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https://github.com/OpenTTD/OpenTTD.git
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Codechange: move passwords in settings to std::string
This commit is contained in:
@@ -127,7 +127,7 @@ void CheckGameCompatibility(NetworkGameInfo &ngi)
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*/
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void FillStaticNetworkServerGameInfo()
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{
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_network_game_info.use_password = !StrEmpty(_settings_client.network.server_password);
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_network_game_info.use_password = !_settings_client.network.server_password.empty();
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_network_game_info.start_date = ConvertYMDToDate(_settings_game.game_creation.starting_year, 0, 1);
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_network_game_info.clients_max = _settings_client.network.max_clients;
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_network_game_info.companies_max = _settings_client.network.max_companies;
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@@ -887,7 +887,7 @@ bool NetworkServerStart()
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if (!ServerNetworkGameSocketHandler::Listen(_settings_client.network.server_port)) return false;
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/* Only listen for admins when the password isn't empty. */
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if (!StrEmpty(_settings_client.network.admin_password)) {
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if (!_settings_client.network.admin_password.empty()) {
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DEBUG(net, 5, "Starting listeners for admins");
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if (!ServerNetworkAdminSocketHandler::Listen(_settings_client.network.server_admin_port)) return false;
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}
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@@ -84,7 +84,7 @@ ServerNetworkAdminSocketHandler::~ServerNetworkAdminSocketHandler()
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*/
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/* static */ bool ServerNetworkAdminSocketHandler::AllowConnection()
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{
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bool accept = !StrEmpty(_settings_client.network.admin_password) && _network_admins_connected < MAX_ADMINS;
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bool accept = !_settings_client.network.admin_password.empty() && _network_admins_connected < MAX_ADMINS;
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/* We can't go over the MAX_ADMINS limit here. However, if we accept
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* the connection, there has to be space in the pool. */
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static_assert(NetworkAdminSocketPool::MAX_SIZE == MAX_ADMINS);
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@@ -667,8 +667,8 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::Receive_ADMIN_JOIN(Packet *p)
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char password[NETWORK_PASSWORD_LENGTH];
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p->Recv_string(password, sizeof(password));
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if (StrEmpty(_settings_client.network.admin_password) ||
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strcmp(password, _settings_client.network.admin_password) != 0) {
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if (_settings_client.network.admin_password.empty() ||
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_settings_client.network.admin_password.compare(password) != 0) {
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/* Password is invalid */
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return this->SendError(NETWORK_ERROR_WRONG_PASSWORD);
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}
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@@ -1032,7 +1032,7 @@ struct NetworkStartServerWindow : public Window {
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switch (widget) {
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case WID_NSS_SETPWD:
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/* If password is set, draw red '*' next to 'Set password' button. */
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if (!StrEmpty(_settings_client.network.server_password)) DrawString(r.right + WD_FRAMERECT_LEFT, this->width - WD_FRAMERECT_RIGHT, r.top, "*", TC_RED);
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if (!_settings_client.network.server_password.empty()) DrawString(r.right + WD_FRAMERECT_LEFT, this->width - WD_FRAMERECT_RIGHT, r.top, "*", TC_RED);
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}
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}
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@@ -1156,7 +1156,7 @@ struct NetworkStartServerWindow : public Window {
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if (str == nullptr) return;
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if (this->widget_id == WID_NSS_SETPWD) {
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strecpy(_settings_client.network.server_password, str, lastof(_settings_client.network.server_password));
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_settings_client.network.server_password = str;
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} else {
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int32 value = atoi(str);
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this->SetWidgetDirty(this->widget_id);
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@@ -2583,7 +2583,7 @@ struct NetworkCompanyPasswordWindow : public Window {
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void OnOk()
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{
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if (this->IsWidgetLowered(WID_NCP_SAVE_AS_DEFAULT_PASSWORD)) {
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strecpy(_settings_client.network.default_company_pass, this->password_editbox.text.buf, lastof(_settings_client.network.default_company_pass));
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_settings_client.network.default_company_pass = this->password_editbox.text.buf;
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}
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NetworkChangeCompanyPassword(_local_company, this->password_editbox.text.buf);
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@@ -859,7 +859,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_NEWGRFS_CHECKED
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NetworkClientInfo *ci = this->GetInfo();
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/* We now want a password from the client else we do not allow him in! */
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if (!StrEmpty(_settings_client.network.server_password)) {
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if (!_settings_client.network.server_password.empty()) {
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return this->SendNeedGamePassword();
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}
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@@ -957,8 +957,8 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_GAME_PASSWORD(P
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p->Recv_string(password, sizeof(password));
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/* Check game password. Allow joining if we cleared the password meanwhile */
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if (!StrEmpty(_settings_client.network.server_password) &&
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strcmp(password, _settings_client.network.server_password) != 0) {
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if (!_settings_client.network.server_password.empty() &&
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_settings_client.network.server_password.compare(password) != 0) {
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/* Password is invalid */
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return this->SendError(NETWORK_ERROR_WRONG_PASSWORD);
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}
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@@ -1439,12 +1439,12 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_RCON(Packet *p)
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char pass[NETWORK_PASSWORD_LENGTH];
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char command[NETWORK_RCONCOMMAND_LENGTH];
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if (StrEmpty(_settings_client.network.rcon_password)) return NETWORK_RECV_STATUS_OKAY;
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if (_settings_client.network.rcon_password.empty()) return NETWORK_RECV_STATUS_OKAY;
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p->Recv_string(pass, sizeof(pass));
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p->Recv_string(command, sizeof(command));
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if (strcmp(pass, _settings_client.network.rcon_password) != 0) {
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if (_settings_client.network.rcon_password.compare(pass) != 0) {
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DEBUG(net, 1, "[rcon] Wrong password from client-id %d", this->client_id);
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return NETWORK_RECV_STATUS_OKAY;
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}
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