1
0
mirror of https://github.com/OpenTTD/OpenTTD.git synced 2025-08-19 04:29:09 +00:00

Codechange: move passwords in settings to std::string

This commit is contained in:
rubidium42
2021-04-27 20:26:56 +02:00
committed by rubidium42
parent f219354f89
commit c73d64adf9
12 changed files with 42 additions and 34 deletions

View File

@@ -127,7 +127,7 @@ void CheckGameCompatibility(NetworkGameInfo &ngi)
*/
void FillStaticNetworkServerGameInfo()
{
_network_game_info.use_password = !StrEmpty(_settings_client.network.server_password);
_network_game_info.use_password = !_settings_client.network.server_password.empty();
_network_game_info.start_date = ConvertYMDToDate(_settings_game.game_creation.starting_year, 0, 1);
_network_game_info.clients_max = _settings_client.network.max_clients;
_network_game_info.companies_max = _settings_client.network.max_companies;

View File

@@ -887,7 +887,7 @@ bool NetworkServerStart()
if (!ServerNetworkGameSocketHandler::Listen(_settings_client.network.server_port)) return false;
/* Only listen for admins when the password isn't empty. */
if (!StrEmpty(_settings_client.network.admin_password)) {
if (!_settings_client.network.admin_password.empty()) {
DEBUG(net, 5, "Starting listeners for admins");
if (!ServerNetworkAdminSocketHandler::Listen(_settings_client.network.server_admin_port)) return false;
}

View File

@@ -84,7 +84,7 @@ ServerNetworkAdminSocketHandler::~ServerNetworkAdminSocketHandler()
*/
/* static */ bool ServerNetworkAdminSocketHandler::AllowConnection()
{
bool accept = !StrEmpty(_settings_client.network.admin_password) && _network_admins_connected < MAX_ADMINS;
bool accept = !_settings_client.network.admin_password.empty() && _network_admins_connected < MAX_ADMINS;
/* We can't go over the MAX_ADMINS limit here. However, if we accept
* the connection, there has to be space in the pool. */
static_assert(NetworkAdminSocketPool::MAX_SIZE == MAX_ADMINS);
@@ -667,8 +667,8 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::Receive_ADMIN_JOIN(Packet *p)
char password[NETWORK_PASSWORD_LENGTH];
p->Recv_string(password, sizeof(password));
if (StrEmpty(_settings_client.network.admin_password) ||
strcmp(password, _settings_client.network.admin_password) != 0) {
if (_settings_client.network.admin_password.empty() ||
_settings_client.network.admin_password.compare(password) != 0) {
/* Password is invalid */
return this->SendError(NETWORK_ERROR_WRONG_PASSWORD);
}

View File

@@ -1032,7 +1032,7 @@ struct NetworkStartServerWindow : public Window {
switch (widget) {
case WID_NSS_SETPWD:
/* If password is set, draw red '*' next to 'Set password' button. */
if (!StrEmpty(_settings_client.network.server_password)) DrawString(r.right + WD_FRAMERECT_LEFT, this->width - WD_FRAMERECT_RIGHT, r.top, "*", TC_RED);
if (!_settings_client.network.server_password.empty()) DrawString(r.right + WD_FRAMERECT_LEFT, this->width - WD_FRAMERECT_RIGHT, r.top, "*", TC_RED);
}
}
@@ -1156,7 +1156,7 @@ struct NetworkStartServerWindow : public Window {
if (str == nullptr) return;
if (this->widget_id == WID_NSS_SETPWD) {
strecpy(_settings_client.network.server_password, str, lastof(_settings_client.network.server_password));
_settings_client.network.server_password = str;
} else {
int32 value = atoi(str);
this->SetWidgetDirty(this->widget_id);
@@ -2583,7 +2583,7 @@ struct NetworkCompanyPasswordWindow : public Window {
void OnOk()
{
if (this->IsWidgetLowered(WID_NCP_SAVE_AS_DEFAULT_PASSWORD)) {
strecpy(_settings_client.network.default_company_pass, this->password_editbox.text.buf, lastof(_settings_client.network.default_company_pass));
_settings_client.network.default_company_pass = this->password_editbox.text.buf;
}
NetworkChangeCompanyPassword(_local_company, this->password_editbox.text.buf);

View File

@@ -859,7 +859,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_NEWGRFS_CHECKED
NetworkClientInfo *ci = this->GetInfo();
/* We now want a password from the client else we do not allow him in! */
if (!StrEmpty(_settings_client.network.server_password)) {
if (!_settings_client.network.server_password.empty()) {
return this->SendNeedGamePassword();
}
@@ -957,8 +957,8 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_GAME_PASSWORD(P
p->Recv_string(password, sizeof(password));
/* Check game password. Allow joining if we cleared the password meanwhile */
if (!StrEmpty(_settings_client.network.server_password) &&
strcmp(password, _settings_client.network.server_password) != 0) {
if (!_settings_client.network.server_password.empty() &&
_settings_client.network.server_password.compare(password) != 0) {
/* Password is invalid */
return this->SendError(NETWORK_ERROR_WRONG_PASSWORD);
}
@@ -1439,12 +1439,12 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_RCON(Packet *p)
char pass[NETWORK_PASSWORD_LENGTH];
char command[NETWORK_RCONCOMMAND_LENGTH];
if (StrEmpty(_settings_client.network.rcon_password)) return NETWORK_RECV_STATUS_OKAY;
if (_settings_client.network.rcon_password.empty()) return NETWORK_RECV_STATUS_OKAY;
p->Recv_string(pass, sizeof(pass));
p->Recv_string(command, sizeof(command));
if (strcmp(pass, _settings_client.network.rcon_password) != 0) {
if (_settings_client.network.rcon_password.compare(pass) != 0) {
DEBUG(net, 1, "[rcon] Wrong password from client-id %d", this->client_id);
return NETWORK_RECV_STATUS_OKAY;
}