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(svn r1834) - Fix: NPF does not check the owner of its target, busses try to enter other players' depots. TODO

- Add: asserts to find the v->u.rail.track == 0 problem.
- Add: IsValidDepot(), IsValidTown(), IsValidSign(), IsValidVehicle(), IsValidStation()
- Add: GetTileOwner(), IsTileOwner()
- Codechange: Replaced IsShipDepotTile(), IsTrainDepotTile(), IsRoadDepotTile() by IsTileDepotType().
- Codechange: typedeffed the MAP_OWNERS as Owner. Should be used as variable type.
- Codechange: Replaced a few uint by TileIndex.
This commit is contained in:
matthijs
2005-02-06 22:36:08 +00:00
parent eed181245d
commit c5c5c9b17c
24 changed files with 180 additions and 130 deletions

View File

@@ -1321,7 +1321,7 @@ static void PlayerTrainsWndProc(Window *w, WindowEvent *e)
DrawVehicleProfitButton(v, x, y + 13);
SetDParam(0, v->unitnumber);
if (IsTrainDepotTile(v->tile) && (v->vehstatus & VS_HIDDEN))
if (IsTileDepotType(v->tile, TRANSPORT_RAIL) && (v->vehstatus & VS_HIDDEN))
str = STR_021F;
else
str = v->age > v->max_age - 366 ? STR_00E3 : STR_00E2;
@@ -1382,7 +1382,7 @@ static void PlayerTrainsWndProc(Window *w, WindowEvent *e)
tile = _last_built_train_depot_tile;
do {
if (_map_owner[tile] == _local_player && IsTrainDepotTile(tile)) {
if (_map_owner[tile] == _local_player && IsTileDepotType(tile, TRANSPORT_RAIL)) {
ShowTrainDepotWindow(tile);
ShowBuildTrainWindow(tile);
return;