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(svn r869) Mac: finally made asserts open the console, so people should be able to see what went wrong even if they opened the game in the GUI

deleted the wrongly moved bemidi.cpp
This commit is contained in:
bjarni
2004-12-01 15:23:05 +00:00
parent 2fc6077a68
commit c925f452e7
3 changed files with 7 additions and 59 deletions

View File

@@ -1,55 +0,0 @@
#ifdef __BEOS__
#include "stdafx.h"
#include "ttd.h"
#include "hal.h"
// BeOS System Includes
#include <MidiSynthFile.h>
BMidiSynthFile midiSynthFile;
static char *bemidi_start(char **parm)
{
return NULL;
}
static void bemidi_stop(void)
{
midiSynthFile.UnloadFile();
}
static void bemidi_play_song(const char *filename)
{
bemidi_stop();
entry_ref midiRef;
get_ref_for_path(filename, &midiRef);
midiSynthFile.LoadFile(&midiRef);
midiSynthFile.Start();
}
static void bemidi_stop_song(void)
{
midiSynthFile.UnloadFile();
}
static bool bemidi_is_playing(void)
{
return !midiSynthFile.IsFinished();
}
static void bemidi_set_volume(byte vol)
{
fprintf(stderr, "BeMidi: Set volume not implemented\n");
}
const HalMusicDriver _bemidi_music_driver = {
bemidi_start,
bemidi_stop,
bemidi_play_song,
bemidi_stop_song,
bemidi_is_playing,
bemidi_set_volume,
};
#endif // __BEOS__

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