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https://github.com/OpenTTD/OpenTTD.git
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Add: support for emscripten (play-OpenTTD-in-the-browser)
Emscripten compiles to WASM, which can be loaded via HTML / JavaScript. This allows you to play OpenTTD inside a browser. Co-authored-by: milek7 <me@milek7.pl>
This commit is contained in:
committed by
Patric Stout
parent
2da07f7615
commit
d15dc9f40f
@@ -299,7 +299,15 @@ static SOCKET ConnectLoopProc(addrinfo *runp)
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if (!SetNoDelay(sock)) DEBUG(net, 1, "[%s] setting TCP_NODELAY failed", type);
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if (connect(sock, runp->ai_addr, (int)runp->ai_addrlen) != 0) {
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int err = connect(sock, runp->ai_addr, (int)runp->ai_addrlen);
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#ifdef __EMSCRIPTEN__
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/* Emscripten is asynchronous, and as such a connect() is still in
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* progress by the time the call returns. */
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if (err != 0 && errno != EINPROGRESS)
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#else
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if (err != 0)
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#endif
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{
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DEBUG(net, 1, "[%s] could not connect %s socket: %s", type, family, strerror(errno));
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closesocket(sock);
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return INVALID_SOCKET;
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@@ -83,6 +83,16 @@ typedef unsigned long in_addr_t;
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# include <errno.h>
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# include <sys/time.h>
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# include <netdb.h>
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# if defined(__EMSCRIPTEN__)
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/* Emscripten doesn't support AI_ADDRCONFIG and errors out on it. */
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# undef AI_ADDRCONFIG
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# define AI_ADDRCONFIG 0
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/* Emscripten says it supports FD_SETSIZE fds, but it really only supports 64.
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* https://github.com/emscripten-core/emscripten/issues/1711 */
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# undef FD_SETSIZE
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# define FD_SETSIZE 64
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# endif
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#endif /* UNIX */
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/* OS/2 stuff */
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@@ -148,12 +158,16 @@ typedef unsigned long in_addr_t;
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*/
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static inline bool SetNonBlocking(SOCKET d)
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{
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#ifdef _WIN32
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u_long nonblocking = 1;
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#ifdef __EMSCRIPTEN__
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return true;
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#else
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# ifdef _WIN32
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u_long nonblocking = 1;
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# else
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int nonblocking = 1;
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#endif
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# endif
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return ioctlsocket(d, FIONBIO, &nonblocking) == 0;
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#endif
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}
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/**
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@@ -163,10 +177,14 @@ static inline bool SetNonBlocking(SOCKET d)
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*/
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static inline bool SetNoDelay(SOCKET d)
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{
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#ifdef __EMSCRIPTEN__
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return true;
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#else
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/* XXX should this be done at all? */
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int b = 1;
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/* The (const char*) cast is needed for windows */
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return setsockopt(d, IPPROTO_TCP, TCP_NODELAY, (const char*)&b, sizeof(b)) == 0;
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#endif
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}
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/* Make sure these structures have the size we expect them to be */
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@@ -1154,3 +1154,14 @@ bool IsNetworkCompatibleVersion(const char *other)
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const char *hash2 = ExtractNetworkRevisionHash(other);
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return hash1 && hash2 && (strncmp(hash1, hash2, GITHASH_SUFFIX_LEN) == 0);
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}
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#ifdef __EMSCRIPTEN__
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extern "C" {
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void CDECL em_openttd_add_server(const char *host, int port)
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{
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NetworkUDPQueryServer(NetworkAddress(host, port), true);
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}
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}
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#endif
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@@ -23,6 +23,10 @@
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#include <zlib.h>
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#endif
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#ifdef __EMSCRIPTEN__
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# include <emscripten.h>
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#endif
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#include "../safeguards.h"
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extern bool HasScenario(const ContentInfo *ci, bool md5sum);
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@@ -289,6 +293,13 @@ void ClientNetworkContentSocketHandler::DownloadSelectedContent(uint &files, uin
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{
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bytes = 0;
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#ifdef __EMSCRIPTEN__
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/* Emscripten is loaded via an HTTPS connection. As such, it is very
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* difficult to make HTTP connections. So always use the TCP method of
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* downloading content. */
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fallback = true;
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#endif
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ContentIDList content;
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for (const ContentInfo *ci : this->infos) {
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if (!ci->IsSelected() || ci->state == ContentInfo::ALREADY_HERE) continue;
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@@ -535,6 +546,10 @@ void ClientNetworkContentSocketHandler::AfterDownload()
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unlink(GetFullFilename(this->curInfo, false));
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}
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#ifdef __EMSCRIPTEN__
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EM_ASM(if (window["openttd_syncfs"]) openttd_syncfs());
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#endif
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this->OnDownloadComplete(this->curInfo->id);
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} else {
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ShowErrorMessage(STR_CONTENT_ERROR_COULD_NOT_EXTRACT, INVALID_STRING_ID, WL_ERROR);
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@@ -39,6 +39,9 @@
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#include "../safeguards.h"
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#ifdef __EMSCRIPTEN__
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# include <emscripten.h>
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#endif
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static void ShowNetworkStartServerWindow();
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static void ShowNetworkLobbyWindow(NetworkGameList *ngl);
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@@ -475,6 +478,14 @@ public:
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this->filter_editbox.cancel_button = QueryString::ACTION_CLEAR;
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this->SetFocusedWidget(WID_NG_FILTER);
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/* As the master-server doesn't support "websocket" servers yet, we
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* let "os/emscripten/pre.js" hardcode a list of servers people can
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* join. This means the serverlist is curated for now, but it is the
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* best we can offer. */
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#ifdef __EMSCRIPTEN__
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EM_ASM(if (window["openttd_server_list"]) openttd_server_list());
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#endif
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this->last_joined = NetworkGameListAddItem(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port));
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this->server = this->last_joined;
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if (this->last_joined != nullptr) NetworkUDPQueryServer(this->last_joined->address);
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@@ -615,6 +626,12 @@ public:
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this->GetWidget<NWidgetStacked>(WID_NG_NEWGRF_SEL)->SetDisplayedPlane(sel == nullptr || !sel->online || sel->info.grfconfig == nullptr);
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this->GetWidget<NWidgetStacked>(WID_NG_NEWGRF_MISSING_SEL)->SetDisplayedPlane(sel == nullptr || !sel->online || sel->info.grfconfig == nullptr || !sel->info.version_compatible || sel->info.compatible);
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#ifdef __EMSCRIPTEN__
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this->SetWidgetDisabledState(WID_NG_FIND, true);
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this->SetWidgetDisabledState(WID_NG_ADD, true);
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this->SetWidgetDisabledState(WID_NG_START, true);
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#endif
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this->DrawWidgets();
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}
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