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(svn r13177) -Fix[FS#2002]: Using level tool in scenario editor makes tiles brown. That is the only tool that does so in Scenario Editor (apart dynamite, of course).Report and Fix by Roujin

release/0.7
belugas 2008-05-19 01:51:57 +00:00
parent 290cedade2
commit cbd0349251
2 changed files with 3 additions and 4 deletions

View File

@ -301,7 +301,10 @@ CommandCost CmdTerraformLand(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
return_cmd_error(STR_1002_EXCAVATION_WOULD_DAMAGE);
}
/* Check tiletype-specific things, and add extra-cost */
const bool curr_gen = _generating_world;
if (_game_mode == GM_EDITOR) _generating_world = true; // used to create green terraformed land
CommandCost cost = _tile_type_procs[GetTileType(tile)]->terraform_tile_proc(tile, flags | DC_AUTO, z_min * TILE_HEIGHT, tileh);
_generating_world = curr_gen;
if (CmdFailed(cost)) {
_terraform_err_tile = tile;
return cost;

View File

@ -347,8 +347,6 @@ static void CommonRaiseLowerBigLand(TileIndex tile, int mode)
int sizex, sizey;
uint h;
_generating_world = true; // used to create green terraformed land
if (_terraform_size == 1) {
StringID msg =
mode ? STR_0808_CAN_T_RAISE_LAND_HERE : STR_0809_CAN_T_LOWER_LAND_HERE;
@ -384,8 +382,6 @@ static void CommonRaiseLowerBigLand(TileIndex tile, int mode)
}
} END_TILE_LOOP(tile2, sizex, sizey, tile)
}
_generating_world = false;
}
static void PlaceProc_RaiseBigLand(TileIndex tile)