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(svn r1288) -Codechange: changed _map2 to an uint16. It is still saved and loaded as
an uint8 till the savegame version is bumped to version 5. Then it works automaticly as a fully uint16. So _stations[] can not be increased till after the bump!!
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@@ -727,7 +727,7 @@ const byte _road_sloped_sprites[14] = {
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static void DrawTile_Road(TileInfo *ti)
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{
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uint32 image;
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byte m2;
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uint16 m2;
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const byte *s;
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if ( (ti->map5 & 0xF0) == 0) { // if it is a road the upper 4 bits are 0
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@@ -1006,7 +1006,7 @@ static void TileLoop_Road(uint tile)
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} else {
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// Handle road work
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byte b = _map2[tile];
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uint16 b = _map2[tile];
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if (b < 0x80) {
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_map2[tile] = b + 8;
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return;
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