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Fix #11840: Return a valid trackdir even when path is not found

pull/11841/head
SamuXarick 2024-01-19 15:10:25 +00:00
parent 6a2c37b4ed
commit cb84e3430d
1 changed files with 2 additions and 2 deletions

View File

@ -244,14 +244,14 @@ public:
path_found = pf.FindPath(v);
Node *node = pf.GetBestNode();
if (attempt == 0 && !path_found) continue; // Try again with restricted search area.
if (!path_found || !node) return INVALID_TRACKDIR;
if (!path_found && node == nullptr) break;
/* Return only the path within the current water region if an intermediate destination was returned. If not, cache the entire path
* to the final destination tile. The low-level pathfinder might actually prefer a different docking tile in a nearby region. Without
* caching the full path the ship can get stuck in a loop. */
const WaterRegionPatchDesc end_water_patch = GetWaterRegionPatchInfo(node->GetTile());
const WaterRegionPatchDesc start_water_patch = GetWaterRegionPatchInfo(tile);
while (node->m_parent) {
while (node->m_parent != nullptr) {
const WaterRegionPatchDesc node_water_patch = GetWaterRegionPatchInfo(node->GetTile());
if (node_water_patch == start_water_patch || (!is_intermediate_destination && node_water_patch != end_water_patch)) {
path_cache.push_front(node->GetTrackdir());