diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp index cc8364b0a1..c486e427b3 100644 --- a/src/town_cmd.cpp +++ b/src/town_cmd.cpp @@ -1592,6 +1592,9 @@ static void GrowTownInTile(TileIndex *tile_ptr, RoadBits cur_rb, DiagDirection t return; } + /* Don't build houses around half-tile roads in the rare case we ended up on one. */ + if (HasExactlyOneBit(cur_rb)) allow_house = false; + /* Possibly extend the road in a direction. * Randomize a direction and if it has a road, bail out. */ target_dir = RandomDiagDir();