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Codechange: move hostnames in settings to std::string
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@@ -824,7 +824,7 @@ void NetworkClientJoinGame()
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NetworkDisconnect();
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NetworkInitialize();
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strecpy(_settings_client.network.last_joined, _network_join.connection_string.c_str(), lastof(_settings_client.network.last_joined));
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_settings_client.network.last_joined = _network_join.connection_string;
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_network_join_status = NETWORK_JOIN_STATUS_CONNECTING;
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ShowJoinStatusWindow();
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@@ -828,7 +828,7 @@ public:
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void OnQueryTextFinished(char *str) override
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{
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if (!StrEmpty(str)) {
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strecpy(_settings_client.network.connect_to_ip, str, lastof(_settings_client.network.connect_to_ip));
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_settings_client.network.connect_to_ip = str;
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NetworkAddServer(str);
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NetworkRebuildHostList();
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}
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@@ -1556,7 +1556,7 @@ static void ShowNetworkLobbyWindow(NetworkGameList *ngl)
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DeleteWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_START);
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DeleteWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_GAME);
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strecpy(_settings_client.network.last_joined, ngl->connection_string.c_str(), lastof(_settings_client.network.last_joined));
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_settings_client.network.last_joined = ngl->connection_string;
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NetworkQueryLobbyServer(ngl->connection_string);
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