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(svn r4790) Remove slope magic from EnsureNoVehicleZ() and rename it to EnsureNoVehicleOnGround() to make more clear what it does
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@@ -193,9 +193,8 @@ bool ScrollWindowTo(int x, int y, Window * w);
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bool ScrollMainWindowToTile(TileIndex tile);
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bool ScrollMainWindowTo(int x, int y);
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void DrawSprite(uint32 img, int x, int y);
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uint GetCorrectTileHeight(TileIndex tile);
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bool EnsureNoVehicle(TileIndex tile);
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bool EnsureNoVehicleZ(TileIndex tile, byte z);
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bool EnsureNoVehicleOnGround(TileIndex tile);
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void MarkAllViewportsDirty(int left, int top, int right, int bottom);
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void ShowCostOrIncomeAnimation(int x, int y, int z, int32 cost);
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void ShowFeederIncomeAnimation(int x, int y, int z, int32 cost);
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