mirror of
https://github.com/OpenTTD/OpenTTD.git
synced 2025-08-26 16:09:10 +00:00
Change: Increase house type limit from 512 to 4096. (#12288)
This moves HouseType from m4+m3[6] to m8 making it 'easier' to access.
This commit is contained in:
@@ -721,10 +721,9 @@
|
||||
</ul>
|
||||
</li>
|
||||
</ul>
|
||||
<li>m3 bit 6 : bit 8 of house type (m4), allowing 512 different types.</li>
|
||||
<li>m3 bit 5 : free</li>
|
||||
<li>m3 bits 6..5 : free</li>
|
||||
<li>m3 bits 4..0 : triggers activated <a href="#newhouses">(newhouses)</a></li>
|
||||
<li>m4 : <a href="landscape_externals.html">town building type</a> (with m3[6] bit)</li>
|
||||
<li>m4 : free</li>
|
||||
<li>m5 : see m3 bit 7</li>
|
||||
<li>m6 :
|
||||
<ul>
|
||||
@@ -760,10 +759,12 @@
|
||||
</li>
|
||||
</ul>
|
||||
</li>
|
||||
<li>m8 bits 15..12 : free</li>
|
||||
<li>m8 bits 11..0 : <a href="landscape_externals.html">town building type</a></li>
|
||||
</ul>
|
||||
<small><a name="newhouses"></a>Newhouses is the name englobing a newGRF feature developed by TTDPatch devs (mainly Csaboka).<br>
|
||||
It allows the replacement of the properties as well as the graphics of houses in the game.<br>
|
||||
To distinguish between the standard behaviour and the newGRF one, HouseID (m4 + m3[6]) is tested for anything above 110.<br>
|
||||
To distinguish between the standard behaviour and the newGRF one, HouseID is tested for anything above 110.<br>
|
||||
110 is the count of standard houses. So above 110 means there is a new definition of at least one house</small>
|
||||
</td>
|
||||
</tr>
|
||||
|
Reference in New Issue
Block a user