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(svn r18027) -Codechange: make some unneededly global variables static and remove some unused variables
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@@ -67,7 +67,10 @@ uint32 _frame_counter_max; // To where we may go with our clients
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uint32 _frame_counter;
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uint32 _last_sync_frame; // Used in the server to store the last time a sync packet was sent to clients.
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NetworkAddressList _broadcast_list;
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uint32 _sync_seed_1, _sync_seed_2;
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uint32 _sync_seed_1;
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#ifdef NETWORK_SEND_DOUBLE_SEED
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uint32 _sync_seed_2;
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#endif
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uint32 _sync_frame;
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bool _network_first_time;
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bool _network_udp_server;
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@@ -23,8 +23,8 @@
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NetworkGameList *_network_game_list = NULL;
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ThreadMutex *_network_game_list_mutex = ThreadMutex::New();
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NetworkGameList *_network_game_delayed_insertion_list = NULL;
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static ThreadMutex *_network_game_list_mutex = ThreadMutex::New();
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static NetworkGameList *_network_game_delayed_insertion_list = NULL;
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/** Add a new item to the linked gamelist, but do it delayed in the next tick
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* or so to prevent race conditions.
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@@ -112,7 +112,10 @@ extern uint32 _last_sync_frame; // Used in the server to store the last time a s
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/* networking settings */
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extern NetworkAddressList _broadcast_list;
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extern uint32 _sync_seed_1, _sync_seed_2;
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extern uint32 _sync_seed_1;
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#ifdef NETWORK_SEND_DOUBLE_SEED
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extern uint32 _sync_seed_2;
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#endif
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extern uint32 _sync_frame;
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extern bool _network_first_time;
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/* Vars needed for the join-GUI */
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@@ -29,7 +29,7 @@
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#include "core/udp.h"
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ThreadMutex *_network_udp_mutex = ThreadMutex::New();
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static ThreadMutex *_network_udp_mutex = ThreadMutex::New();
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/** Session key to register ourselves to the master server */
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static uint64 _session_key = 0;
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