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(svn r2298) - CodeChange: removed CmdAbuses: CmdSetTownNameType(), CmdStartNewGame(), CmdCreateScenario(), CmdSetNewLandscapeType() and CmdGenRandomNewGame().
- CodeChange: renamed CmdTrainGotoDepot() to CmdSendTrainToDepot() to be consistent with other depot commands. - CodeChange: 'newgame' console command now calls the unabused GenRandomNewGame(). For the server it still creates a new game, a client quits the game and continues in SP. - CodeChange: in the game-difficulty window, setup the disabled buttons on window creation, not every redraw.
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@@ -1433,7 +1433,7 @@ static TrainFindDepotData FindClosestTrainDepot(Vehicle *v)
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* @param p1 train to send to the depot
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* @param p2 unused
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*/
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int32 CmdTrainGotoDepot(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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int32 CmdSendTrainToDepot(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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{
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Vehicle *v;
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TrainFindDepotData tfdd;
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