mirror of
https://github.com/OpenTTD/OpenTTD.git
synced 2025-08-19 20:49:11 +00:00
Cleanup: missing spaces before continuation * in some comments
This commit is contained in:
@@ -171,9 +171,9 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::CloseConnection(NetworkRecvSta
|
||||
this->SendPackets(true);
|
||||
|
||||
/* Wait a number of ticks so our leave message can reach the server.
|
||||
* This is especially needed for Windows servers as they seem to get
|
||||
* the "socket is closed" message before receiving our leave message,
|
||||
* which would trigger the server to close the connection as well. */
|
||||
* This is especially needed for Windows servers as they seem to get
|
||||
* the "socket is closed" message before receiving our leave message,
|
||||
* which would trigger the server to close the connection as well. */
|
||||
CSleep(3 * MILLISECONDS_PER_TICK);
|
||||
}
|
||||
|
||||
|
@@ -219,7 +219,7 @@ void ClientNetworkContentSocketHandler::RequestContentList(ContentType type)
|
||||
p->Send_string("patchpack"); // Or what-ever the name of your patchpack is.
|
||||
p->Send_string(_openttd_content_version_patchpack);
|
||||
|
||||
*/
|
||||
*/
|
||||
|
||||
this->SendPacket(p);
|
||||
}
|
||||
|
Reference in New Issue
Block a user