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mirror of https://github.com/OpenTTD/OpenTTD.git synced 2025-08-19 04:29:09 +00:00

Add: support for emscripten (play-OpenTTD-in-the-browser)

Emscripten compiles to WASM, which can be loaded via
HTML / JavaScript. This allows you to play OpenTTD inside a
browser.

Co-authored-by: milek7 <me@milek7.pl>
This commit is contained in:
Patric Stout
2020-12-05 21:57:47 +01:00
committed by Patric Stout
parent 2da07f7615
commit d15dc9f40f
25 changed files with 844 additions and 12 deletions

View File

@@ -299,7 +299,15 @@ static SOCKET ConnectLoopProc(addrinfo *runp)
if (!SetNoDelay(sock)) DEBUG(net, 1, "[%s] setting TCP_NODELAY failed", type);
if (connect(sock, runp->ai_addr, (int)runp->ai_addrlen) != 0) {
int err = connect(sock, runp->ai_addr, (int)runp->ai_addrlen);
#ifdef __EMSCRIPTEN__
/* Emscripten is asynchronous, and as such a connect() is still in
* progress by the time the call returns. */
if (err != 0 && errno != EINPROGRESS)
#else
if (err != 0)
#endif
{
DEBUG(net, 1, "[%s] could not connect %s socket: %s", type, family, strerror(errno));
closesocket(sock);
return INVALID_SOCKET;

View File

@@ -83,6 +83,16 @@ typedef unsigned long in_addr_t;
# include <errno.h>
# include <sys/time.h>
# include <netdb.h>
# if defined(__EMSCRIPTEN__)
/* Emscripten doesn't support AI_ADDRCONFIG and errors out on it. */
# undef AI_ADDRCONFIG
# define AI_ADDRCONFIG 0
/* Emscripten says it supports FD_SETSIZE fds, but it really only supports 64.
* https://github.com/emscripten-core/emscripten/issues/1711 */
# undef FD_SETSIZE
# define FD_SETSIZE 64
# endif
#endif /* UNIX */
/* OS/2 stuff */
@@ -148,12 +158,16 @@ typedef unsigned long in_addr_t;
*/
static inline bool SetNonBlocking(SOCKET d)
{
#ifdef _WIN32
u_long nonblocking = 1;
#ifdef __EMSCRIPTEN__
return true;
#else
# ifdef _WIN32
u_long nonblocking = 1;
# else
int nonblocking = 1;
#endif
# endif
return ioctlsocket(d, FIONBIO, &nonblocking) == 0;
#endif
}
/**
@@ -163,10 +177,14 @@ static inline bool SetNonBlocking(SOCKET d)
*/
static inline bool SetNoDelay(SOCKET d)
{
#ifdef __EMSCRIPTEN__
return true;
#else
/* XXX should this be done at all? */
int b = 1;
/* The (const char*) cast is needed for windows */
return setsockopt(d, IPPROTO_TCP, TCP_NODELAY, (const char*)&b, sizeof(b)) == 0;
#endif
}
/* Make sure these structures have the size we expect them to be */

View File

@@ -1154,3 +1154,14 @@ bool IsNetworkCompatibleVersion(const char *other)
const char *hash2 = ExtractNetworkRevisionHash(other);
return hash1 && hash2 && (strncmp(hash1, hash2, GITHASH_SUFFIX_LEN) == 0);
}
#ifdef __EMSCRIPTEN__
extern "C" {
void CDECL em_openttd_add_server(const char *host, int port)
{
NetworkUDPQueryServer(NetworkAddress(host, port), true);
}
}
#endif

View File

@@ -23,6 +23,10 @@
#include <zlib.h>
#endif
#ifdef __EMSCRIPTEN__
# include <emscripten.h>
#endif
#include "../safeguards.h"
extern bool HasScenario(const ContentInfo *ci, bool md5sum);
@@ -289,6 +293,13 @@ void ClientNetworkContentSocketHandler::DownloadSelectedContent(uint &files, uin
{
bytes = 0;
#ifdef __EMSCRIPTEN__
/* Emscripten is loaded via an HTTPS connection. As such, it is very
* difficult to make HTTP connections. So always use the TCP method of
* downloading content. */
fallback = true;
#endif
ContentIDList content;
for (const ContentInfo *ci : this->infos) {
if (!ci->IsSelected() || ci->state == ContentInfo::ALREADY_HERE) continue;
@@ -535,6 +546,10 @@ void ClientNetworkContentSocketHandler::AfterDownload()
unlink(GetFullFilename(this->curInfo, false));
}
#ifdef __EMSCRIPTEN__
EM_ASM(if (window["openttd_syncfs"]) openttd_syncfs());
#endif
this->OnDownloadComplete(this->curInfo->id);
} else {
ShowErrorMessage(STR_CONTENT_ERROR_COULD_NOT_EXTRACT, INVALID_STRING_ID, WL_ERROR);

View File

@@ -39,6 +39,9 @@
#include "../safeguards.h"
#ifdef __EMSCRIPTEN__
# include <emscripten.h>
#endif
static void ShowNetworkStartServerWindow();
static void ShowNetworkLobbyWindow(NetworkGameList *ngl);
@@ -475,6 +478,14 @@ public:
this->filter_editbox.cancel_button = QueryString::ACTION_CLEAR;
this->SetFocusedWidget(WID_NG_FILTER);
/* As the master-server doesn't support "websocket" servers yet, we
* let "os/emscripten/pre.js" hardcode a list of servers people can
* join. This means the serverlist is curated for now, but it is the
* best we can offer. */
#ifdef __EMSCRIPTEN__
EM_ASM(if (window["openttd_server_list"]) openttd_server_list());
#endif
this->last_joined = NetworkGameListAddItem(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port));
this->server = this->last_joined;
if (this->last_joined != nullptr) NetworkUDPQueryServer(this->last_joined->address);
@@ -615,6 +626,12 @@ public:
this->GetWidget<NWidgetStacked>(WID_NG_NEWGRF_SEL)->SetDisplayedPlane(sel == nullptr || !sel->online || sel->info.grfconfig == nullptr);
this->GetWidget<NWidgetStacked>(WID_NG_NEWGRF_MISSING_SEL)->SetDisplayedPlane(sel == nullptr || !sel->online || sel->info.grfconfig == nullptr || !sel->info.version_compatible || sel->info.compatible);
#ifdef __EMSCRIPTEN__
this->SetWidgetDisabledState(WID_NG_FIND, true);
this->SetWidgetDisabledState(WID_NG_ADD, true);
this->SetWidgetDisabledState(WID_NG_START, true);
#endif
this->DrawWidgets();
}