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(svn r1834) - Fix: NPF does not check the owner of its target, busses try to enter other players' depots. TODO
- Add: asserts to find the v->u.rail.track == 0 problem. - Add: IsValidDepot(), IsValidTown(), IsValidSign(), IsValidVehicle(), IsValidStation() - Add: GetTileOwner(), IsTileOwner() - Codechange: Replaced IsShipDepotTile(), IsTrainDepotTile(), IsRoadDepotTile() by IsTileDepotType(). - Codechange: typedeffed the MAP_OWNERS as Owner. Should be used as variable type. - Codechange: Replaced a few uint by TileIndex.
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@@ -1321,7 +1321,7 @@ static void PlayerTrainsWndProc(Window *w, WindowEvent *e)
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DrawVehicleProfitButton(v, x, y + 13);
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SetDParam(0, v->unitnumber);
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if (IsTrainDepotTile(v->tile) && (v->vehstatus & VS_HIDDEN))
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if (IsTileDepotType(v->tile, TRANSPORT_RAIL) && (v->vehstatus & VS_HIDDEN))
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str = STR_021F;
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else
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str = v->age > v->max_age - 366 ? STR_00E3 : STR_00E2;
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@@ -1382,7 +1382,7 @@ static void PlayerTrainsWndProc(Window *w, WindowEvent *e)
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tile = _last_built_train_depot_tile;
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do {
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if (_map_owner[tile] == _local_player && IsTrainDepotTile(tile)) {
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if (_map_owner[tile] == _local_player && IsTileDepotType(tile, TRANSPORT_RAIL)) {
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ShowTrainDepotWindow(tile);
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ShowBuildTrainWindow(tile);
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return;
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