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(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow)
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@@ -633,7 +633,7 @@ void Window::DrawSortButtonState(int widget, SortButtonState state) const
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* <ul>
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* <li> #NWidgetHorizontal for organizing child widgets in a (horizontal) row. The row switches order depending on the language setting (thus supporting
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* right-to-left languages),
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* <li> #NWidgetHorizontalLTR for organizing child widgets in a (horizontal) row, always in the same order. All childs below this container will also
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* <li> #NWidgetHorizontalLTR for organizing child widgets in a (horizontal) row, always in the same order. All children below this container will also
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* never swap order.
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* <li> #NWidgetVertical for organizing child widgets underneath each other.
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* <li> #NWidgetMatrix for organizing child widgets in a matrix form.
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@@ -820,7 +820,7 @@ void NWidgetResizeBase::AssignSizePosition(SizingType sizing, uint x, uint y, ui
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* @param fill_x Default horizontal filling.
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* @param fill_y Default vertical filling.
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* @param widget_data Data component of the widget. @see Widget::data
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* @param tool_tip Tool tip of the widget. @see Widget::tootips
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* @param tool_tip Tool tip of the widget. @see Widget::tooltips
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*/
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NWidgetCore::NWidgetCore(WidgetType tp, Colours colour, uint fill_x, uint fill_y, uint32 widget_data, StringID tool_tip) : NWidgetResizeBase(tp, fill_x, fill_y)
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{
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@@ -1087,7 +1087,7 @@ NWidgetHorizontal::NWidgetHorizontal(NWidContainerFlags flags) : NWidgetPIPConta
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void NWidgetHorizontal::SetupSmallestSize(Window *w, bool init_array)
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{
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this->smallest_x = 0; // Sum of minimal size of all childs.
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this->smallest_x = 0; // Sum of minimal size of all children.
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this->smallest_y = 0; // Biggest child.
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this->fill_x = 0; // smallest non-zero child widget fill step.
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this->fill_y = 1; // smallest common child fill step.
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@@ -1103,19 +1103,19 @@ void NWidgetHorizontal::SetupSmallestSize(Window *w, bool init_array)
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max_vert_fill = max(max_vert_fill, child_wid->GetVerticalStepSize(ST_SMALLEST));
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this->smallest_y = max(this->smallest_y, child_wid->smallest_y + child_wid->padding_top + child_wid->padding_bottom);
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}
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/* 1b. Make the container higher if needed to accomadate all childs nicely. */
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/* 1b. Make the container higher if needed to accommodate all children nicely. */
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uint max_smallest = this->smallest_y + 3 * max_vert_fill; // Upper limit to computing smallest height.
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uint cur_height = this->smallest_y;
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for (;;) {
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for (NWidgetBase *child_wid = this->head; child_wid != NULL; child_wid = child_wid->next) {
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uint step_size = child_wid->GetVerticalStepSize(ST_SMALLEST);
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uint child_height = child_wid->smallest_y + child_wid->padding_top + child_wid->padding_bottom;
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if (step_size > 1 && child_height < cur_height) { // Small step sizes or already fitting childs are not interesting.
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if (step_size > 1 && child_height < cur_height) { // Small step sizes or already fitting children are not interesting.
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uint remainder = (cur_height - child_height) % step_size;
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if (remainder > 0) { // Child did not fit entirely, widen the container.
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cur_height += step_size - remainder;
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assert(cur_height < max_smallest); // Safeguard against infinite height expansion.
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/* Remaining childs will adapt to the new cur_height, thus speeding up the computation. */
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/* Remaining children will adapt to the new cur_height, thus speeding up the computation. */
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}
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}
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}
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@@ -1128,7 +1128,7 @@ void NWidgetHorizontal::SetupSmallestSize(Window *w, bool init_array)
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if (child_wid->fill_x == 1) child_wid->smallest_x = longest;
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}
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}
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/* 3. Move PIP space to the childs, compute smallest, fill, and resize values of the container. */
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/* 3. Move PIP space to the children, compute smallest, fill, and resize values of the container. */
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if (this->head != NULL) this->head->padding_left += this->pip_pre;
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for (NWidgetBase *child_wid = this->head; child_wid != NULL; child_wid = child_wid->next) {
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if (child_wid->next != NULL) {
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@@ -1169,9 +1169,9 @@ void NWidgetHorizontal::AssignSizePosition(SizingType sizing, uint x, uint y, ui
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this->StoreSizePosition(sizing, x, y, given_width, given_height);
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/* In principle, the additional horizontal space is distributed evenly over the available resizable childs. Due to step sizes, this may not always be feasible.
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* To make resizing work as good as possible, first childs with biggest step sizes are done. These may get less due to rounding down.
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* This additional space is then given to childs with smaller step sizes. This will give a good result when resize steps of each child is a multiple
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/* In principle, the additional horizontal space is distributed evenly over the available resizable children. Due to step sizes, this may not always be feasible.
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* To make resizing work as good as possible, first children with biggest step sizes are done. These may get less due to rounding down.
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* This additional space is then given to children with smaller step sizes. This will give a good result when resize steps of each child is a multiple
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* of the child with the smallest non-zero stepsize.
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*
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* Since child sizes are computed out of order, positions cannot be calculated until all sizes are known. That means it is not possible to compute the child
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@@ -1180,8 +1180,10 @@ void NWidgetHorizontal::AssignSizePosition(SizingType sizing, uint x, uint y, ui
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* then we call the child.
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*/
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/* First loop: Find biggest stepsize, find number of childs that want a piece of the pie, handle vertical size for all childs, handle horizontal size for non-resizing childs. */
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int num_changing_childs = 0; // Number of childs that can change size.
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/* First loop: Find biggest stepsize, find number of children that want a piece of the pie, handle vertical size for all children,
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* handle horizontal size for non-resizing children.
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*/
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int num_changing_childs = 0; // Number of children that can change size.
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uint biggest_stepsize = 0;
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for (NWidgetBase *child_wid = this->head; child_wid != NULL; child_wid = child_wid->next) {
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uint hor_step = child_wid->GetHorizontalStepSize(sizing);
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@@ -1196,7 +1198,7 @@ void NWidgetHorizontal::AssignSizePosition(SizingType sizing, uint x, uint y, ui
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child_wid->current_y = ComputeMaxSize(child_wid->smallest_y, given_height - child_wid->padding_top - child_wid->padding_bottom, vert_step);
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}
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/* Second loop: Allocate the additional horizontal space over the resizing childs, starting with the biggest resize steps. */
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/* Second loop: Allocate the additional horizontal space over the resizing children, starting with the biggest resize steps. */
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while (biggest_stepsize > 0) {
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uint next_biggest_stepsize = 0;
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for (NWidgetBase *child_wid = this->head; child_wid != NULL; child_wid = child_wid->next) {
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@@ -1250,7 +1252,7 @@ NWidgetVertical::NWidgetVertical(NWidContainerFlags flags) : NWidgetPIPContainer
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void NWidgetVertical::SetupSmallestSize(Window *w, bool init_array)
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{
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this->smallest_x = 0; // Biggest child.
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this->smallest_y = 0; // Sum of minimal size of all childs.
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this->smallest_y = 0; // Sum of minimal size of all children.
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this->fill_x = 1; // smallest common child fill step.
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this->fill_y = 0; // smallest non-zero child widget fill step.
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this->resize_x = 1; // smallest common child resize step.
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@@ -1265,32 +1267,32 @@ void NWidgetVertical::SetupSmallestSize(Window *w, bool init_array)
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max_hor_fill = max(max_hor_fill, child_wid->GetHorizontalStepSize(ST_SMALLEST));
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this->smallest_x = max(this->smallest_x, child_wid->smallest_x + child_wid->padding_left + child_wid->padding_right);
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}
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/* 1b. Make the container wider if needed to accomadate all childs nicely. */
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/* 1b. Make the container wider if needed to accommodate all children nicely. */
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uint max_smallest = this->smallest_x + 3 * max_hor_fill; // Upper limit to computing smallest height.
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uint cur_width = this->smallest_x;
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for (;;) {
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for (NWidgetBase *child_wid = this->head; child_wid != NULL; child_wid = child_wid->next) {
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uint step_size = child_wid->GetHorizontalStepSize(ST_SMALLEST);
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uint child_width = child_wid->smallest_x + child_wid->padding_left + child_wid->padding_right;
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if (step_size > 1 && child_width < cur_width) { // Small step sizes or already fitting childs are not interesting.
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if (step_size > 1 && child_width < cur_width) { // Small step sizes or already fitting children are not interesting.
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uint remainder = (cur_width - child_width) % step_size;
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if (remainder > 0) { // Child did not fit entirely, widen the container.
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cur_width += step_size - remainder;
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assert(cur_width < max_smallest); // Safeguard against infinite width expansion.
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/* Remaining childs will adapt to the new cur_width, thus speeding up the computation. */
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/* Remaining children will adapt to the new cur_width, thus speeding up the computation. */
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}
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}
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}
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if (this->smallest_x == cur_width) break;
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this->smallest_x = cur_width; // Smallest width got changed, try again.
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}
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/* 2. For containers that must maintain equal width, extend child minimal size. */
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/* 2. For containers that must maintain equal width, extend children minimal size. */
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if (this->flags & NC_EQUALSIZE) {
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for (NWidgetBase *child_wid = this->head; child_wid != NULL; child_wid = child_wid->next) {
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if (child_wid->fill_y == 1) child_wid->smallest_y = highest;
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}
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}
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/* 3. Move PIP space to the childs, compute smallest, fill, and resize values of the container. */
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/* 3. Move PIP space to the child, compute smallest, fill, and resize values of the container. */
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if (this->head != NULL) this->head->padding_top += this->pip_pre;
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for (NWidgetBase *child_wid = this->head; child_wid != NULL; child_wid = child_wid->next) {
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if (child_wid->next != NULL) {
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@@ -1331,12 +1333,12 @@ void NWidgetVertical::AssignSizePosition(SizingType sizing, uint x, uint y, uint
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this->StoreSizePosition(sizing, x, y, given_width, given_height);
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/* Like the horizontal container, the vertical container also distributes additional height evenly, starting with the childs with the biggest resize steps.
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/* Like the horizontal container, the vertical container also distributes additional height evenly, starting with the children with the biggest resize steps.
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* It also stores computed widths and heights into current_x and current_y values of the child.
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*/
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/* First loop: Find biggest stepsize, find number of childs that want a piece of the pie, handle horizontal size for all childs, handle vertical size for non-resizing childs. */
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int num_changing_childs = 0; // Number of childs that can change size.
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/* First loop: Find biggest stepsize, find number of children that want a piece of the pie, handle horizontal size for all children, handle vertical size for non-resizing child. */
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int num_changing_childs = 0; // Number of children that can change size.
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uint biggest_stepsize = 0;
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for (NWidgetBase *child_wid = this->head; child_wid != NULL; child_wid = child_wid->next) {
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uint vert_step = child_wid->GetVerticalStepSize(sizing);
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@@ -1351,7 +1353,7 @@ void NWidgetVertical::AssignSizePosition(SizingType sizing, uint x, uint y, uint
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child_wid->current_x = ComputeMaxSize(child_wid->smallest_x, given_width - child_wid->padding_left - child_wid->padding_right, hor_step);
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}
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/* Second loop: Allocate the additional vertical space over the resizing childs, starting with the biggest resize steps. */
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/* Second loop: Allocate the additional vertical space over the resizing children, starting with the biggest resize steps. */
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while (biggest_stepsize > 0) {
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uint next_biggest_stepsize = 0;
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for (NWidgetBase *child_wid = this->head; child_wid != NULL; child_wid = child_wid->next) {
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@@ -1672,7 +1674,7 @@ NWidgetBackground::~NWidgetBackground()
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* @param nwid Nested widget to add to the background widget.
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*
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* Unless a child container has been given in the constructor, a parent behaves as a vertical container.
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* You can add several childs to it, and they are put underneath each other.
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* You can add several children to it, and they are put underneath each other.
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*/
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void NWidgetBackground::Add(NWidgetBase *nwid)
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{
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