mirror of https://github.com/OpenTTD/OpenTTD
(svn r8078) -Codechange: rewrite UDP part of the network code to make use classes. This is only one of the many steps to really cleanup the network code.
parent
bccef9f948
commit
c48aa5db45
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@ -13,6 +13,12 @@
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* @file udp.c Basic functions to receive and send UDP packets.
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* @file udp.c Basic functions to receive and send UDP packets.
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*/
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*/
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/** Initialize the sockets with an INVALID_SOCKET */
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NetworkUDPSocketHandler::NetworkUDPSocketHandler()
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{
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this->udp = INVALID_SOCKET;
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}
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/**
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/**
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* Start listening on the given host and port.
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* Start listening on the given host and port.
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* @param udp the place where the (references to the) UDP are stored
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* @param udp the place where the (references to the) UDP are stored
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@ -21,15 +27,15 @@
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* @param broadcast whether to allow broadcast sending/receiving
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* @param broadcast whether to allow broadcast sending/receiving
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* @return true if the listening succeeded
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* @return true if the listening succeeded
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*/
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*/
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bool NetworkUDPListen(SOCKET *udp, const uint32 host, const uint16 port, const bool broadcast)
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bool NetworkUDPSocketHandler::Listen(const uint32 host, const uint16 port, const bool broadcast)
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{
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{
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struct sockaddr_in sin;
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struct sockaddr_in sin;
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/* Make sure socket is closed */
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/* Make sure socket is closed */
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NetworkUDPClose(udp);
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this->Close();
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*udp = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
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this->udp = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
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if (*udp == INVALID_SOCKET) {
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if (this->udp == INVALID_SOCKET) {
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DEBUG(net, 0, "[udp] failed to start UDP listener");
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DEBUG(net, 0, "[udp] failed to start UDP listener");
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return false;
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return false;
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}
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}
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@ -38,9 +44,9 @@ bool NetworkUDPListen(SOCKET *udp, const uint32 host, const uint16 port, const b
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{
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{
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unsigned long blocking = 1;
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unsigned long blocking = 1;
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#ifndef BEOS_NET_SERVER
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#ifndef BEOS_NET_SERVER
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ioctlsocket(*udp, FIONBIO, &blocking);
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ioctlsocket(this->udp, FIONBIO, &blocking);
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#else
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#else
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setsockopt(*udp, SOL_SOCKET, SO_NONBLOCK, &blocking, NULL);
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setsockopt(this->udp, SOL_SOCKET, SO_NONBLOCK, &blocking, NULL);
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#endif
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#endif
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}
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}
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@ -49,7 +55,7 @@ bool NetworkUDPListen(SOCKET *udp, const uint32 host, const uint16 port, const b
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sin.sin_addr.s_addr = host;
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sin.sin_addr.s_addr = host;
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sin.sin_port = htons(port);
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sin.sin_port = htons(port);
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if (bind(*udp, (struct sockaddr*)&sin, sizeof(sin)) != 0) {
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if (bind(this->udp, (struct sockaddr*)&sin, sizeof(sin)) != 0) {
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DEBUG(net, 0, "[udp] bind failed on %s:%i", inet_ntoa(*(struct in_addr *)&host), port);
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DEBUG(net, 0, "[udp] bind failed on %s:%i", inet_ntoa(*(struct in_addr *)&host), port);
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return false;
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return false;
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}
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}
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@ -58,7 +64,7 @@ bool NetworkUDPListen(SOCKET *udp, const uint32 host, const uint16 port, const b
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/* Enable broadcast */
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/* Enable broadcast */
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unsigned long val = 1;
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unsigned long val = 1;
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#ifndef BEOS_NET_SERVER // will work around this, some day; maybe.
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#ifndef BEOS_NET_SERVER // will work around this, some day; maybe.
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setsockopt(*udp, SOL_SOCKET, SO_BROADCAST, (char *) &val , sizeof(val));
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setsockopt(this->udp, SOL_SOCKET, SO_BROADCAST, (char *) &val , sizeof(val));
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#endif
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#endif
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}
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}
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@ -71,12 +77,12 @@ bool NetworkUDPListen(SOCKET *udp, const uint32 host, const uint16 port, const b
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* Close the given UDP socket
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* Close the given UDP socket
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* @param udp the socket to close
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* @param udp the socket to close
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*/
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*/
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void NetworkUDPClose(SOCKET *udp)
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void NetworkUDPSocketHandler::Close()
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{
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{
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if (*udp == INVALID_SOCKET) return;
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if (this->udp == INVALID_SOCKET) return;
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closesocket(*udp);
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closesocket(this->udp);
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*udp = INVALID_SOCKET;
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this->udp = INVALID_SOCKET;
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}
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}
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@ -86,14 +92,14 @@ void NetworkUDPClose(SOCKET *udp)
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* @param p the packet to send
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* @param p the packet to send
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* @param recv the receiver (target) of the packet
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* @param recv the receiver (target) of the packet
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*/
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*/
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void NetworkSendUDP_Packet(const SOCKET udp, Packet *p, const struct sockaddr_in *recv)
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void NetworkUDPSocketHandler::SendPacket(Packet *p, const struct sockaddr_in *recv)
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{
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{
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int res;
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int res;
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NetworkSend_FillPacketSize(p);
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NetworkSend_FillPacketSize(p);
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/* Send the buffer */
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/* Send the buffer */
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res = sendto(udp, (const char*)p->buffer, p->size, 0, (struct sockaddr *)recv, sizeof(*recv));
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res = sendto(this->udp, (const char*)p->buffer, p->size, 0, (struct sockaddr *)recv, sizeof(*recv));
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/* Check for any errors, but ignore it otherwise */
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/* Check for any errors, but ignore it otherwise */
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if (res == -1) DEBUG(net, 1, "[udp] sendto failed with: %i", GET_LAST_ERROR());
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if (res == -1) DEBUG(net, 1, "[udp] sendto failed with: %i", GET_LAST_ERROR());
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@ -103,7 +109,7 @@ void NetworkSendUDP_Packet(const SOCKET udp, Packet *p, const struct sockaddr_in
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* Receive a packet at UDP level
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* Receive a packet at UDP level
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* @param udp the socket to receive the packet on
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* @param udp the socket to receive the packet on
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*/
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*/
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void NetworkUDPReceive(const SOCKET udp)
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void NetworkUDPSocketHandler::ReceivePackets()
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{
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{
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struct sockaddr_in client_addr;
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struct sockaddr_in client_addr;
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socklen_t client_len;
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socklen_t client_len;
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@ -111,11 +117,13 @@ void NetworkUDPReceive(const SOCKET udp)
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Packet p;
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Packet p;
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int packet_len;
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int packet_len;
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if (this->udp == INVALID_SOCKET) return;
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packet_len = sizeof(p.buffer);
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packet_len = sizeof(p.buffer);
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client_len = sizeof(client_addr);
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client_len = sizeof(client_addr);
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/* Try to receive anything */
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/* Try to receive anything */
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nbytes = recvfrom(udp, (char*)p.buffer, packet_len, 0, (struct sockaddr *)&client_addr, &client_len);
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nbytes = recvfrom(this->udp, (char*)p.buffer, packet_len, 0, (struct sockaddr *)&client_addr, &client_len);
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/* We got some bytes for the base header of the packet. */
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/* We got some bytes for the base header of the packet. */
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if (nbytes > 2) {
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if (nbytes > 2) {
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@ -135,7 +143,7 @@ void NetworkUDPReceive(const SOCKET udp)
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p.next = NULL;
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p.next = NULL;
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/* Handle the packet */
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/* Handle the packet */
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NetworkHandleUDPPacket(udp, &p, &client_addr);
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this->HandleUDPPacket(&p, &client_addr);
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}
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}
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}
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}
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@ -145,7 +153,7 @@ void NetworkUDPReceive(const SOCKET udp)
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* @param p the packet to write the data to
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* @param p the packet to write the data to
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* @param c the configuration to write the GRF ID and MD5 checksum from
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* @param c the configuration to write the GRF ID and MD5 checksum from
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*/
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*/
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void NetworkSend_GRFIdentifier(Packet *p, const GRFConfig *c)
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void NetworkUDPSocketHandler::Send_GRFIdentifier(Packet *p, const GRFConfig *c)
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{
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{
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uint j;
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uint j;
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NetworkSend_uint32(p, c->grfid);
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NetworkSend_uint32(p, c->grfid);
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@ -156,16 +164,15 @@ void NetworkSend_GRFIdentifier(Packet *p, const GRFConfig *c)
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/**
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/**
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* Deserializes the GRFIdentifier (GRF ID and MD5 checksum) from the packet
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* Deserializes the GRFIdentifier (GRF ID and MD5 checksum) from the packet
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* @param cs the client state (for closing connect on out-of-bounds reading etc)
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* @param p the packet to read the data from
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* @param p the packet to read the data from
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* @param c the configuration to write the GRF ID and MD5 checksum to
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* @param c the configuration to write the GRF ID and MD5 checksum to
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*/
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*/
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void NetworkRecv_GRFIdentifier(NetworkClientState *cs, Packet *p, GRFConfig *c)
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void NetworkUDPSocketHandler::Recv_GRFIdentifier(Packet *p, GRFConfig *c)
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{
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{
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uint j;
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uint j;
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c->grfid = NetworkRecv_uint32(cs, p);
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c->grfid = NetworkRecv_uint32(&this->cs, p);
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for (j = 0; j < sizeof(c->md5sum); j++) {
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for (j = 0; j < sizeof(c->md5sum); j++) {
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c->md5sum[j] = NetworkRecv_uint8(cs, p);
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c->md5sum[j] = NetworkRecv_uint8(&this->cs, p);
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}
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}
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}
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}
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@ -175,7 +182,7 @@ void NetworkRecv_GRFIdentifier(NetworkClientState *cs, Packet *p, GRFConfig *c)
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* @param p the packet to write the data to
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* @param p the packet to write the data to
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* @param info the NetworkGameInfo struct to serialize
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* @param info the NetworkGameInfo struct to serialize
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*/
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*/
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void NetworkSend_NetworkGameInfo(Packet *p, const NetworkGameInfo *info)
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void NetworkUDPSocketHandler::Send_NetworkGameInfo(Packet *p, const NetworkGameInfo *info)
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{
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{
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NetworkSend_uint8 (p, NETWORK_GAME_INFO_VERSION);
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NetworkSend_uint8 (p, NETWORK_GAME_INFO_VERSION);
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@ -204,7 +211,7 @@ void NetworkSend_NetworkGameInfo(Packet *p, const NetworkGameInfo *info)
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/* Send actual GRF Identifications */
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/* Send actual GRF Identifications */
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for (c = info->grfconfig; c != NULL; c = c->next) {
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for (c = info->grfconfig; c != NULL; c = c->next) {
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if (!HASBIT(c->flags, GCF_STATIC)) NetworkSend_GRFIdentifier(p, c);
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if (!HASBIT(c->flags, GCF_STATIC)) this->Send_GRFIdentifier(p, c);
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}
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}
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}
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}
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/**
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/**
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* Deserializes the NetworkGameInfo struct from the packet
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* Deserializes the NetworkGameInfo struct from the packet
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* @param cs the client state (for closing connect on out-of-bounds reading etc)
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* @param p the packet to read the data from
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* @param p the packet to read the data from
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* @param info the NetworkGameInfo to deserialize into
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* @param info the NetworkGameInfo to deserialize into
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*/
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*/
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void NetworkRecv_NetworkGameInfo(NetworkClientState *cs, Packet *p, NetworkGameInfo *info)
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void NetworkUDPSocketHandler::Recv_NetworkGameInfo(Packet *p, NetworkGameInfo *info)
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{
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{
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info->game_info_version = NetworkRecv_uint8(cs, p);
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info->game_info_version = NetworkRecv_uint8(&this->cs, p);
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/*
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/*
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* Please observe the order.
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* Please observe the order.
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@ -254,12 +260,12 @@ void NetworkRecv_NetworkGameInfo(NetworkClientState *cs, Packet *p, NetworkGameI
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case 4: {
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case 4: {
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GRFConfig **dst = &info->grfconfig;
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GRFConfig **dst = &info->grfconfig;
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uint i;
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uint i;
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uint num_grfs = NetworkRecv_uint8(cs, p);
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uint num_grfs = NetworkRecv_uint8(&this->cs, p);
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for (i = 0; i < num_grfs; i++) {
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for (i = 0; i < num_grfs; i++) {
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GRFConfig *c = CallocT<GRFConfig>(1);
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GRFConfig *c = CallocT<GRFConfig>(1);
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NetworkRecv_GRFIdentifier(cs, p, c);
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this->Recv_GRFIdentifier(p, c);
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HandleIncomingNetworkGameInfoGRFConfig(c);
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this->HandleIncomingNetworkGameInfoGRFConfig(c);
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/* Append GRFConfig to the list */
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/* Append GRFConfig to the list */
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*dst = c;
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*dst = c;
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@ -267,32 +273,98 @@ void NetworkRecv_NetworkGameInfo(NetworkClientState *cs, Packet *p, NetworkGameI
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}
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}
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} /* Fallthrough */
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} /* Fallthrough */
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case 3:
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case 3:
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info->game_date = NetworkRecv_uint32(cs, p);
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info->game_date = NetworkRecv_uint32(&this->cs, p);
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info->start_date = NetworkRecv_uint32(cs, p);
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info->start_date = NetworkRecv_uint32(&this->cs, p);
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/* Fallthrough */
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/* Fallthrough */
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case 2:
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case 2:
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info->companies_max = NetworkRecv_uint8 (cs, p);
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info->companies_max = NetworkRecv_uint8 (&this->cs, p);
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info->companies_on = NetworkRecv_uint8 (cs, p);
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info->companies_on = NetworkRecv_uint8 (&this->cs, p);
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info->spectators_max = NetworkRecv_uint8 (cs, p);
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info->spectators_max = NetworkRecv_uint8 (&this->cs, p);
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/* Fallthrough */
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/* Fallthrough */
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case 1:
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case 1:
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NetworkRecv_string(cs, p, info->server_name, sizeof(info->server_name));
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NetworkRecv_string(&this->cs, p, info->server_name, sizeof(info->server_name));
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NetworkRecv_string(cs, p, info->server_revision, sizeof(info->server_revision));
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NetworkRecv_string(&this->cs, p, info->server_revision, sizeof(info->server_revision));
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info->server_lang = NetworkRecv_uint8 (cs, p);
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info->server_lang = NetworkRecv_uint8 (&this->cs, p);
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info->use_password = NetworkRecv_uint8 (cs, p);
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info->use_password = NetworkRecv_uint8 (&this->cs, p);
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info->clients_max = NetworkRecv_uint8 (cs, p);
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info->clients_max = NetworkRecv_uint8 (&this->cs, p);
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info->clients_on = NetworkRecv_uint8 (cs, p);
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info->clients_on = NetworkRecv_uint8 (&this->cs, p);
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info->spectators_on = NetworkRecv_uint8 (cs, p);
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info->spectators_on = NetworkRecv_uint8 (&this->cs, p);
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if (info->game_info_version < 3) { // 16 bits dates got scrapped and are read earlier
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if (info->game_info_version < 3) { // 16 bits dates got scrapped and are read earlier
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info->game_date = NetworkRecv_uint16(cs, p) + DAYS_TILL_ORIGINAL_BASE_YEAR;
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info->game_date = NetworkRecv_uint16(&this->cs, p) + DAYS_TILL_ORIGINAL_BASE_YEAR;
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info->start_date = NetworkRecv_uint16(cs, p) + DAYS_TILL_ORIGINAL_BASE_YEAR;
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info->start_date = NetworkRecv_uint16(&this->cs, p) + DAYS_TILL_ORIGINAL_BASE_YEAR;
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}
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}
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NetworkRecv_string(cs, p, info->map_name, sizeof(info->map_name));
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NetworkRecv_string(&this->cs, p, info->map_name, sizeof(info->map_name));
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info->map_width = NetworkRecv_uint16(cs, p);
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info->map_width = NetworkRecv_uint16(&this->cs, p);
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info->map_height = NetworkRecv_uint16(cs, p);
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info->map_height = NetworkRecv_uint16(&this->cs, p);
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info->map_set = NetworkRecv_uint8 (cs, p);
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info->map_set = NetworkRecv_uint8 (&this->cs, p);
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info->dedicated = (NetworkRecv_uint8 (cs, p) != 0);
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info->dedicated = (NetworkRecv_uint8(&this->cs, p) != 0);
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}
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}
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}
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}
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/* Defines a simple (switch) case for each network packet */
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#define UDP_COMMAND(type) case type: this->NetworkPacketReceive_ ## type ## _command(p, client_addr); break;
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/**
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* Handle an incoming packets by sending it to the correct function.
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* @param p the received packet
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* @param client_addr the sender of the packet
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*/
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void NetworkUDPSocketHandler::HandleUDPPacket(Packet *p, const struct sockaddr_in *client_addr)
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{
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PacketUDPType type;
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/* Fake a client, so we can see when there is an illegal packet */
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this->cs.socket = INVALID_SOCKET;
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this->cs.has_quit = false;
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type = (PacketUDPType)NetworkRecv_uint8(&this->cs, p);
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switch (this->cs.has_quit ? PACKET_UDP_END : type) {
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UDP_COMMAND(PACKET_UDP_CLIENT_FIND_SERVER);
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UDP_COMMAND(PACKET_UDP_SERVER_RESPONSE);
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UDP_COMMAND(PACKET_UDP_CLIENT_DETAIL_INFO);
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UDP_COMMAND(PACKET_UDP_SERVER_DETAIL_INFO);
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UDP_COMMAND(PACKET_UDP_SERVER_REGISTER);
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UDP_COMMAND(PACKET_UDP_MASTER_ACK_REGISTER);
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UDP_COMMAND(PACKET_UDP_CLIENT_GET_LIST);
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UDP_COMMAND(PACKET_UDP_MASTER_RESPONSE_LIST);
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UDP_COMMAND(PACKET_UDP_SERVER_UNREGISTER);
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UDP_COMMAND(PACKET_UDP_CLIENT_GET_NEWGRFS);
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UDP_COMMAND(PACKET_UDP_SERVER_NEWGRFS);
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default:
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if (!this->cs.has_quit) {
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DEBUG(net, 0, "[udp] received invalid packet type %d from %s:%d", type, inet_ntoa(client_addr->sin_addr), ntohs(client_addr->sin_port));
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} else {
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DEBUG(net, 0, "[udp] received illegal packet from %s:%d", inet_ntoa(client_addr->sin_addr), ntohs(client_addr->sin_port));
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}
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break;
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}
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}
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Create stub implementations for all receive commands that only
|
||||||
|
* show a warning that the given command is not available for the
|
||||||
|
* socket where the packet came from.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#define DEFINE_UNAVAILABLE_UDP_RECEIVE_COMMAND(type) \
|
||||||
|
void NetworkUDPSocketHandler::NetworkPacketReceive_## type ##_command(\
|
||||||
|
Packet *p, const struct sockaddr_in *client_addr) { \
|
||||||
|
DEBUG(net, 0, "[udp] received packet on wrong port from %s:%d", \
|
||||||
|
inet_ntoa(client_addr->sin_addr), ntohs(client_addr->sin_port)); \
|
||||||
|
}
|
||||||
|
|
||||||
|
DEFINE_UNAVAILABLE_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_FIND_SERVER);
|
||||||
|
DEFINE_UNAVAILABLE_UDP_RECEIVE_COMMAND(PACKET_UDP_SERVER_RESPONSE);
|
||||||
|
DEFINE_UNAVAILABLE_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_DETAIL_INFO);
|
||||||
|
DEFINE_UNAVAILABLE_UDP_RECEIVE_COMMAND(PACKET_UDP_SERVER_DETAIL_INFO);
|
||||||
|
DEFINE_UNAVAILABLE_UDP_RECEIVE_COMMAND(PACKET_UDP_SERVER_REGISTER);
|
||||||
|
DEFINE_UNAVAILABLE_UDP_RECEIVE_COMMAND(PACKET_UDP_MASTER_ACK_REGISTER);
|
||||||
|
DEFINE_UNAVAILABLE_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_GET_LIST);
|
||||||
|
DEFINE_UNAVAILABLE_UDP_RECEIVE_COMMAND(PACKET_UDP_MASTER_RESPONSE_LIST);
|
||||||
|
DEFINE_UNAVAILABLE_UDP_RECEIVE_COMMAND(PACKET_UDP_SERVER_UNREGISTER);
|
||||||
|
DEFINE_UNAVAILABLE_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_GET_NEWGRFS);
|
||||||
|
DEFINE_UNAVAILABLE_UDP_RECEIVE_COMMAND(PACKET_UDP_SERVER_NEWGRFS);
|
||||||
|
|
||||||
#endif /* ENABLE_NETWORK */
|
#endif /* ENABLE_NETWORK */
|
||||||
|
|
|
@ -9,6 +9,8 @@
|
||||||
#include "game.h"
|
#include "game.h"
|
||||||
#include "packet.h"
|
#include "packet.h"
|
||||||
#include "../../newgrf_config.h"
|
#include "../../newgrf_config.h"
|
||||||
|
#include "../../debug.h"
|
||||||
|
#include "../network_data.h"
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @file udp.h Basic functions to receive and send UDP packets.
|
* @file udp.h Basic functions to receive and send UDP packets.
|
||||||
|
@ -71,28 +73,8 @@
|
||||||
* 1+ 1 whether the server is dedicated (0 = no, 1 = yes)
|
* 1+ 1 whether the server is dedicated (0 = no, 1 = yes)
|
||||||
*/
|
*/
|
||||||
|
|
||||||
///** Sending/receiving of UDP packets **////
|
|
||||||
|
|
||||||
bool NetworkUDPListen(SOCKET *udp, const uint32 host, const uint16 port, const bool broadcast);
|
|
||||||
void NetworkUDPClose(SOCKET *udp);
|
|
||||||
|
|
||||||
void NetworkSendUDP_Packet(const SOCKET udp, Packet *p, const struct sockaddr_in *recv);
|
|
||||||
void NetworkUDPReceive(const SOCKET udp);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Function that is called for every received UDP packet.
|
|
||||||
* @param udp the socket the packet is received on
|
|
||||||
* @param packet the received packet
|
|
||||||
* @param client_addr the address of the sender of the packet
|
|
||||||
*/
|
|
||||||
void NetworkHandleUDPPacket(const SOCKET udp, Packet *p, const struct sockaddr_in *client_addr);
|
|
||||||
|
|
||||||
|
|
||||||
///** Sending/receiving of (large) chuncks of UDP packets **////
|
|
||||||
|
|
||||||
|
|
||||||
/** Enum with all types of UDP packets. The order MUST not be changed **/
|
/** Enum with all types of UDP packets. The order MUST not be changed **/
|
||||||
enum {
|
enum PacketUDPType {
|
||||||
PACKET_UDP_CLIENT_FIND_SERVER, ///< Queries a game server for game information
|
PACKET_UDP_CLIENT_FIND_SERVER, ///< Queries a game server for game information
|
||||||
PACKET_UDP_SERVER_RESPONSE, ///< Reply of the game server with game information
|
PACKET_UDP_SERVER_RESPONSE, ///< Reply of the game server with game information
|
||||||
PACKET_UDP_CLIENT_DETAIL_INFO, ///< Queries a game server about details of the game, such as companies
|
PACKET_UDP_CLIENT_DETAIL_INFO, ///< Queries a game server about details of the game, such as companies
|
||||||
|
@ -107,11 +89,28 @@ enum {
|
||||||
PACKET_UDP_END ///< Must ALWAYS be on the end of this list!! (period)
|
PACKET_UDP_END ///< Must ALWAYS be on the end of this list!! (period)
|
||||||
};
|
};
|
||||||
|
|
||||||
void NetworkSend_GRFIdentifier(Packet *p, const GRFConfig *c);
|
#define DECLARE_UDP_RECEIVE_COMMAND(type) virtual void NetworkPacketReceive_## type ##_command(Packet *p, const struct sockaddr_in *)
|
||||||
void NetworkSend_NetworkGameInfo(Packet *p, const NetworkGameInfo *info);
|
|
||||||
|
|
||||||
void NetworkRecv_GRFIdentifier(NetworkClientState *cs, Packet *p, GRFConfig *c);
|
class NetworkUDPSocketHandler {
|
||||||
void NetworkRecv_NetworkGameInfo(NetworkClientState *cs, Packet *p, NetworkGameInfo *info);
|
private:
|
||||||
|
SOCKET udp;
|
||||||
|
protected:
|
||||||
|
NetworkClientState cs;
|
||||||
|
/* Declare all possible packets here. If it can be received by the
|
||||||
|
* a specific handler, it has to be implemented. */
|
||||||
|
DECLARE_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_FIND_SERVER);
|
||||||
|
DECLARE_UDP_RECEIVE_COMMAND(PACKET_UDP_SERVER_RESPONSE);
|
||||||
|
DECLARE_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_DETAIL_INFO);
|
||||||
|
DECLARE_UDP_RECEIVE_COMMAND(PACKET_UDP_SERVER_DETAIL_INFO);
|
||||||
|
DECLARE_UDP_RECEIVE_COMMAND(PACKET_UDP_SERVER_REGISTER);
|
||||||
|
DECLARE_UDP_RECEIVE_COMMAND(PACKET_UDP_MASTER_ACK_REGISTER);
|
||||||
|
DECLARE_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_GET_LIST);
|
||||||
|
DECLARE_UDP_RECEIVE_COMMAND(PACKET_UDP_MASTER_RESPONSE_LIST);
|
||||||
|
DECLARE_UDP_RECEIVE_COMMAND(PACKET_UDP_SERVER_UNREGISTER);
|
||||||
|
DECLARE_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_GET_NEWGRFS);
|
||||||
|
DECLARE_UDP_RECEIVE_COMMAND(PACKET_UDP_SERVER_NEWGRFS);
|
||||||
|
|
||||||
|
void HandleUDPPacket(Packet *p, const struct sockaddr_in *client_addr);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Function that is called for every GRFConfig that is read when receiving
|
* Function that is called for every GRFConfig that is read when receiving
|
||||||
|
@ -120,7 +119,24 @@ void NetworkRecv_NetworkGameInfo(NetworkClientState *cs, Packet *p, NetworkGameI
|
||||||
* the grfconfig list of the NetworkGameInfo.
|
* the grfconfig list of the NetworkGameInfo.
|
||||||
* @param config the GRF to handle
|
* @param config the GRF to handle
|
||||||
*/
|
*/
|
||||||
void HandleIncomingNetworkGameInfoGRFConfig(GRFConfig *config);
|
virtual void HandleIncomingNetworkGameInfoGRFConfig(GRFConfig *config) { NOT_REACHED(); }
|
||||||
|
public:
|
||||||
|
NetworkUDPSocketHandler();
|
||||||
|
virtual ~NetworkUDPSocketHandler() { this->Close(); }
|
||||||
|
|
||||||
|
bool IsListening() { return this->udp != INVALID_SOCKET; }
|
||||||
|
bool Listen(uint32 host, uint16 port, bool broadcast);
|
||||||
|
void Close();
|
||||||
|
|
||||||
|
void SendPacket(Packet *p, const struct sockaddr_in *recv);
|
||||||
|
void ReceivePackets();
|
||||||
|
|
||||||
|
void Send_GRFIdentifier(Packet *p, const GRFConfig *c);
|
||||||
|
void Send_NetworkGameInfo(Packet *p, const NetworkGameInfo *info);
|
||||||
|
|
||||||
|
void Recv_GRFIdentifier(Packet *p, GRFConfig *c);
|
||||||
|
void Recv_NetworkGameInfo(Packet *p, NetworkGameInfo *info);
|
||||||
|
};
|
||||||
|
|
||||||
#endif /* ENABLE_NETWORK */
|
#endif /* ENABLE_NETWORK */
|
||||||
|
|
||||||
|
|
|
@ -41,9 +41,9 @@
|
||||||
// global variables (declared in network_data.h)
|
// global variables (declared in network_data.h)
|
||||||
CommandPacket *_local_command_queue;
|
CommandPacket *_local_command_queue;
|
||||||
|
|
||||||
SOCKET _udp_client_socket; // udp client socket
|
extern NetworkUDPSocketHandler *_udp_client_socket; ///< udp client socket
|
||||||
SOCKET _udp_server_socket; // udp server socket
|
extern NetworkUDPSocketHandler *_udp_server_socket; ///< udp server socket
|
||||||
SOCKET _udp_master_socket; // udp master socket
|
extern NetworkUDPSocketHandler *_udp_master_socket; ///< udp master socket
|
||||||
|
|
||||||
// Here we keep track of the clients
|
// Here we keep track of the clients
|
||||||
// (and the client uses [0] for his own communication)
|
// (and the client uses [0] for his own communication)
|
||||||
|
@ -842,7 +842,7 @@ static void NetworkClose(void)
|
||||||
closesocket(_listensocket);
|
closesocket(_listensocket);
|
||||||
_listensocket = INVALID_SOCKET;
|
_listensocket = INVALID_SOCKET;
|
||||||
DEBUG(net, 1, "Closed listener");
|
DEBUG(net, 1, "Closed listener");
|
||||||
NetworkUDPStop();
|
NetworkUDPCloseAll();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -958,7 +958,7 @@ bool NetworkClientConnectGame(const char *host, uint16 port)
|
||||||
_network_last_port = port;
|
_network_last_port = port;
|
||||||
|
|
||||||
NetworkDisconnect();
|
NetworkDisconnect();
|
||||||
NetworkUDPStop();
|
NetworkUDPCloseAll();
|
||||||
NetworkInitialize();
|
NetworkInitialize();
|
||||||
|
|
||||||
// Try to connect
|
// Try to connect
|
||||||
|
@ -1034,7 +1034,7 @@ bool NetworkServerStart(void)
|
||||||
|
|
||||||
// Try to start UDP-server
|
// Try to start UDP-server
|
||||||
_network_udp_server = true;
|
_network_udp_server = true;
|
||||||
_network_udp_server = NetworkUDPListen(&_udp_server_socket, _network_server_bind_ip, _network_server_port, false);
|
_network_udp_server = _udp_server_socket->Listen(_network_server_bind_ip, _network_server_port, false);
|
||||||
|
|
||||||
_network_server = true;
|
_network_server = true;
|
||||||
_networking = true;
|
_networking = true;
|
||||||
|
@ -1270,12 +1270,10 @@ static bool NetworkDoClientLoop(void)
|
||||||
void NetworkUDPGameLoop(void)
|
void NetworkUDPGameLoop(void)
|
||||||
{
|
{
|
||||||
if (_network_udp_server) {
|
if (_network_udp_server) {
|
||||||
NetworkUDPReceive(_udp_server_socket);
|
_udp_server_socket->ReceivePackets();
|
||||||
if (_udp_master_socket != INVALID_SOCKET) {
|
_udp_master_socket->ReceivePackets();
|
||||||
NetworkUDPReceive(_udp_master_socket);
|
} else {
|
||||||
}
|
_udp_client_socket->ReceivePackets();
|
||||||
} else if (_udp_client_socket != INVALID_SOCKET) {
|
|
||||||
NetworkUDPReceive(_udp_client_socket);
|
|
||||||
if (_network_udp_broadcast > 0) _network_udp_broadcast--;
|
if (_network_udp_broadcast > 0) _network_udp_broadcast--;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1390,7 +1388,7 @@ void NetworkStartUp(void)
|
||||||
void NetworkShutDown(void)
|
void NetworkShutDown(void)
|
||||||
{
|
{
|
||||||
NetworkDisconnect();
|
NetworkDisconnect();
|
||||||
NetworkUDPStop();
|
NetworkUDPShutdown();
|
||||||
|
|
||||||
DEBUG(net, 3, "[core] shutting down network");
|
DEBUG(net, 3, "[core] shutting down network");
|
||||||
|
|
||||||
|
|
|
@ -179,7 +179,7 @@ void UpdateNetworkGameWindow(bool unselect);
|
||||||
void CheckMinPlayers(void);
|
void CheckMinPlayers(void);
|
||||||
|
|
||||||
void NetworkStartUp(void);
|
void NetworkStartUp(void);
|
||||||
void NetworkUDPStop(void);
|
void NetworkUDPCloseAll();
|
||||||
void NetworkShutDown(void);
|
void NetworkShutDown(void);
|
||||||
void NetworkGameLoop(void);
|
void NetworkGameLoop(void);
|
||||||
void NetworkUDPGameLoop(void);
|
void NetworkUDPGameLoop(void);
|
||||||
|
|
|
@ -123,10 +123,6 @@ typedef enum {
|
||||||
// following externs are instantiated at network.cpp
|
// following externs are instantiated at network.cpp
|
||||||
extern CommandPacket *_local_command_queue;
|
extern CommandPacket *_local_command_queue;
|
||||||
|
|
||||||
extern SOCKET _udp_client_socket; // udp client socket
|
|
||||||
extern SOCKET _udp_server_socket; // udp server socket
|
|
||||||
extern SOCKET _udp_master_socket; // udp master socket
|
|
||||||
|
|
||||||
// Here we keep track of the clients
|
// Here we keep track of the clients
|
||||||
// (and the client uses [0] for his own communication)
|
// (and the client uses [0] for his own communication)
|
||||||
extern NetworkClientState _clients[MAX_CLIENTS];
|
extern NetworkClientState _clients[MAX_CLIENTS];
|
||||||
|
|
|
@ -28,11 +28,42 @@ enum {
|
||||||
ADVERTISE_RETRY_TIMES = 3 // give up readvertising after this much failed retries
|
ADVERTISE_RETRY_TIMES = 3 // give up readvertising after this much failed retries
|
||||||
};
|
};
|
||||||
|
|
||||||
#define DEF_UDP_RECEIVE_COMMAND(type) void NetworkPacketReceive_ ## type ## _command(Packet *p, const struct sockaddr_in *client_addr)
|
NetworkUDPSocketHandler *_udp_client_socket; ///< udp client socket
|
||||||
|
NetworkUDPSocketHandler *_udp_server_socket; ///< udp server socket
|
||||||
|
NetworkUDPSocketHandler *_udp_master_socket; ///< udp master socket
|
||||||
|
|
||||||
static NetworkClientState _udp_cs;
|
#define DEF_UDP_RECEIVE_COMMAND(cls, type) void cls ##NetworkUDPSocketHandler::NetworkPacketReceive_ ## type ## _command(Packet *p, const struct sockaddr_in *client_addr)
|
||||||
|
|
||||||
DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_FIND_SERVER)
|
///*** Communication with the masterserver ***/
|
||||||
|
|
||||||
|
class MasterNetworkUDPSocketHandler : public NetworkUDPSocketHandler {
|
||||||
|
protected:
|
||||||
|
DECLARE_UDP_RECEIVE_COMMAND(PACKET_UDP_MASTER_ACK_REGISTER);
|
||||||
|
public:
|
||||||
|
virtual ~MasterNetworkUDPSocketHandler() {}
|
||||||
|
};
|
||||||
|
|
||||||
|
DEF_UDP_RECEIVE_COMMAND(Master, PACKET_UDP_MASTER_ACK_REGISTER)
|
||||||
|
{
|
||||||
|
_network_advertise_retries = 0;
|
||||||
|
DEBUG(net, 2, "[udp] advertising on master server successfull");
|
||||||
|
|
||||||
|
/* We are advertised, but we don't want to! */
|
||||||
|
if (!_network_advertise) NetworkUDPRemoveAdvertise();
|
||||||
|
}
|
||||||
|
|
||||||
|
///*** Communication with clients (we are server) ***/
|
||||||
|
|
||||||
|
class ServerNetworkUDPSocketHandler : public NetworkUDPSocketHandler {
|
||||||
|
protected:
|
||||||
|
DECLARE_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_FIND_SERVER);
|
||||||
|
DECLARE_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_DETAIL_INFO);
|
||||||
|
DECLARE_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_GET_NEWGRFS);
|
||||||
|
public:
|
||||||
|
virtual ~ServerNetworkUDPSocketHandler() {}
|
||||||
|
};
|
||||||
|
|
||||||
|
DEF_UDP_RECEIVE_COMMAND(Server, PACKET_UDP_CLIENT_FIND_SERVER)
|
||||||
{
|
{
|
||||||
Packet *packet;
|
Packet *packet;
|
||||||
// Just a fail-safe.. should never happen
|
// Just a fail-safe.. should never happen
|
||||||
|
@ -50,106 +81,17 @@ DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_FIND_SERVER)
|
||||||
_network_game_info.spectators_on = NetworkSpectatorCount();
|
_network_game_info.spectators_on = NetworkSpectatorCount();
|
||||||
_network_game_info.grfconfig = _grfconfig;
|
_network_game_info.grfconfig = _grfconfig;
|
||||||
|
|
||||||
NetworkSend_NetworkGameInfo(packet, &_network_game_info);
|
this->Send_NetworkGameInfo(packet, &_network_game_info);
|
||||||
|
|
||||||
// Let the client know that we are here
|
// Let the client know that we are here
|
||||||
NetworkSendUDP_Packet(_udp_server_socket, packet, client_addr);
|
this->SendPacket(packet, client_addr);
|
||||||
|
|
||||||
free(packet);
|
free(packet);
|
||||||
|
|
||||||
DEBUG(net, 2, "[udp] queried from '%s'", inet_ntoa(client_addr->sin_addr));
|
DEBUG(net, 2, "[udp] queried from '%s'", inet_ntoa(client_addr->sin_addr));
|
||||||
}
|
}
|
||||||
|
|
||||||
void HandleIncomingNetworkGameInfoGRFConfig(GRFConfig *config)
|
DEF_UDP_RECEIVE_COMMAND(Server, PACKET_UDP_CLIENT_DETAIL_INFO)
|
||||||
{
|
|
||||||
/* Find the matching GRF file */
|
|
||||||
const GRFConfig *f = FindGRFConfig(config->grfid, config->md5sum);
|
|
||||||
if (f == NULL) {
|
|
||||||
/* Don't know the GRF, so mark game incompatible and the (possibly)
|
|
||||||
* already resolved name for this GRF (another server has sent the
|
|
||||||
* name of the GRF already */
|
|
||||||
config->name = FindUnknownGRFName(config->grfid, config->md5sum, true);
|
|
||||||
SETBIT(config->flags, GCF_NOT_FOUND);
|
|
||||||
} else {
|
|
||||||
config->filename = f->filename;
|
|
||||||
config->name = f->name;
|
|
||||||
config->info = f->info;
|
|
||||||
}
|
|
||||||
SETBIT(config->flags, GCF_COPY);
|
|
||||||
}
|
|
||||||
|
|
||||||
DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_SERVER_RESPONSE)
|
|
||||||
{
|
|
||||||
extern const char _openttd_revision[];
|
|
||||||
NetworkGameList *item;
|
|
||||||
|
|
||||||
// Just a fail-safe.. should never happen
|
|
||||||
if (_network_udp_server || _udp_cs.has_quit) return;
|
|
||||||
|
|
||||||
DEBUG(net, 4, "[udp] server response from %s:%d", inet_ntoa(client_addr->sin_addr),ntohs(client_addr->sin_port));
|
|
||||||
|
|
||||||
// Find next item
|
|
||||||
item = NetworkGameListAddItem(inet_addr(inet_ntoa(client_addr->sin_addr)), ntohs(client_addr->sin_port));
|
|
||||||
|
|
||||||
NetworkRecv_NetworkGameInfo(&_udp_cs, p, &item->info);
|
|
||||||
|
|
||||||
item->info.compatible = true;
|
|
||||||
{
|
|
||||||
/* Checks whether there needs to be a request for names of GRFs and makes
|
|
||||||
* the request if necessary. GRFs that need to be requested are the GRFs
|
|
||||||
* that do not exist on the clients system and we do not have the name
|
|
||||||
* resolved of, i.e. the name is still UNKNOWN_GRF_NAME_PLACEHOLDER.
|
|
||||||
* The in_request array and in_request_count are used so there is no need
|
|
||||||
* to do a second loop over the GRF list, which can be relatively expensive
|
|
||||||
* due to the string comparisons. */
|
|
||||||
const GRFConfig *in_request[NETWORK_MAX_GRF_COUNT];
|
|
||||||
const GRFConfig *c;
|
|
||||||
uint in_request_count = 0;
|
|
||||||
struct sockaddr_in out_addr;
|
|
||||||
|
|
||||||
for (c = item->info.grfconfig; c != NULL; c = c->next) {
|
|
||||||
if (HASBIT(c->flags, GCF_NOT_FOUND)) item->info.compatible = false;
|
|
||||||
if (!HASBIT(c->flags, GCF_NOT_FOUND) || strcmp(c->name, UNKNOWN_GRF_NAME_PLACEHOLDER) != 0) continue;
|
|
||||||
in_request[in_request_count] = c;
|
|
||||||
in_request_count++;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (in_request_count > 0) {
|
|
||||||
/* There are 'unknown' GRFs, now send a request for them */
|
|
||||||
uint i;
|
|
||||||
Packet *packet = NetworkSend_Init(PACKET_UDP_CLIENT_GET_NEWGRFS);
|
|
||||||
|
|
||||||
NetworkSend_uint8 (packet, in_request_count);
|
|
||||||
for (i = 0; i < in_request_count; i++) {
|
|
||||||
NetworkSend_GRFIdentifier(packet, in_request[i]);
|
|
||||||
}
|
|
||||||
|
|
||||||
out_addr.sin_family = AF_INET;
|
|
||||||
out_addr.sin_port = htons(item->port);
|
|
||||||
out_addr.sin_addr.s_addr = item->ip;
|
|
||||||
NetworkSendUDP_Packet(_udp_client_socket, packet, &out_addr);
|
|
||||||
free(packet);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (item->info.server_lang >= NETWORK_NUM_LANGUAGES) item->info.server_lang = 0;
|
|
||||||
if (item->info.map_set >= NUM_LANDSCAPE ) item->info.map_set = 0;
|
|
||||||
|
|
||||||
if (item->info.hostname[0] == '\0')
|
|
||||||
snprintf(item->info.hostname, sizeof(item->info.hostname), "%s", inet_ntoa(client_addr->sin_addr));
|
|
||||||
|
|
||||||
/* Check if we are allowed on this server based on the revision-match */
|
|
||||||
item->info.version_compatible =
|
|
||||||
strcmp(item->info.server_revision, _openttd_revision) == 0 ||
|
|
||||||
strcmp(item->info.server_revision, NOREV_STRING) == 0;
|
|
||||||
item->info.compatible &= item->info.version_compatible; // Already contains match for GRFs
|
|
||||||
|
|
||||||
item->online = true;
|
|
||||||
|
|
||||||
UpdateNetworkGameWindow(false);
|
|
||||||
}
|
|
||||||
|
|
||||||
DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_DETAIL_INFO)
|
|
||||||
{
|
{
|
||||||
NetworkClientState *cs;
|
NetworkClientState *cs;
|
||||||
NetworkClientInfo *ci;
|
NetworkClientInfo *ci;
|
||||||
|
@ -250,46 +192,10 @@ DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_DETAIL_INFO)
|
||||||
/* Indicates end of client list */
|
/* Indicates end of client list */
|
||||||
NetworkSend_uint8(packet, 0);
|
NetworkSend_uint8(packet, 0);
|
||||||
|
|
||||||
NetworkSendUDP_Packet(_udp_server_socket, packet, client_addr);
|
this->SendPacket(packet, client_addr);
|
||||||
|
|
||||||
free(packet);
|
free(packet);
|
||||||
}
|
}
|
||||||
|
|
||||||
DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_MASTER_RESPONSE_LIST)
|
|
||||||
{
|
|
||||||
int i;
|
|
||||||
struct in_addr ip;
|
|
||||||
uint16 port;
|
|
||||||
uint8 ver;
|
|
||||||
|
|
||||||
/* packet begins with the protocol version (uint8)
|
|
||||||
* then an uint16 which indicates how many
|
|
||||||
* ip:port pairs are in this packet, after that
|
|
||||||
* an uint32 (ip) and an uint16 (port) for each pair
|
|
||||||
*/
|
|
||||||
|
|
||||||
ver = NetworkRecv_uint8(&_udp_cs, p);
|
|
||||||
|
|
||||||
if (_udp_cs.has_quit) return;
|
|
||||||
|
|
||||||
if (ver == 1) {
|
|
||||||
for (i = NetworkRecv_uint16(&_udp_cs, p); i != 0 ; i--) {
|
|
||||||
ip.s_addr = TO_LE32(NetworkRecv_uint32(&_udp_cs, p));
|
|
||||||
port = NetworkRecv_uint16(&_udp_cs, p);
|
|
||||||
NetworkUDPQueryServer(inet_ntoa(ip), port);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_MASTER_ACK_REGISTER)
|
|
||||||
{
|
|
||||||
_network_advertise_retries = 0;
|
|
||||||
DEBUG(net, 2, "[udp] advertising on master server successfull");
|
|
||||||
|
|
||||||
/* We are advertised, but we don't want to! */
|
|
||||||
if (!_network_advertise) NetworkUDPRemoveAdvertise();
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* A client has requested the names of some NewGRFs.
|
* A client has requested the names of some NewGRFs.
|
||||||
*
|
*
|
||||||
|
@ -303,7 +209,7 @@ DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_MASTER_ACK_REGISTER)
|
||||||
* in_reply and in_reply_count are used to keep a list of GRFs to
|
* in_reply and in_reply_count are used to keep a list of GRFs to
|
||||||
* send in the reply.
|
* send in the reply.
|
||||||
*/
|
*/
|
||||||
DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_GET_NEWGRFS)
|
DEF_UDP_RECEIVE_COMMAND(Server, PACKET_UDP_CLIENT_GET_NEWGRFS)
|
||||||
{
|
{
|
||||||
uint8 num_grfs;
|
uint8 num_grfs;
|
||||||
uint i;
|
uint i;
|
||||||
|
@ -313,19 +219,16 @@ DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_GET_NEWGRFS)
|
||||||
uint8 in_reply_count = 0;
|
uint8 in_reply_count = 0;
|
||||||
uint packet_len = 0;
|
uint packet_len = 0;
|
||||||
|
|
||||||
/* Just a fail-safe.. should never happen */
|
|
||||||
if (_udp_cs.has_quit) return;
|
|
||||||
|
|
||||||
DEBUG(net, 6, "[udp] newgrf data request from %s:%d", inet_ntoa(client_addr->sin_addr), ntohs(client_addr->sin_port));
|
DEBUG(net, 6, "[udp] newgrf data request from %s:%d", inet_ntoa(client_addr->sin_addr), ntohs(client_addr->sin_port));
|
||||||
|
|
||||||
num_grfs = NetworkRecv_uint8 (&_udp_cs, p);
|
num_grfs = NetworkRecv_uint8 (&this->cs, p);
|
||||||
if (num_grfs > NETWORK_MAX_GRF_COUNT) return;
|
if (num_grfs > NETWORK_MAX_GRF_COUNT) return;
|
||||||
|
|
||||||
for (i = 0; i < num_grfs; i++) {
|
for (i = 0; i < num_grfs; i++) {
|
||||||
GRFConfig c;
|
GRFConfig c;
|
||||||
const GRFConfig *f;
|
const GRFConfig *f;
|
||||||
|
|
||||||
NetworkRecv_GRFIdentifier(&_udp_cs, p, &c);
|
this->Recv_GRFIdentifier(p, &c);
|
||||||
|
|
||||||
/* Find the matching GRF file */
|
/* Find the matching GRF file */
|
||||||
f = FindGRFConfig(c.grfid, c.md5sum);
|
f = FindGRFConfig(c.grfid, c.md5sum);
|
||||||
|
@ -353,26 +256,132 @@ DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_GET_NEWGRFS)
|
||||||
/* The name could be an empty string, if so take the filename */
|
/* The name could be an empty string, if so take the filename */
|
||||||
ttd_strlcpy(name, (in_reply[i]->name != NULL && strlen(in_reply[i]->name) > 0) ?
|
ttd_strlcpy(name, (in_reply[i]->name != NULL && strlen(in_reply[i]->name) > 0) ?
|
||||||
in_reply[i]->name : in_reply[i]->filename, sizeof(name));
|
in_reply[i]->name : in_reply[i]->filename, sizeof(name));
|
||||||
NetworkSend_GRFIdentifier(packet, in_reply[i]);
|
this->Send_GRFIdentifier(packet, in_reply[i]);
|
||||||
NetworkSend_string(packet, name);
|
NetworkSend_string(packet, name);
|
||||||
}
|
}
|
||||||
|
|
||||||
NetworkSendUDP_Packet(_udp_server_socket, packet, client_addr);
|
this->SendPacket(packet, client_addr);
|
||||||
free(packet);
|
free(packet);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
///*** Communication with servers (we are client) ***/
|
||||||
|
|
||||||
|
class ClientNetworkUDPSocketHandler : public NetworkUDPSocketHandler {
|
||||||
|
protected:
|
||||||
|
DECLARE_UDP_RECEIVE_COMMAND(PACKET_UDP_SERVER_RESPONSE);
|
||||||
|
DECLARE_UDP_RECEIVE_COMMAND(PACKET_UDP_MASTER_RESPONSE_LIST);
|
||||||
|
DECLARE_UDP_RECEIVE_COMMAND(PACKET_UDP_SERVER_NEWGRFS);
|
||||||
|
virtual void HandleIncomingNetworkGameInfoGRFConfig(GRFConfig *config);
|
||||||
|
public:
|
||||||
|
virtual ~ClientNetworkUDPSocketHandler() {}
|
||||||
|
};
|
||||||
|
|
||||||
|
DEF_UDP_RECEIVE_COMMAND(Client, PACKET_UDP_SERVER_RESPONSE)
|
||||||
|
{
|
||||||
|
extern const char _openttd_revision[];
|
||||||
|
NetworkGameList *item;
|
||||||
|
|
||||||
|
// Just a fail-safe.. should never happen
|
||||||
|
if (_network_udp_server) return;
|
||||||
|
|
||||||
|
DEBUG(net, 4, "[udp] server response from %s:%d", inet_ntoa(client_addr->sin_addr), ntohs(client_addr->sin_port));
|
||||||
|
|
||||||
|
// Find next item
|
||||||
|
item = NetworkGameListAddItem(inet_addr(inet_ntoa(client_addr->sin_addr)), ntohs(client_addr->sin_port));
|
||||||
|
|
||||||
|
this->Recv_NetworkGameInfo(p, &item->info);
|
||||||
|
|
||||||
|
item->info.compatible = true;
|
||||||
|
{
|
||||||
|
/* Checks whether there needs to be a request for names of GRFs and makes
|
||||||
|
* the request if necessary. GRFs that need to be requested are the GRFs
|
||||||
|
* that do not exist on the clients system and we do not have the name
|
||||||
|
* resolved of, i.e. the name is still UNKNOWN_GRF_NAME_PLACEHOLDER.
|
||||||
|
* The in_request array and in_request_count are used so there is no need
|
||||||
|
* to do a second loop over the GRF list, which can be relatively expensive
|
||||||
|
* due to the string comparisons. */
|
||||||
|
const GRFConfig *in_request[NETWORK_MAX_GRF_COUNT];
|
||||||
|
const GRFConfig *c;
|
||||||
|
uint in_request_count = 0;
|
||||||
|
struct sockaddr_in out_addr;
|
||||||
|
|
||||||
|
for (c = item->info.grfconfig; c != NULL; c = c->next) {
|
||||||
|
if (HASBIT(c->flags, GCF_NOT_FOUND)) item->info.compatible = false;
|
||||||
|
if (!HASBIT(c->flags, GCF_NOT_FOUND) || strcmp(c->name, UNKNOWN_GRF_NAME_PLACEHOLDER) != 0) continue;
|
||||||
|
in_request[in_request_count] = c;
|
||||||
|
in_request_count++;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (in_request_count > 0) {
|
||||||
|
/* There are 'unknown' GRFs, now send a request for them */
|
||||||
|
uint i;
|
||||||
|
Packet *packet = NetworkSend_Init(PACKET_UDP_CLIENT_GET_NEWGRFS);
|
||||||
|
|
||||||
|
NetworkSend_uint8 (packet, in_request_count);
|
||||||
|
for (i = 0; i < in_request_count; i++) {
|
||||||
|
this->Send_GRFIdentifier(packet, in_request[i]);
|
||||||
|
}
|
||||||
|
|
||||||
|
out_addr.sin_family = AF_INET;
|
||||||
|
out_addr.sin_port = htons(item->port);
|
||||||
|
out_addr.sin_addr.s_addr = item->ip;
|
||||||
|
this->SendPacket(packet, &out_addr);
|
||||||
|
free(packet);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (item->info.server_lang >= NETWORK_NUM_LANGUAGES) item->info.server_lang = 0;
|
||||||
|
if (item->info.map_set >= NUM_LANDSCAPE ) item->info.map_set = 0;
|
||||||
|
|
||||||
|
if (item->info.hostname[0] == '\0')
|
||||||
|
snprintf(item->info.hostname, sizeof(item->info.hostname), "%s", inet_ntoa(client_addr->sin_addr));
|
||||||
|
|
||||||
|
/* Check if we are allowed on this server based on the revision-match */
|
||||||
|
item->info.version_compatible =
|
||||||
|
strcmp(item->info.server_revision, _openttd_revision) == 0 ||
|
||||||
|
strcmp(item->info.server_revision, NOREV_STRING) == 0;
|
||||||
|
item->info.compatible &= item->info.version_compatible; // Already contains match for GRFs
|
||||||
|
|
||||||
|
item->online = true;
|
||||||
|
|
||||||
|
UpdateNetworkGameWindow(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
DEF_UDP_RECEIVE_COMMAND(Client, PACKET_UDP_MASTER_RESPONSE_LIST)
|
||||||
|
{
|
||||||
|
int i;
|
||||||
|
struct in_addr ip;
|
||||||
|
uint16 port;
|
||||||
|
uint8 ver;
|
||||||
|
|
||||||
|
/* packet begins with the protocol version (uint8)
|
||||||
|
* then an uint16 which indicates how many
|
||||||
|
* ip:port pairs are in this packet, after that
|
||||||
|
* an uint32 (ip) and an uint16 (port) for each pair
|
||||||
|
*/
|
||||||
|
|
||||||
|
ver = NetworkRecv_uint8(&this->cs, p);
|
||||||
|
|
||||||
|
if (this->cs.has_quit) return;
|
||||||
|
|
||||||
|
if (ver == 1) {
|
||||||
|
for (i = NetworkRecv_uint16(&this->cs, p); i != 0 ; i--) {
|
||||||
|
ip.s_addr = TO_LE32(NetworkRecv_uint32(&this->cs, p));
|
||||||
|
port = NetworkRecv_uint16(&this->cs, p);
|
||||||
|
NetworkUDPQueryServer(inet_ntoa(ip), port);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/** The return of the client's request of the names of some NewGRFs */
|
/** The return of the client's request of the names of some NewGRFs */
|
||||||
DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_SERVER_NEWGRFS)
|
DEF_UDP_RECEIVE_COMMAND(Client, PACKET_UDP_SERVER_NEWGRFS)
|
||||||
{
|
{
|
||||||
uint8 num_grfs;
|
uint8 num_grfs;
|
||||||
uint i;
|
uint i;
|
||||||
|
|
||||||
/* Just a fail-safe.. should never happen */
|
|
||||||
if (_udp_cs.has_quit) return;
|
|
||||||
|
|
||||||
DEBUG(net, 6, "[udp] newgrf data reply from %s:%d", inet_ntoa(client_addr->sin_addr), ntohs(client_addr->sin_port));
|
DEBUG(net, 6, "[udp] newgrf data reply from %s:%d", inet_ntoa(client_addr->sin_addr), ntohs(client_addr->sin_port));
|
||||||
|
|
||||||
num_grfs = NetworkRecv_uint8 (&_udp_cs, p);
|
num_grfs = NetworkRecv_uint8 (&this->cs, p);
|
||||||
if (num_grfs > NETWORK_MAX_GRF_COUNT) return;
|
if (num_grfs > NETWORK_MAX_GRF_COUNT) return;
|
||||||
|
|
||||||
for (i = 0; i < num_grfs; i++) {
|
for (i = 0; i < num_grfs; i++) {
|
||||||
|
@ -380,8 +389,8 @@ DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_SERVER_NEWGRFS)
|
||||||
char name[NETWORK_GRF_NAME_LENGTH];
|
char name[NETWORK_GRF_NAME_LENGTH];
|
||||||
GRFConfig c;
|
GRFConfig c;
|
||||||
|
|
||||||
NetworkRecv_GRFIdentifier(&_udp_cs, p, &c);
|
this->Recv_GRFIdentifier(p, &c);
|
||||||
NetworkRecv_string(&_udp_cs, p, name, sizeof(name));
|
NetworkRecv_string(&this->cs, p, name, sizeof(name));
|
||||||
|
|
||||||
/* An empty name is not possible under normal circumstances
|
/* An empty name is not possible under normal circumstances
|
||||||
* and causes problems when showing the NewGRF list. */
|
* and causes problems when showing the NewGRF list. */
|
||||||
|
@ -397,72 +406,39 @@ DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_SERVER_NEWGRFS)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
void ClientNetworkUDPSocketHandler::HandleIncomingNetworkGameInfoGRFConfig(GRFConfig *config)
|
||||||
* Every type of UDP packet should only be received by a single socket;
|
|
||||||
* The socket communicating with the masterserver should receive the
|
|
||||||
* game information of some 'random' host.
|
|
||||||
*/
|
|
||||||
typedef struct NetworkUDPPacketAndSocket {
|
|
||||||
void (*callback)(Packet *p, const struct sockaddr_in *client_addr);
|
|
||||||
SOCKET *incoming_socket;
|
|
||||||
} NetworkUPDPacketAndSocket;
|
|
||||||
|
|
||||||
static const NetworkUPDPacketAndSocket _network_udp_packet[PACKET_UDP_END] = {
|
|
||||||
{ RECEIVE_COMMAND(PACKET_UDP_CLIENT_FIND_SERVER), &_udp_server_socket },
|
|
||||||
{ RECEIVE_COMMAND(PACKET_UDP_SERVER_RESPONSE), &_udp_client_socket },
|
|
||||||
{ RECEIVE_COMMAND(PACKET_UDP_CLIENT_DETAIL_INFO), &_udp_server_socket },
|
|
||||||
{ NULL, NULL },
|
|
||||||
{ NULL, NULL },
|
|
||||||
{ RECEIVE_COMMAND(PACKET_UDP_MASTER_ACK_REGISTER), &_udp_master_socket },
|
|
||||||
{ NULL, NULL },
|
|
||||||
{ RECEIVE_COMMAND(PACKET_UDP_MASTER_RESPONSE_LIST), &_udp_client_socket },
|
|
||||||
{ NULL, NULL },
|
|
||||||
{ RECEIVE_COMMAND(PACKET_UDP_CLIENT_GET_NEWGRFS), &_udp_server_socket },
|
|
||||||
{ RECEIVE_COMMAND(PACKET_UDP_SERVER_NEWGRFS), &_udp_client_socket },
|
|
||||||
};
|
|
||||||
|
|
||||||
void NetworkHandleUDPPacket(const SOCKET udp, Packet *p, const struct sockaddr_in *client_addr)
|
|
||||||
{
|
{
|
||||||
byte type;
|
/* Find the matching GRF file */
|
||||||
|
const GRFConfig *f = FindGRFConfig(config->grfid, config->md5sum);
|
||||||
/* Fake a client, so we can see when there is an illegal packet */
|
if (f == NULL) {
|
||||||
_udp_cs.socket = INVALID_SOCKET;
|
/* Don't know the GRF, so mark game incompatible and the (possibly)
|
||||||
_udp_cs.has_quit = false;
|
* already resolved name for this GRF (another server has sent the
|
||||||
|
* name of the GRF already */
|
||||||
type = NetworkRecv_uint8(&_udp_cs, p);
|
config->name = FindUnknownGRFName(config->grfid, config->md5sum, true);
|
||||||
|
SETBIT(config->flags, GCF_NOT_FOUND);
|
||||||
if (type < PACKET_UDP_END && *_network_udp_packet[type].incoming_socket == udp && !_udp_cs.has_quit) {
|
|
||||||
_network_udp_packet[type].callback(p, client_addr);
|
|
||||||
} else {
|
} else {
|
||||||
if (*_network_udp_packet[type].incoming_socket != udp) {
|
config->filename = f->filename;
|
||||||
DEBUG(net, 0, "[udp] received packet on wrong port from %s:%d", inet_ntoa(client_addr->sin_addr),ntohs(client_addr->sin_port));
|
config->name = f->name;
|
||||||
} else if (!_udp_cs.has_quit) {
|
config->info = f->info;
|
||||||
DEBUG(net, 0, "[udp] received invalid packet type %d from %s:%d", type, inet_ntoa(client_addr->sin_addr),ntohs(client_addr->sin_port));
|
|
||||||
} else {
|
|
||||||
DEBUG(net, 0, "[udp] received illegal packet from %s:%d", inet_ntoa(client_addr->sin_addr),ntohs(client_addr->sin_port));
|
|
||||||
}
|
}
|
||||||
|
SETBIT(config->flags, GCF_COPY);
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// Close UDP connection
|
// Close UDP connection
|
||||||
void NetworkUDPStop(void)
|
void NetworkUDPCloseAll(void)
|
||||||
{
|
{
|
||||||
DEBUG(net, 1, "[udp] closed listeners");
|
DEBUG(net, 1, "[udp] closed listeners");
|
||||||
|
|
||||||
if (_network_udp_server) {
|
_udp_server_socket->Close();
|
||||||
NetworkUDPClose(&_udp_server_socket);
|
_udp_master_socket->Close();
|
||||||
NetworkUDPClose(&_udp_master_socket);
|
_udp_client_socket->Close();
|
||||||
} else {
|
|
||||||
NetworkUDPClose(&_udp_client_socket);
|
|
||||||
}
|
|
||||||
|
|
||||||
_network_udp_server = false;
|
_network_udp_server = false;
|
||||||
_network_udp_broadcast = 0;
|
_network_udp_broadcast = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Broadcast to all ips
|
// Broadcast to all ips
|
||||||
static void NetworkUDPBroadCast(SOCKET udp)
|
static void NetworkUDPBroadCast(NetworkUDPSocketHandler *socket)
|
||||||
{
|
{
|
||||||
Packet* p = NetworkSend_Init(PACKET_UDP_CLIENT_FIND_SERVER);
|
Packet* p = NetworkSend_Init(PACKET_UDP_CLIENT_FIND_SERVER);
|
||||||
uint i;
|
uint i;
|
||||||
|
@ -476,7 +452,7 @@ static void NetworkUDPBroadCast(SOCKET udp)
|
||||||
|
|
||||||
DEBUG(net, 4, "[udp] broadcasting to %s", inet_ntoa(out_addr.sin_addr));
|
DEBUG(net, 4, "[udp] broadcasting to %s", inet_ntoa(out_addr.sin_addr));
|
||||||
|
|
||||||
NetworkSendUDP_Packet(udp, p, &out_addr);
|
socket->SendPacket(p, &out_addr);
|
||||||
}
|
}
|
||||||
|
|
||||||
free(p);
|
free(p);
|
||||||
|
@ -489,9 +465,9 @@ void NetworkUDPQueryMasterServer(void)
|
||||||
struct sockaddr_in out_addr;
|
struct sockaddr_in out_addr;
|
||||||
Packet *p;
|
Packet *p;
|
||||||
|
|
||||||
if (_udp_client_socket == INVALID_SOCKET)
|
if (!_udp_client_socket->IsListening()) {
|
||||||
if (!NetworkUDPListen(&_udp_client_socket, 0, 0, true))
|
if (!_udp_client_socket->Listen(0, 0, true)) return;
|
||||||
return;
|
}
|
||||||
|
|
||||||
p = NetworkSend_Init(PACKET_UDP_CLIENT_GET_LIST);
|
p = NetworkSend_Init(PACKET_UDP_CLIENT_GET_LIST);
|
||||||
|
|
||||||
|
@ -502,7 +478,7 @@ void NetworkUDPQueryMasterServer(void)
|
||||||
// packet only contains protocol version
|
// packet only contains protocol version
|
||||||
NetworkSend_uint8(p, NETWORK_MASTER_SERVER_VERSION);
|
NetworkSend_uint8(p, NETWORK_MASTER_SERVER_VERSION);
|
||||||
|
|
||||||
NetworkSendUDP_Packet(_udp_client_socket, p, &out_addr);
|
_udp_client_socket->SendPacket(p, &out_addr);
|
||||||
|
|
||||||
DEBUG(net, 2, "[udp] master server queried at %s:%d", inet_ntoa(out_addr.sin_addr),ntohs(out_addr.sin_port));
|
DEBUG(net, 2, "[udp] master server queried at %s:%d", inet_ntoa(out_addr.sin_addr),ntohs(out_addr.sin_port));
|
||||||
|
|
||||||
|
@ -516,9 +492,9 @@ void NetworkUDPSearchGame(void)
|
||||||
if (_network_udp_broadcast > 0) return;
|
if (_network_udp_broadcast > 0) return;
|
||||||
|
|
||||||
// No UDP-socket yet..
|
// No UDP-socket yet..
|
||||||
if (_udp_client_socket == INVALID_SOCKET)
|
if (!_udp_client_socket->IsListening()) {
|
||||||
if (!NetworkUDPListen(&_udp_client_socket, 0, 0, true))
|
if (!_udp_client_socket->Listen(0, 0, true)) return;
|
||||||
return;
|
}
|
||||||
|
|
||||||
DEBUG(net, 0, "[udp] searching server");
|
DEBUG(net, 0, "[udp] searching server");
|
||||||
|
|
||||||
|
@ -533,9 +509,9 @@ NetworkGameList *NetworkUDPQueryServer(const char* host, unsigned short port)
|
||||||
NetworkGameList *item;
|
NetworkGameList *item;
|
||||||
|
|
||||||
// No UDP-socket yet..
|
// No UDP-socket yet..
|
||||||
if (_udp_client_socket == INVALID_SOCKET)
|
if (!_udp_client_socket->IsListening()) {
|
||||||
if (!NetworkUDPListen(&_udp_client_socket, 0, 0, true))
|
if (!_udp_client_socket->Listen(0, 0, true)) return NULL;
|
||||||
return NULL;
|
}
|
||||||
|
|
||||||
out_addr.sin_family = AF_INET;
|
out_addr.sin_family = AF_INET;
|
||||||
out_addr.sin_port = htons(port);
|
out_addr.sin_port = htons(port);
|
||||||
|
@ -551,7 +527,7 @@ NetworkGameList *NetworkUDPQueryServer(const char* host, unsigned short port)
|
||||||
// Init the packet
|
// Init the packet
|
||||||
p = NetworkSend_Init(PACKET_UDP_CLIENT_FIND_SERVER);
|
p = NetworkSend_Init(PACKET_UDP_CLIENT_FIND_SERVER);
|
||||||
|
|
||||||
NetworkSendUDP_Packet(_udp_client_socket, p, &out_addr);
|
_udp_client_socket->SendPacket(p, &out_addr);
|
||||||
|
|
||||||
free(p);
|
free(p);
|
||||||
|
|
||||||
|
@ -569,9 +545,9 @@ void NetworkUDPRemoveAdvertise(void)
|
||||||
if (!_networking || !_network_server || !_network_udp_server) return;
|
if (!_networking || !_network_server || !_network_udp_server) return;
|
||||||
|
|
||||||
/* check for socket */
|
/* check for socket */
|
||||||
if (_udp_master_socket == INVALID_SOCKET)
|
if (!_udp_master_socket->IsListening()) {
|
||||||
if (!NetworkUDPListen(&_udp_master_socket, _network_server_bind_ip, 0, false))
|
if (!_udp_master_socket->Listen(0, 0, false)) return;
|
||||||
return;
|
}
|
||||||
|
|
||||||
DEBUG(net, 1, "[udp] removing advertise from master server");
|
DEBUG(net, 1, "[udp] removing advertise from master server");
|
||||||
|
|
||||||
|
@ -585,7 +561,7 @@ void NetworkUDPRemoveAdvertise(void)
|
||||||
/* Packet is: Version, server_port */
|
/* Packet is: Version, server_port */
|
||||||
NetworkSend_uint8(p, NETWORK_MASTER_SERVER_VERSION);
|
NetworkSend_uint8(p, NETWORK_MASTER_SERVER_VERSION);
|
||||||
NetworkSend_uint16(p, _network_server_port);
|
NetworkSend_uint16(p, _network_server_port);
|
||||||
NetworkSendUDP_Packet(_udp_master_socket, p, &out_addr);
|
_udp_master_socket->SendPacket(p, &out_addr);
|
||||||
|
|
||||||
free(p);
|
free(p);
|
||||||
}
|
}
|
||||||
|
@ -602,9 +578,9 @@ void NetworkUDPAdvertise(void)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
/* check for socket */
|
/* check for socket */
|
||||||
if (_udp_master_socket == INVALID_SOCKET)
|
if (!_udp_master_socket->IsListening()) {
|
||||||
if (!NetworkUDPListen(&_udp_master_socket, _network_server_bind_ip, 0, false))
|
if (!_udp_master_socket->Listen(0, 0, false)) return;
|
||||||
return;
|
}
|
||||||
|
|
||||||
if (_network_need_advertise) {
|
if (_network_need_advertise) {
|
||||||
_network_need_advertise = false;
|
_network_need_advertise = false;
|
||||||
|
@ -637,19 +613,28 @@ void NetworkUDPAdvertise(void)
|
||||||
NetworkSend_string(p, NETWORK_MASTER_SERVER_WELCOME_MESSAGE);
|
NetworkSend_string(p, NETWORK_MASTER_SERVER_WELCOME_MESSAGE);
|
||||||
NetworkSend_uint8(p, NETWORK_MASTER_SERVER_VERSION);
|
NetworkSend_uint8(p, NETWORK_MASTER_SERVER_VERSION);
|
||||||
NetworkSend_uint16(p, _network_server_port);
|
NetworkSend_uint16(p, _network_server_port);
|
||||||
NetworkSendUDP_Packet(_udp_master_socket, p, &out_addr);
|
_udp_master_socket->SendPacket(p, &out_addr);
|
||||||
|
|
||||||
free(p);
|
free(p);
|
||||||
}
|
}
|
||||||
|
|
||||||
void NetworkUDPInitialize(void)
|
void NetworkUDPInitialize(void)
|
||||||
{
|
{
|
||||||
_udp_client_socket = INVALID_SOCKET;
|
_udp_client_socket = new ClientNetworkUDPSocketHandler();
|
||||||
_udp_server_socket = INVALID_SOCKET;
|
_udp_server_socket = new ServerNetworkUDPSocketHandler();
|
||||||
_udp_master_socket = INVALID_SOCKET;
|
_udp_master_socket = new MasterNetworkUDPSocketHandler();
|
||||||
|
|
||||||
_network_udp_server = false;
|
_network_udp_server = false;
|
||||||
_network_udp_broadcast = 0;
|
_network_udp_broadcast = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void NetworkUDPShutdown(void)
|
||||||
|
{
|
||||||
|
NetworkUDPCloseAll();
|
||||||
|
|
||||||
|
delete _udp_client_socket;
|
||||||
|
delete _udp_server_socket;
|
||||||
|
delete _udp_master_socket;
|
||||||
|
}
|
||||||
|
|
||||||
#endif /* ENABLE_NETWORK */
|
#endif /* ENABLE_NETWORK */
|
||||||
|
|
|
@ -11,6 +11,7 @@ void NetworkUDPQueryMasterServer(void);
|
||||||
NetworkGameList *NetworkUDPQueryServer(const char* host, unsigned short port);
|
NetworkGameList *NetworkUDPQueryServer(const char* host, unsigned short port);
|
||||||
void NetworkUDPAdvertise(void);
|
void NetworkUDPAdvertise(void);
|
||||||
void NetworkUDPRemoveAdvertise(void);
|
void NetworkUDPRemoveAdvertise(void);
|
||||||
|
void NetworkUDPShutdown(void);
|
||||||
|
|
||||||
#endif /* ENABLE_NETWORK */
|
#endif /* ENABLE_NETWORK */
|
||||||
|
|
||||||
|
|
|
@ -748,10 +748,10 @@ void SwitchMode(int new_mode)
|
||||||
if (_networking) {
|
if (_networking) {
|
||||||
if (_network_server && (new_mode == SM_LOAD || new_mode == SM_NEWGAME)) {
|
if (_network_server && (new_mode == SM_LOAD || new_mode == SM_NEWGAME)) {
|
||||||
NetworkReboot();
|
NetworkReboot();
|
||||||
NetworkUDPStop();
|
NetworkUDPCloseAll();
|
||||||
} else {
|
} else {
|
||||||
NetworkDisconnect();
|
NetworkDisconnect();
|
||||||
NetworkUDPStop();
|
NetworkUDPCloseAll();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue