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Codechange: Remove unused FindVehicleOnPosXY/HasVehicleOnPosXY.

pull/14103/head
frosch 2025-04-25 17:48:50 +02:00
parent 2241476aee
commit ceaf488313
2 changed files with 0 additions and 81 deletions

View File

@ -425,83 +425,6 @@ static inline uint GetTileHash(uint x, uint y)
static std::array<Vehicle *, TOTAL_TILE_HASH_SIZE> _vehicle_tile_hash{};
static Vehicle *VehicleFromTileHash(uint xl, uint yl, uint xu, uint yu, void *data, VehicleFromPosProc *proc, bool find_first)
{
for (uint y = yl; ; y = IncTileHash1D(y)) {
for (uint x = xl; ; x = IncTileHash1D(x)) {
Vehicle *v = _vehicle_tile_hash[ComposeTileHash(x, y)];
for (; v != nullptr; v = v->hash_tile_next) {
Vehicle *a = proc(v, data);
if (find_first && a != nullptr) return a;
}
if (x == xu) break;
}
if (y == yu) break;
}
return nullptr;
}
/**
* Helper function for FindVehicleOnPos/HasVehicleOnPos.
* @note Do not call this function directly!
* @param x The X location on the map
* @param y The Y location on the map
* @param data Arbitrary data passed to proc
* @param proc The proc that determines whether a vehicle will be "found".
* @param find_first Whether to return on the first found or iterate over
* all vehicles
* @return the best matching or first vehicle (depending on find_first).
*/
static Vehicle *VehicleFromPosXY(int x, int y, void *data, VehicleFromPosProc *proc, bool find_first)
{
const int COLL_DIST = 6;
/* Hash area to scan is from xl,yl to xu,yu */
uint xl = GetTileHash1D((x - COLL_DIST) / TILE_SIZE);
uint xu = GetTileHash1D((x + COLL_DIST) / TILE_SIZE);
uint yl = GetTileHash1D((y - COLL_DIST) / TILE_SIZE);
uint yu = GetTileHash1D((y + COLL_DIST) / TILE_SIZE);
return VehicleFromTileHash(xl, yl, xu, yu, data, proc, find_first);
}
/**
* Find a vehicle from a specific location. It will call proc for ALL vehicles
* on the tile and YOU must make SURE that the "best one" is stored in the
* data value and is ALWAYS the same regardless of the order of the vehicles
* where proc was called on!
* When you fail to do this properly you create an almost untraceable DESYNC!
* @note The return value of proc will be ignored.
* @note Use this when you have the intention that all vehicles
* should be iterated over.
* @param x The X location on the map
* @param y The Y location on the map
* @param data Arbitrary data passed to proc
* @param proc The proc that determines whether a vehicle will be "found".
*/
void FindVehicleOnPosXY(int x, int y, void *data, VehicleFromPosProc *proc)
{
VehicleFromPosXY(x, y, data, proc, false);
}
/**
* Checks whether a vehicle in on a specific location. It will call proc for
* vehicles until it returns non-nullptr.
* @note Use FindVehicleOnPosXY when you have the intention that all vehicles
* should be iterated over.
* @param x The X location on the map
* @param y The Y location on the map
* @param data Arbitrary data passed to proc
* @param proc The proc that determines whether a vehicle will be "found".
* @return True if proc returned non-nullptr.
*/
bool HasVehicleOnPosXY(int x, int y, void *data, VehicleFromPosProc *proc)
{
return VehicleFromPosXY(x, y, data, proc, true) != nullptr;
}
/**
* Iterator constructor.
* Find first vehicle near (x, y).

View File

@ -178,12 +178,8 @@ bool HasVehicleNearTileXY(int32_t x, int32_t y, UnaryPred &&predicate)
return false;
}
typedef Vehicle *VehicleFromPosProc(Vehicle *v, void *data);
void VehicleServiceInDepot(Vehicle *v);
uint CountVehiclesInChain(const Vehicle *v);
void FindVehicleOnPosXY(int x, int y, void *data, VehicleFromPosProc *proc);
bool HasVehicleOnPosXY(int x, int y, void *data, VehicleFromPosProc *proc);
void CallVehicleTicks();
uint8_t CalcPercentVehicleFilled(const Vehicle *v, StringID *colour);