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(svn r4790) Remove slope magic from EnsureNoVehicleZ() and rename it to EnsureNoVehicleOnGround() to make more clear what it does

This commit is contained in:
tron
2006-05-09 09:56:09 +00:00
parent e5bd292dab
commit c9defc0fea
6 changed files with 9 additions and 28 deletions

View File

@@ -193,9 +193,8 @@ bool ScrollWindowTo(int x, int y, Window * w);
bool ScrollMainWindowToTile(TileIndex tile);
bool ScrollMainWindowTo(int x, int y);
void DrawSprite(uint32 img, int x, int y);
uint GetCorrectTileHeight(TileIndex tile);
bool EnsureNoVehicle(TileIndex tile);
bool EnsureNoVehicleZ(TileIndex tile, byte z);
bool EnsureNoVehicleOnGround(TileIndex tile);
void MarkAllViewportsDirty(int left, int top, int right, int bottom);
void ShowCostOrIncomeAnimation(int x, int y, int z, int32 cost);
void ShowFeederIncomeAnimation(int x, int y, int z, int32 cost);