1
0
mirror of https://github.com/OpenTTD/OpenTTD.git synced 2025-08-25 15:39:09 +00:00

Feature: NewGRF callback profiling (#7868)

Adds a console command newgrf_profile to collect some profiling data about NewGRF action 2 callbacks and produce a CSV file.
This commit is contained in:
Niels Martin Hansen
2020-01-26 13:45:51 +01:00
committed by GitHub
parent f88ac83408
commit c8779fb311
40 changed files with 691 additions and 20 deletions

View File

@@ -99,3 +99,43 @@ The following is an explanation of the different statistics:
If the frame rate window is shaded, the title bar will instead show just the
current simulation rate and the game speed factor.
## 3.0) NewGRF callback profiling
NewGRF developers can profile callback chains via the `newgrf_profile`
console command. The command controls a profiling mode where every sprite
request is measured and logged, and written to a CSV file in the end.
The NewGRF developer tools need to be enabled for the command to function.
View the syntax for the command in-game with the console command
`help newgrf_profile`.
Profiling only works during game or in the editor, it's not possible to
profile across the main menu, world generation, or loading savegames.
The CSV files contain one line per sprite request during the profiling.
They can get very large, especially on large games with many objects from
the GRF. Start profiling short periods such as 3 or 7 days, and watch the
file sizes.
The produced CSV file contains the following fields:
- *Tick* - Game tick counter, this may wrap to zero during recording.
Mainly useful to distinguish events from separate ticks.
- *Sprite* - Index of the root Action 2 sprite in the GRF file. This is
the sprite group being resolved.
- *Feature* - NewGRF feature number the sprite group is being resolved for.
This will be 0xFF for AI purchase selection and ambient sound callbacks.
- *Item* - The id of the item within the GRF. For cargotypes, railtypes,
roadtypes, and tramtypes, this is the integer representation of the label.
- *CallbackID* - The type of callback being resolved. ID 0 is regular graphics
lookup. See the `newgrf_callbacks.h` file in the OpenTTD source code for the
full list of callback IDs.
- *Microseconds* - Total time spent to resolve the Action 2, in microseconds.
- *Depth* - Number of recursive Action 2 lookups were made during resolution.
Value zero means the sprite group resolved directly.
- *Result* - Result of the callback resolution. For lookups that result in
a sprite, this is the index of the base action 2 in the GRF file. For
callbacks that give a numeric result, this is the callback result value.
For lookups that result in an industry production or tilelayout, this
is the sprite index of the action 2 defining the production/tilelayout.