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(svn r16000) -Feature: IPv6 support
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@@ -74,7 +74,7 @@ public:
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* @param port the port
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* @param family the address family
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*/
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NetworkAddress(const char *hostname = "0.0.0.0", uint16 port = 0, int family = AF_INET) :
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NetworkAddress(const char *hostname = "", uint16 port = 0, int family = AF_UNSPEC) :
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address_length(0)
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{
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/* Also handle IPv6 bracket enclosed hostnames */
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@@ -24,7 +24,7 @@ enum {
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NETWORK_GAME_INFO_VERSION = 4, ///< What version of game-info do we use?
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NETWORK_COMPANY_INFO_VERSION = 5, ///< What version of company info is this?
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NETWORK_MASTER_SERVER_VERSION = 1, ///< What version of master-server-protocol do we use?
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NETWORK_MASTER_SERVER_VERSION = 2, ///< What version of master-server-protocol do we use?
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NETWORK_NAME_LENGTH = 80, ///< The maximum length of the server name and map name, in bytes including '\0'
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NETWORK_COMPANY_NAME_LENGTH = 31, ///< The maximum length of the company name, in bytes including '\0'
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@@ -30,6 +30,7 @@ NetworkUDPSocketHandler::NetworkUDPSocketHandler(NetworkAddressList *bind)
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* resolving it we need to add an address for each of
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* the address families we support. */
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*this->bind.Append() = NetworkAddress(NULL, 0, AF_INET);
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*this->bind.Append() = NetworkAddress(NULL, 0, AF_INET6);
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}
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}
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