mirror of https://github.com/OpenTTD/OpenTTD
(svn r18098) [0.7] -Backport from trunk:
- Fix: Some possible unwanted side effects if using some sorts of boolean expressions in DEBUG (r18070) - Fix: Crash when an articulated RV is turning on a drive through road station that gets forcefully (bankrupt) removed [FS#3310] (r18049) [0.7] -Prepare for 0.7.4-RC1release/0.7
parent
49ac7c9338
commit
c607e6cb37
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@ -1,3 +1,29 @@
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0.7.4-RC1 (2009-11-15)
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------------------------------------------------------------------------
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- Change: Prefer extmidi over allegro midi and allegro over null driver [FS#3272] (r17875)
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- Change: [NewGRF] Apply default refitmasks only when the NewGRF did not set any of the three refittability properties (xor mask, positive classes, negative classes) (r17663)
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- Fix: Crash when an articulated RV is turning on a drive through road station that gets forcefully (bankrupt) removed [FS#3310] (r18049)
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- Fix: GCC 4.5 compiling (r18045)
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- Fix: AIs failed to load their data from savegames by crashing them when they tried [FS#3290] (r18038)
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- Fix: Screen jumped a bit for at least SDL and Allegro when right-click-dragging (r18030)
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- Fix: [NewGRF] Improve parsing of RIFF data. Skip unknown chunks and check chunk sizes (r17999)
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- Fix: When you start giving money (input window for amount), then get moved to spectators and you click 'Ok' a crash would occur (r17953)
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- Fix: Use 24bpp BMP format instead of 32bpp for screenshots. Saves space and is supported by more image viewers (r17943)
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- Fix: Close BMP file when making screenshot fails (r17941)
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- Fix: Deadlock when trying to create screenshot with too long name (including path) (r17936)
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- Fix: Crash when closing NewGRF parameter window with no NewGRF selected [FS#3291] (r17922)
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- Fix: 32bpp BMP screenshots were in wrong colours on big endian machines and broken when screen width was not a multiple of 4 (r17910, r17909)
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- Fix: Uninitialised values in some paths of loading TTO savegames [FS#3288] (r17908)
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- Fix: Make the plane speed setting unchangeable in network games because it can be read by NewGRFs on game load and thus if it changes cause desyncs (r17902)
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- Fix: [NewGRF] 'subtract-in' is also signed for production callback version 0 (r17857)
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- Fix: [NewGRF] _date_fract runs from 0 to 73 since r2041. Variable 0x09 should not (r17824)
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- Fix: Do not fail hard when no soundcard could be detected; just fall back on the null-driver [FS#3268] (r17788)
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- Fix: CJK languages do not have spaces, so for adding newlines (multi line strings) we need to (properly) handle the case when there are no spaces instead of truncating the string [FS#3264] (r17772)
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- Fix: Powernaut Helicopter got wrong 'load amount' (r17758)
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- Fix: [NewGRF] 'last_value' and 'reseed' are shared between procedure and main chain, 'scope' and 'count' are not (r17672)
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- Fix: Count only active clients (not those waiting for map download) when checking min_active_clients limit (r16506)
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0.7.3 (2009-10-01)
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------------------------------------------------------------------------
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- Fix: [NewGRF] Crash when trying to build an industry that has no industry layout defined [FS#3233] (r17638, r17633)
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@ -14,12 +40,12 @@
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- Fix: Assertion triggered when the second vehicle in a 101+ (or 11+ if mammoth trains is disabled) vehicle free wagon chain is an engine and the first vehicle is moved to another chain [FS#3208] (r17576)
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- Fix: [NewGRF] Memory leak when viewing the NewGRF settings of a server (r17563)
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- Fix: [NewGRF] The NewGRF settings of (remote) network games did not get properly updated when the NewGRFs were rescanned causing reading of freed data [FS#2972] (r17562)
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- Fix: [NewGRF] Close the "Add NewGRF" window when you close the "NewGRF Settings" window. The add window has a pointer to the settings which means that not deleting it would cause dereferencing an already freed pointer [FS#3206] (r17559)
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- Fix: [NewGRF] Close the 'Add NewGRF' window when you close the 'NewGRF Settings' window. The add window has a pointer to the settings which means that not deleting it would cause dereferencing an already freed pointer [FS#3206] (r17559)
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- Fix: Vehicles waiting for their time table did not load anymore after their initial load was completed [FS#3201] (r17551)
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- Fix: Aircraft were given an unfair advantage in station rating calculations (r17550)
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- Fix: [NewGRF] Sign extending of profit calculation did not work (r17546)
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- Fix: [NoAI] AIs had "infinite" time when running code from the global scope [FS#3202] (r17545)
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- Fix: [NoAI] Crash when doing commands in the "global" scope [FS#3202] (r17544)
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- Fix: [NoAI] AIs had 'infinite' time when running code from the global scope [FS#3202] (r17545)
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- Fix: [NoAI] Crash when doing commands in the 'global' scope [FS#3202] (r17544)
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0.7.3-RC1 (2009-09-13)
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@ -1,6 +1,6 @@
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OpenTTD's known bugs
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Last updated: 2009-10-01
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Release version: 0.7.3
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Last updated: 2009-11-15
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Release version: 0.7.4-RC1
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------------------------------------------------------------------------
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@ -62,7 +62,7 @@ reasons why we think that fixing them is infeasible. We might make some
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minor improvements that reduce the scope of these bugs, but we will not
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be able to completely fix them.
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Clipping problems
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Clipping problems [FS#119]
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In some cases sprites are not drawn as one would expect. Examples of
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this are aircraft that might be hidden below the runway or trees that
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in some cases are rendered over vehicles.
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@ -80,7 +80,34 @@ Clipping problems
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leave the Transport Tycoon graphics, which in effect means OpenTTD
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will not be a Transport Tycoon clone anymore.
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Duplicate (station) names after renaming
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Lost trains ignore (block) exit signals [FS#1473]
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If trains are lost they ignore block exit signals, blocking junctions
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with presignals. This is caused because the path finders cannot tell
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where the train needs to go. As such a random direction is chosen at
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each junction. This causes the trains to occasionally to make choices
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that are unwanted from a player's point of view.
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This will not be fixed because lost trains are in almost all cases a
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network problem, e.g. a train can never reach a specific place. This
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makes the impact of fixing the bug enormously small against the
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amount of work needed to write a system that prevents the lost trains
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from taking the wrong direction.
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Forbid 90 degree turns does not work for crossing PBS paths [FS#2737]
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When you run a train through itself on a X junction with PBS turned on
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the train will not obey the 'forbid 90 degree turns' setting. This is
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due to the fact that we can not be sure that the setting was turned
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off when the track was reserved, which means that we assume it was
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turned on and that the setting does not hold at the time. We made it
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this way to allow one to change the setting in-game, but it breaks
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slightly when you are running your train through itself. Running a
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train through means that your network is broken and is thus a user
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error which OpenTTD tries to graciously handle.
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Fixing this bug means that we need to record whether this particular
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setting was turned on or off at the time the reservation was made. This
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means adding quite a bit of data to the savegame for solving an issue
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that is basically an user error. We think it is not worth the effort.
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Duplicate (station) names after renaming [FS#3204]
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After renaming stations one can create duplicate station names. This
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is done giving a station the same custom name as another station with
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an automatically generated name.
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compared to the other custom names in the same class and not compared
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to the automatically generated names.
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Forbid 90 degree turns does not work for crossing PBS paths
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When you run a train through itself on a X junction with PBS turned on
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the train will not obey the 'forbid 90 degree turns' setting. This is
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due to the fact that we can not be sure that the setting was turned
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off when the track was reserved, which means that we assume it was
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turned on and that the setting does not hold at the time. We made it
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this way to allow one to change the setting in-game, but it breaks
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slightly when you are running your train through itself. Running a
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train through means that your network is broken and is thus a user
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error which OpenTTD tries to graciously handle.
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Fixing this bug means that we need to record whether this particular
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setting was turned on or off at the time the reservation was made. This
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means adding quite a bit of data to the savegame for solving an issue
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that is basically an user error. We think it is not worth the effort.
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Extreme CPU usage/hangs when using SDL and PulseAudio [FS#3294]
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OpenTTD can be extremely slow/use a lot of CPU when the sound is
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played via SDL and then through PulseAudio's ALSA wrapper. Under the
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same configuration OpenTTD, or rather SDL, might hang when exiting
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the game. This setup seems to be the default configuration for
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Ubuntu 9.04 and later. For Ubuntu this issue can be solved by
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installing the 'libsdl1.2debian-pulseaudio' package from Ubuntu's
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Universe repository. For other distributions a similar package needs
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to be installed.
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Lost trains ignore (block) exit signals
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If trains are lost they ignore block exit signals, blocking junctions
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with presignals. This is caused because the path finders cannot tell
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where the train needs to go. As such a random direction is chosen at
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each junction. This causes the trains to occasionally to make choices
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that are unwanted from a player's point of view.
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This will not be fixed because lost trains are in almost all cases a
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network problem, e.g. a train can never reach a specific place. This
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makes the impact of fixing the bug enormously small against the
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amount of work needed to write a system that prevents the lost trains
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from taking the wrong direction.
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OpenTTD not properly resizing with SDL on X [FS#3305]
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Under some X window managers OpenTTD's window does not properly
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resize. You will either end up with a black bar at the right/bottom
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side of the window or you cannot see the right/bottom of the window,
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e.g you cannot see the status bar. The problem is that OpenTTD does
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not always receive a resize event from SDL making it impossible for
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OpenTTD to know that the window was resized; sometimes moving the
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window will solve the problem.
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Window managers that are known to exhibit this behaviour are KDE's
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and GNOME's. With the XFCE's and LXDE's window managers the resize
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event is sent when the user releases the mouse.
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@ -1,3 +1,9 @@
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openttd (0.7.4~RC1) unstable; urgency=low
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* New upstream release.
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-- Matthijs Kooijman <matthijs@stdin.nl> Sun, 15 Nov 2009 16:30:07 +0100
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openttd (0.7.3) unstable; urgency=low
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* New upstream release.
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@ -13,7 +13,7 @@
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#-------------------------------------------------------------------------------
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Name: openttd
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Version: 0.7.3
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Version: 0.7.4
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Release: 1%{?dist}
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Group: Amusements/Games
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@ -1,7 +1,7 @@
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!define APPNAME "OpenTTD" ; Define application name
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!define APPVERSION "0.7.3" ; Define application version
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!define APPVERSIONINTERNAL "0.7.3.0" ; Define application version in X.X.X.X
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!define INSTALLERVERSION 68 ; NEED TO UPDATE THIS FOR EVERY RELEASE!!!
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!define APPVERSION "0.7.4-RC1" ; Define application version
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!define APPVERSIONINTERNAL "0.7.4.0" ; Define application version in X.X.X.X
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!define INSTALLERVERSION 69 ; NEED TO UPDATE THIS FOR EVERY RELEASE!!!
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!include ${VERSION_INCLUDE}
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!define APPURLLINK "http://www.openttd.org"
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@ -1,6 +1,6 @@
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OpenTTD README
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Last updated: 2009-10-01
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Release version: 0.7.3
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Last updated: 2009-11-15
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Release version: 0.7.4-RC1
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------------------------------------------------------------------------
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@ -27,9 +27,9 @@
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#endif
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#else /* NO_DEBUG_MESSAGES */
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#if defined(__GNUC__) && (__GNUC__ < 3)
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#define DEBUG(name, level, args...) if ((level == 0) || ( _debug_ ## name ## _level >= level)) debug(#name, args)
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#define DEBUG(name, level, args...) if (((level) == 0) || ( _debug_ ## name ## _level >= (level))) debug(#name, args)
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#else
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#define DEBUG(name, level, ...) if (level == 0 || _debug_ ## name ## _level >= level) debug(#name, __VA_ARGS__)
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#define DEBUG(name, level, ...) if ((level) == 0 || _debug_ ## name ## _level >= (level)) debug(#name, __VA_ARGS__)
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#endif
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extern int _debug_ai_level;
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@ -1495,7 +1495,15 @@ CommandCost CmdBuildRoadStop(TileIndex tile, DoCommandFlag flags, uint32 p1, uin
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static Vehicle *ClearRoadStopStatusEnum(Vehicle *v, void *)
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{
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if (v->type == VEH_ROAD) v->u.road.state &= RVSB_ROAD_STOP_TRACKDIR_MASK;
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if (v->type == VEH_ROAD) {
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/* Okay... we are a road vehicle on a drive through road stop.
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* But that road stop has just been removed, so we need to make
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* sure we are in a valid state... however, vehicles can also
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* turn on road stop tiles, so only clear the 'road stop' state
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* bits and only when the state was 'in road stop', otherwise
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* we'll end up clearing the turn around bits. */
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if (HasBit(v->u.road.state, RVS_IN_DT_ROAD_STOP)) v->u.road.state &= RVSB_ROAD_STOP_TRACKDIR_MASK;
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}
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return NULL;
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}
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Reference in New Issue