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(svn r1834) - Fix: NPF does not check the owner of its target, busses try to enter other players' depots. TODO
- Add: asserts to find the v->u.rail.track == 0 problem. - Add: IsValidDepot(), IsValidTown(), IsValidSign(), IsValidVehicle(), IsValidStation() - Add: GetTileOwner(), IsTileOwner() - Codechange: Replaced IsShipDepotTile(), IsTrainDepotTile(), IsRoadDepotTile() by IsTileDepotType(). - Codechange: typedeffed the MAP_OWNERS as Owner. Should be used as variable type. - Codechange: Replaced a few uint by TileIndex.
This commit is contained in:
27
train_cmd.c
27
train_cmd.c
@@ -538,11 +538,11 @@ int32 CmdBuildRailVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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Vehicle *v, *u;
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UnitID unit_num;
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Engine *e;
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uint tile = TILE_FROM_XY(x,y);
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TileIndex tile = TILE_FROM_XY(x,y);
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if (!IsEngineBuildable(p1, VEH_Train)) return CMD_ERROR;
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if (!IsTrainDepotTile((TileIndex)tile)) return CMD_ERROR;
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if (!IsTileDepotType(tile, TRANSPORT_RAIL)) return CMD_ERROR;
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if (_map_owner[tile] != _current_player) return CMD_ERROR;
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@@ -641,7 +641,7 @@ int CheckTrainStoppedInDepot(Vehicle *v)
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TileIndex tile = v->tile;
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/* check if stopped in a depot */
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if (!IsTrainDepotTile(tile) || v->cur_speed != 0) {
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if (!IsTileDepotType(tile, TRANSPORT_RAIL) || v->cur_speed != 0) {
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errmsg:
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_error_message = STR_881A_TRAINS_CAN_ONLY_BE_ALTERED;
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return -1;
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@@ -1128,7 +1128,7 @@ static void ReverseTrainDirection(Vehicle *v)
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int l = 0, r = -1;
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Vehicle *u;
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if (IsTrainDepotTile(v->tile))
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if (IsTileDepotType(v->tile, TRANSPORT_RAIL))
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InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
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/* Check if we were approaching a rail/road-crossing */
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@@ -1156,7 +1156,7 @@ static void ReverseTrainDirection(Vehicle *v)
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ReverseTrainSwapVeh(v, l++, r--);
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} while (l <= r);
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if (IsTrainDepotTile(v->tile))
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if (IsTileDepotType(v->tile, TRANSPORT_RAIL))
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InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
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CLRBIT(v->u.rail.flags, VRF_REVERSING);
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@@ -1176,7 +1176,7 @@ int32 CmdReverseTrainDirection(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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_error_message = STR_EMPTY;
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// if (v->u.rail.track & 0x80 || IsTrainDepotTile(v->tile))
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// if (v->u.rail.track & 0x80 || IsTileDepotType(v->tile, TRANSPORT_RAIL))
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// return CMD_ERROR;
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if (v->u.rail.crash_anim_pos != 0 || v->breakdown_ctr != 0)
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@@ -1300,7 +1300,7 @@ static TrainFindDepotData FindClosestTrainDepot(Vehicle *v)
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tfdd.owner = v->owner;
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tfdd.best_length = (uint)-1;
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if (IsTrainDepotTile(tile)){
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if (IsTileDepotType(tile, TRANSPORT_RAIL)){
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tfdd.tile = tile;
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tfdd.best_length = 0;
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return tfdd;
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@@ -1311,7 +1311,7 @@ static TrainFindDepotData FindClosestTrainDepot(Vehicle *v)
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if (_patches.new_pathfinding_all) {
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NPFFoundTargetData ftd;
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byte trackdir = _track_direction_to_trackdir[FIND_FIRST_BIT(v->u.rail.track)][v->direction];
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ftd = NPFRouteToDepotBreadthFirst(v->tile, trackdir, TRANSPORT_RAIL);
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ftd = NPFRouteToDepotBreadthFirst(v->tile, trackdir, TRANSPORT_RAIL, v->owner);
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if (ftd.best_bird_dist == 0) {
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/* Found target */
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tfdd.tile = ftd.node.tile;
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@@ -1442,7 +1442,7 @@ static void HandleLocomotiveSmokeCloud(Vehicle *v)
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switch (RailVehInfo(engtype)->engclass) {
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case 0:
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// steam smoke.
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if ( (v->tick_counter&0xF) == 0 && !IsTrainDepotTile(v->tile) && !IsTunnelTile(v->tile)) {
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if ( (v->tick_counter&0xF) == 0 && !IsTileDepotType(v->tile, TRANSPORT_RAIL) && !IsTunnelTile(v->tile)) {
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CreateEffectVehicleRel(v,
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(_vehicle_smoke_pos[v->direction]),
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(_vehicle_smoke_pos[v->direction+8]),
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@@ -1453,14 +1453,14 @@ static void HandleLocomotiveSmokeCloud(Vehicle *v)
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case 1:
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// diesel smoke
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if (u->cur_speed <= 40 && !IsTrainDepotTile(v->tile) && !IsTunnelTile(v->tile) && (uint16)Random() <= 0x1E00) {
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if (u->cur_speed <= 40 && !IsTileDepotType(v->tile, TRANSPORT_RAIL) && !IsTunnelTile(v->tile) && (uint16)Random() <= 0x1E00) {
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CreateEffectVehicleRel(v, 0,0,10, EV_SMOKE_3);
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}
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break;
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case 2:
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// blue spark
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if ( (v->tick_counter&0x3) == 0 && !IsTrainDepotTile(v->tile) && !IsTunnelTile(v->tile) && (uint16)Random() <= 0x5B0) {
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if ( (v->tick_counter&0x3) == 0 && !IsTileDepotType(v->tile, TRANSPORT_RAIL) && !IsTunnelTile(v->tile) && (uint16)Random() <= 0x5B0) {
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CreateEffectVehicleRel(v, 0,0,10, EV_SMOKE_2);
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}
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break;
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@@ -1671,7 +1671,7 @@ static byte ChooseTrainTrack(Vehicle *v, uint tile, int enterdir, byte trackbits
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trackdir = _track_exitdir_to_trackdir[FIND_FIRST_BIT(v->u.rail.track)][enterdir];
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assert(trackdir != 0xff);
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ftd = NPFRouteToStationOrTile(tile - TileOffsByDir(enterdir), trackdir, &fstd, TRANSPORT_RAIL);
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ftd = NPFRouteToStationOrTile(tile - TileOffsByDir(enterdir), trackdir, &fstd, TRANSPORT_RAIL, v->owner);
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if (ftd.best_bird_dist != 0 || ftd.best_trackdir == 0xff) {
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/* Not found, or we are already there. Just do something */
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//TODO: maybe display error?
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@@ -1804,7 +1804,7 @@ static bool CheckReverseTrain(Vehicle *v)
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assert(trackdir != 0xff);
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assert(trackdir_rev != 0xff);
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ftd = NPFRouteToStationOrTileTwoWay(v->tile, trackdir, last->tile, trackdir_rev, &fstd, TRANSPORT_RAIL);
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ftd = NPFRouteToStationOrTileTwoWay(v->tile, trackdir, last->tile, trackdir_rev, &fstd, TRANSPORT_RAIL, v->owner);
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if (ftd.best_bird_dist != 0) {
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/* We didn't find anything, just keep on going straight ahead */
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reverse_best = false;
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@@ -2493,6 +2493,7 @@ static void TrainController(Vehicle *v)
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if (!(r&0x4)) {
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v->tile = gp.new_tile;
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v->u.rail.track = chosen_track;
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assert(v->u.rail.track);
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}
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if (v->subtype == TS_Front_Engine)
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