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(svn r12661) -Add: ability to send a vehicle (using default orders) to the nearest depot.

This commit is contained in:
rubidium
2008-04-11 15:58:46 +00:00
parent 3919c30c2d
commit cebe2001ba
5 changed files with 142 additions and 41 deletions

View File

@@ -366,44 +366,48 @@ CommandCost CmdInsertOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
}
case OT_GOTO_DEPOT: {
if (v->type == VEH_AIRCRAFT) {
if (!IsValidStationID(new_order.GetDestination())) return CMD_ERROR;
if (new_order.GetDepotActionType() != ODATFB_NEAREST_DEPOT) {
if (v->type == VEH_AIRCRAFT) {
if (!IsValidStationID(new_order.GetDestination())) return CMD_ERROR;
const Station *st = GetStation(new_order.GetDestination());
const Station *st = GetStation(new_order.GetDestination());
if (!CheckOwnership(st->owner) ||
!(st->facilities & FACIL_AIRPORT) ||
st->Airport()->nof_depots == 0 ||
!CanAircraftUseStation(v->engine_type, st)) {
return CMD_ERROR;
if (!CheckOwnership(st->owner) ||
!(st->facilities & FACIL_AIRPORT) ||
st->Airport()->nof_depots == 0 ||
!CanAircraftUseStation(v->engine_type, st)) {
return CMD_ERROR;
}
} else {
if (!IsValidDepotID(new_order.GetDestination())) return CMD_ERROR;
const Depot *dp = GetDepot(new_order.GetDestination());
if (!CheckOwnership(GetTileOwner(dp->xy))) return CMD_ERROR;
switch (v->type) {
case VEH_TRAIN:
if (!IsTileDepotType(dp->xy, TRANSPORT_RAIL)) return CMD_ERROR;
break;
case VEH_ROAD:
if (!IsTileDepotType(dp->xy, TRANSPORT_ROAD)) return CMD_ERROR;
break;
case VEH_SHIP:
if (!IsTileDepotType(dp->xy, TRANSPORT_WATER)) return CMD_ERROR;
break;
default: return CMD_ERROR;
}
}
} else {
if (!IsValidDepotID(new_order.GetDestination())) return CMD_ERROR;
const Depot *dp = GetDepot(new_order.GetDestination());
if (!CheckOwnership(GetTileOwner(dp->xy))) return CMD_ERROR;
switch (v->type) {
case VEH_TRAIN:
if (!IsTileDepotType(dp->xy, TRANSPORT_RAIL)) return CMD_ERROR;
break;
case VEH_ROAD:
if (!IsTileDepotType(dp->xy, TRANSPORT_ROAD)) return CMD_ERROR;
break;
case VEH_SHIP:
if (!IsTileDepotType(dp->xy, TRANSPORT_WATER)) return CMD_ERROR;
break;
default: return CMD_ERROR;
}
if (!IsPlayerBuildableVehicleType(v)) return CMD_ERROR;
}
if (new_order.GetNonStopType() != ONSF_STOP_EVERYWHERE && v->type != VEH_TRAIN) return CMD_ERROR;
if (new_order.GetDepotOrderType() & ~ODTFB_PART_OF_ORDERS) return CMD_ERROR;
if (new_order.GetDepotActionType() & ~ODATFB_HALT) return CMD_ERROR;
if (new_order.GetDepotActionType() & ~ODATFB_NEAREST_DEPOT) return CMD_ERROR;
break;
}
@@ -1516,7 +1520,31 @@ bool ProcessOrders(Vehicle *v)
break;
case OT_GOTO_DEPOT:
if (v->type != VEH_AIRCRAFT) v->dest_tile = GetDepot(order->GetDestination())->xy;
if (v->current_order.GetDepotActionType() & ODATFB_NEAREST_DEPOT) {
/* We need to search for the nearest depot (hangar). */
TileIndex location;
DestinationID destination;
bool reverse;
if (v->FindClosestDepot(&location, &destination, &reverse)) {
v->dest_tile = location;
v->current_order.MakeGoToDepot(destination, ODTFB_PART_OF_ORDERS);
/* If there is no depot in front, reverse automatically (trains only) */
if (v->type == VEH_TRAIN && reverse) DoCommand(v->tile, v->index, 0, DC_EXEC, CMD_REVERSE_TRAIN_DIRECTION);
if (v->type == VEH_AIRCRAFT && v->u.air.state == FLYING && v->u.air.targetairport != destination) {
/* The aircraft is now heading for a different hangar than the next in the orders */
extern void AircraftNextAirportPos_and_Order(Vehicle *v);
AircraftNextAirportPos_and_Order(v);
}
} else {
UpdateVehicleTimetable(v, true);
v->cur_order_index++;
}
} else if (v->type != VEH_AIRCRAFT) {
v->dest_tile = GetDepot(order->GetDestination())->xy;
}
break;
case OT_GOTO_WAYPOINT: