1
0
mirror of https://github.com/OpenTTD/OpenTTD.git synced 2025-08-23 06:29:11 +00:00

(svn r1831) -Fix: Scenario Editor now handles human-made roads better (try to build

a city layout before placing the city, finally that works very nice)
This commit is contained in:
truelight
2005-02-06 20:29:32 +00:00
parent 2bd8df54e1
commit cc8fc19d4a
2 changed files with 11 additions and 10 deletions

View File

@@ -966,13 +966,6 @@ static void TileLoop_Road(uint tile)
grp = 0;
if (t != NULL) {
/* In SE, set the owner to OWNER_TOWN */
if (_game_mode == GM_EDITOR && _map_owner[tile] != OWNER_TOWN) {
_map_owner[tile] = OWNER_TOWN;
/* XXX - This line is not perfect, any suggestions? */
_map2[tile] = ClosestTownFromTile(tile, (uint)-1)->index;
}
grp = GetTownRadiusGroup(t, tile);
// Show an animation to indicate road work