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(svn r3196) Use structs instead of magic offsets into arrays
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@@ -251,7 +251,7 @@ static void DrawTile_Trees(TileInfo *ti)
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{
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uint16 m2;
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const uint32 *s;
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const byte *d;
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const TreePos* d;
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byte z;
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m2 = _m[ti->tile].m2;
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@@ -308,10 +308,10 @@ static void DrawTile_Trees(TileInfo *ti)
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uint32 image = s[0] + (--i == 0 ? GB(ti->map5, 0, 3) : 3);
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if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image);
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te[i].image = image;
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te[i].x = d[0];
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te[i].y = d[1];
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te[i].x = d->x;
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te[i].y = d->y;
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s++;
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d += 2;
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d++;
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} while (i);
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/* draw them in a sorted way */
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