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(svn r13719) -Codechange: rename IsValidPlayer to IsValidPlayerID in line with all other structs/classes that are in a pool.
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@@ -84,7 +84,7 @@ bool HasRoadTypesAvail(const PlayerID p, const RoadTypes rts)
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if (p == OWNER_TOWN || _game_mode == GM_EDITOR || IsGeneratingWorld()) {
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avail_roadtypes = ROADTYPES_ROAD;
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} else {
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if (!IsValidPlayer(p)) return false;
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if (!IsValidPlayerID(p)) return false;
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avail_roadtypes = (RoadTypes)GetPlayer(p)->avail_roadtypes | ROADTYPES_ROAD; // road is available for always for everybody
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}
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return (rts & ~avail_roadtypes) == 0;
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