<> void IntervalTimer::Elapsed(TimerWindow::TElapsed delta)