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(svn r1288) -Codechange: changed _map2 to an uint16. It is still saved and loaded as
an uint8 till the savegame version is bumped to version 5. Then it works automaticly as a fully uint16. So _stations[] can not be increased till after the bump!!
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42
saveload.c
42
saveload.c
@@ -5,7 +5,6 @@
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#include "town.h"
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#include "player.h"
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#include "saveload.h"
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#include <setjmp.h>
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enum {
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SAVEGAME_MAJOR_VERSION = 4,
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@@ -18,47 +17,6 @@ enum {
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/******************************************************/
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/******************************************************/
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typedef void WriterProc(uint len);
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typedef uint ReaderProc();
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typedef uint ReferenceToIntProc(void *v, uint t);
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typedef void *IntToReferenceProc(uint r, uint t);
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typedef struct {
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bool save;
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byte need_length;
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byte block_mode;
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bool error;
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byte version;
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int obj_len;
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int array_index, last_array_index;
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uint32 offs_base;
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WriterProc *write_bytes;
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ReaderProc *read_bytes;
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ReferenceToIntProc *ref_to_int_proc;
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IntToReferenceProc *int_to_ref_proc;
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const ChunkHandler * const * chs;
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const byte * const *includes;
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byte *bufp, *bufe;
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int tmp;
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// these 3 may be used by compressor/decompressors.
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byte *buf; // pointer and size to read/write, initialized by init
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uint bufsize;
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FILE *fh;
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void (*excpt_uninit)();
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const char *excpt_msg;
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jmp_buf excpt; // used to jump to "exception handler"
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} SaverLoader;
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enum NeedLengthValues { NL_NONE = 0,NL_WANTLENGTH = 1,NL_CALCLENGTH = 2};
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SaverLoader _sl;
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