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mirror of https://github.com/OpenTTD/OpenTTD.git synced 2025-08-19 12:39:11 +00:00

Remove: ZOOM_LVL_COUNT

This is the only enumeration with a COUNT and END. The logic of the COUNT
implied that BEGIN could be non-zero, but all but two uses of zoom level
assume that BEGIN is zero, making the separate count only confusing.
This commit is contained in:
rubidium42
2023-11-29 20:29:23 -04:00
committed by rubidium42
parent ddd609ce9b
commit cb8612ba79
11 changed files with 16 additions and 18 deletions

View File

@@ -277,7 +277,7 @@ template <bool Tpal_to_rgb> Sprite *Blitter_32bppOptimized::EncodeInternal(const
/* streams of pixels (a, r, g, b channels)
*
* stored in separated stream so data are always aligned on 4B boundary */
Colour *dst_px_orig[ZOOM_LVL_COUNT];
Colour *dst_px_orig[ZOOM_LVL_END];
/* interleaved stream of 'm' channel and 'n' channel
* 'n' is number of following pixels with the same alpha channel class
@@ -285,10 +285,10 @@ template <bool Tpal_to_rgb> Sprite *Blitter_32bppOptimized::EncodeInternal(const
*
* it has to be stored in one stream so fewer registers are used -
* x86 has problems with register allocation even with this solution */
uint16_t *dst_n_orig[ZOOM_LVL_COUNT];
uint16_t *dst_n_orig[ZOOM_LVL_END];
/* lengths of streams */
uint32_t lengths[ZOOM_LVL_COUNT][2];
uint32_t lengths[ZOOM_LVL_END][2];
ZoomLevel zoom_min;
ZoomLevel zoom_max;

View File

@@ -17,7 +17,7 @@ class Blitter_32bppOptimized : public Blitter_32bppSimple {
public:
/** Data stored about a (single) sprite. */
struct SpriteData {
uint32_t offset[ZOOM_LVL_COUNT][2]; ///< Offsets (from .data) to streams for different zoom levels, and the normal and remap image information.
uint32_t offset[ZOOM_LVL_END][2]; ///< Offsets (from .data) to streams for different zoom levels, and the normal and remap image information.
byte data[]; ///< Data, all zoomlevels.
};

View File

@@ -72,7 +72,7 @@ public:
};
struct SpriteData {
SpriteFlags flags;
SpriteInfo infos[ZOOM_LVL_COUNT];
SpriteInfo infos[ZOOM_LVL_END];
byte data[]; ///< Data, all zoomlevels.
};

View File

@@ -18,7 +18,7 @@ class Blitter_8bppOptimized FINAL : public Blitter_8bppBase {
public:
/** Data stored about a (single) sprite. */
struct SpriteData {
uint32_t offset[ZOOM_LVL_COUNT]; ///< Offsets (from .data) to streams for different zoom levels.
uint32_t offset[ZOOM_LVL_END]; ///< Offsets (from .data) to streams for different zoom levels.
byte data[]; ///< Data, all zoomlevels.
};