1
0
mirror of https://github.com/OpenTTD/OpenTTD.git synced 2025-08-30 01:49:10 +00:00

(svn r14905) -Fix (r14899): in some corner cases already freed memory could be read.

This commit is contained in:
rubidium
2009-01-07 18:59:46 +00:00
parent 6bd14cf1a1
commit c71862174a
3 changed files with 51 additions and 22 deletions

View File

@@ -296,7 +296,8 @@ static void DispatchMouseWheelEvent(Window *w, int widget, int wheel)
*/
static void DrawOverlappedWindow(Window *w, int left, int top, int right, int bottom)
{
for (const Window *v = w->z_front; v != NULL; v = v->z_front) {
const Window *v;
FOR_ALL_WINDOWS_FROM_BACK_FROM(v, w->z_front) {
if (right > v->left &&
bottom > v->top &&
left < v->left + v->width &&
@@ -427,21 +428,6 @@ Window::~Window()
/* Prevent Mouseover() from resetting mouse-over coordinates on a non-existing window */
if (_mouseover_last_w == this) _mouseover_last_w = NULL;
/* Find the window in the z-array, and effectively remove it
* by moving all windows after it one to the left. This must be
* done before removing the child so we cannot cause recursion
* between the deletion of the parent and the child. */
if (this->z_front == NULL) {
_z_front_window = this->z_back;
} else {
this->z_front->z_back = this->z_back;
}
if (this->z_back == NULL) {
_z_back_window = this->z_front;
} else {
this->z_back->z_front = this->z_front;
}
this->DeleteChildWindows();
if (this->viewport != NULL) DeleteWindowViewport(this);
@@ -454,6 +440,8 @@ Window::~Window()
}
free(this->widget);
}
this->window_class = WC_INVALID;
}
/**
@@ -1091,7 +1079,17 @@ void InitWindowSystem()
*/
void UnInitWindowSystem()
{
while (_z_front_window != NULL) delete _z_front_window;
Window *w;
FOR_ALL_WINDOWS_FROM_FRONT(w) delete w;
for (w = _z_front_window; w != NULL; /* nothing */) {
Window *to_del = w;
w = w->z_back;
free(to_del);
}
_z_front_window = NULL;
_z_back_window = NULL;
}
/**
@@ -1583,7 +1581,8 @@ static bool MaybeBringWindowToFront(Window *w)
return true;
}
for (Window *u = w->z_front; u != NULL; u = u->z_front) {
Window *u;
FOR_ALL_WINDOWS_FROM_BACK_FROM(u, w->z_front) {
/* A modal child will prevent the activation of the parent window */
if (u->parent == w && (u->desc_flags & WDF_MODAL)) {
u->flags4 |= WF_WHITE_BORDER_MASK;
@@ -1973,6 +1972,30 @@ void InputLoop()
CheckSoftLimit();
HandleKeyScrolling();
/* Do the actual free of the deleted windows. */
for (Window *v = _z_front_window; v != NULL; /* nothing */) {
Window *w = v;
v = v->z_back;
if (w->window_class != WC_INVALID) continue;
/* Find the window in the z-array, and effectively remove it
* by moving all windows after it one to the left. This must be
* done before removing the child so we cannot cause recursion
* between the deletion of the parent and the child. */
if (w->z_front == NULL) {
_z_front_window = w->z_back;
} else {
w->z_front->z_back = w->z_back;
}
if (w->z_back == NULL) {
_z_back_window = w->z_front;
} else {
w->z_back->z_front = w->z_front;
}
free(w);
}
if (_input_events_this_tick != 0) {
/* The input loop is called only once per GameLoop() - so we can clear the counter here */
_input_events_this_tick = 0;