mirror of https://github.com/OpenTTD/OpenTTD
Codechange: Handle "beep" sound within Window::HandleButtonClick()
parent
b82ffa3542
commit
ce6bc21641
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@ -1735,7 +1735,6 @@ public:
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case WID_SM_CENTERMAP: // Center the smallmap again
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this->SmallMapCenterOnCurrentPos();
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this->HandleButtonClick(WID_SM_CENTERMAP);
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if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
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break;
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case WID_SM_TOGGLETOWNNAME: // Toggle town names
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@ -621,7 +621,6 @@ struct ScenarioEditorLandscapeGenerationWindow : Window {
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if (!IsInsideMM(size, 1, 8 + 1)) return;
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_terraform_size = size;
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if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
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this->SetDirty();
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break;
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}
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@ -857,7 +857,6 @@ static CallBackFunction ToolbarZoomInClick(Window *w)
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{
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if (DoZoomInOutWindow(ZOOM_IN, GetMainWindow())) {
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w->HandleButtonClick((_game_mode == GM_EDITOR) ? (WidgetID)WID_TE_ZOOM_IN : (WidgetID)WID_TN_ZOOM_IN);
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if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
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}
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return CBF_NONE;
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}
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@ -868,7 +867,6 @@ static CallBackFunction ToolbarZoomOutClick(Window *w)
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{
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if (DoZoomInOutWindow(ZOOM_OUT, GetMainWindow())) {
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w->HandleButtonClick((_game_mode == GM_EDITOR) ? (WidgetID)WID_TE_ZOOM_OUT : (WidgetID)WID_TN_ZOOM_OUT);
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if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
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}
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return CBF_NONE;
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}
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@ -1232,7 +1230,6 @@ static CallBackFunction ToolbarScenDateForward(Window *w)
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static CallBackFunction ToolbarScenGenLand(Window *w)
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{
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w->HandleButtonClick(WID_TE_LAND_GENERATE);
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if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
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ShowEditorTerraformToolbar();
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return CBF_NONE;
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@ -1256,7 +1253,6 @@ static CallBackFunction ToolbarScenGenTown(int index)
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static CallBackFunction ToolbarScenGenIndustry(Window *w)
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{
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w->HandleButtonClick(WID_TE_INDUSTRY);
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if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
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ShowBuildIndustryWindow();
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return CBF_NONE;
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}
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@ -1304,7 +1300,6 @@ static CallBackFunction ToolbarScenBuildTram(int index)
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static CallBackFunction ToolbarScenBuildDocks(Window *w)
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{
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w->HandleButtonClick(WID_TE_WATER);
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if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
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ShowBuildDocksScenToolbar();
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return CBF_NONE;
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}
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@ -1312,7 +1307,6 @@ static CallBackFunction ToolbarScenBuildDocks(Window *w)
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static CallBackFunction ToolbarScenPlantTrees(Window *w)
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{
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w->HandleButtonClick(WID_TE_TREES);
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if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
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ShowBuildTreesToolbar();
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return CBF_NONE;
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}
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@ -1320,7 +1314,6 @@ static CallBackFunction ToolbarScenPlantTrees(Window *w)
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static CallBackFunction ToolbarScenPlaceSign(Window *w)
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{
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w->HandleButtonClick(WID_TE_SIGNS);
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if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
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return SelectSignTool();
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}
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@ -36,6 +36,7 @@
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#include "framerate_type.h"
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#include "network/network_func.h"
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#include "news_func.h"
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#include "sound_func.h"
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#include "timer/timer.h"
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#include "timer/timer_window.h"
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@ -596,6 +597,7 @@ void Window::HandleButtonClick(WidgetID widget)
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this->LowerWidget(widget);
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this->SetTimeout();
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this->SetWidgetDirty(widget);
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if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
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}
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static void StartWindowDrag(Window *w);
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