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Cleanup: missing spaces before continuation * in some comments

This commit is contained in:
Rubidium
2023-11-01 21:46:33 +01:00
committed by rubidium42
parent c687b59efc
commit c6411168d8
25 changed files with 104 additions and 104 deletions

View File

@@ -171,9 +171,9 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::CloseConnection(NetworkRecvSta
this->SendPackets(true);
/* Wait a number of ticks so our leave message can reach the server.
* This is especially needed for Windows servers as they seem to get
* the "socket is closed" message before receiving our leave message,
* which would trigger the server to close the connection as well. */
* This is especially needed for Windows servers as they seem to get
* the "socket is closed" message before receiving our leave message,
* which would trigger the server to close the connection as well. */
CSleep(3 * MILLISECONDS_PER_TICK);
}

View File

@@ -219,7 +219,7 @@ void ClientNetworkContentSocketHandler::RequestContentList(ContentType type)
p->Send_string("patchpack"); // Or what-ever the name of your patchpack is.
p->Send_string(_openttd_content_version_patchpack);
*/
*/
this->SendPacket(p);
}