mirror of https://github.com/OpenTTD/OpenTTD
Codechange: Add a container to index data by zoom level.
parent
7055ea0aee
commit
c0d4ab69d0
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@ -25,8 +25,8 @@ inline void Blitter_32bppAnim::Draw(const Blitter::BlitterParams *bp, ZoomLevel
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{
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const SpriteData *src = (const SpriteData *)bp->sprite;
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const Colour *src_px = (const Colour *)(src->data + src->offset[zoom][0]);
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const uint16_t *src_n = (const uint16_t *)(src->data + src->offset[zoom][1]);
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const Colour *src_px = reinterpret_cast<const Colour *>(src->data + src->offset[0][zoom]);
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const uint16_t *src_n = reinterpret_cast<const uint16_t *>(src->data + src->offset[1][zoom]);
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for (uint i = bp->skip_top; i != 0; i--) {
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src_px = (const Colour *)((const uint8_t *)src_px + *(const uint32_t *)src_px);
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@ -32,11 +32,11 @@ inline void Blitter_32bppOptimized::Draw(const Blitter::BlitterParams *bp, ZoomL
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/* src_px : each line begins with uint32_t n = 'number of bytes in this line',
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* then n times is the Colour struct for this line */
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const Colour *src_px = (const Colour *)(src->data + src->offset[zoom][0]);
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const Colour *src_px = reinterpret_cast<const Colour *>(src->data + src->offset[0][zoom]);
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/* src_n : each line begins with uint32_t n = 'number of bytes in this line',
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* then interleaved stream of 'm' and 'n' channels. 'm' is remap,
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* 'n' is number of bytes with the same alpha channel class */
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const uint16_t *src_n = (const uint16_t *)(src->data + src->offset[zoom][1]);
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const uint16_t *src_n = reinterpret_cast<const uint16_t *>(src->data + src->offset[1][zoom]);
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/* skip upper lines in src_px and src_n */
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for (uint i = bp->skip_top; i != 0; i--) {
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@ -291,7 +291,7 @@ Sprite *Blitter_32bppOptimized::EncodeInternal(SpriteType sprite_type, const Spr
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/* streams of pixels (a, r, g, b channels)
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*
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* stored in separated stream so data are always aligned on 4B boundary */
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std::array<std::unique_ptr<Colour[]>, ZOOM_LVL_END> dst_px_orig;
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SpriteCollMap<std::unique_ptr<Colour[]>> dst_px_orig;
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/* interleaved stream of 'm' channel and 'n' channel
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* 'n' is number of following pixels with the same alpha channel class
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@ -299,10 +299,10 @@ Sprite *Blitter_32bppOptimized::EncodeInternal(SpriteType sprite_type, const Spr
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*
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* it has to be stored in one stream so fewer registers are used -
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* x86 has problems with register allocation even with this solution */
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std::array<std::unique_ptr<uint16_t[]>, ZOOM_LVL_END> dst_n_orig;
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SpriteCollMap<std::unique_ptr<uint16_t[]>> dst_n_orig;
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/* lengths of streams */
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uint32_t lengths[ZOOM_LVL_END][2];
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SpriteCollMap<uint32_t> lengths[2];
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ZoomLevel zoom_min;
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ZoomLevel zoom_max;
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@ -406,18 +406,18 @@ Sprite *Blitter_32bppOptimized::EncodeInternal(SpriteType sprite_type, const Spr
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dst_n_ln = (uint32_t *)dst_n;
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}
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lengths[z][0] = reinterpret_cast<uint8_t *>(dst_px_ln) - reinterpret_cast<uint8_t *>(dst_px_orig[z].get()); // all are aligned to 4B boundary
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lengths[z][1] = reinterpret_cast<uint8_t *>(dst_n_ln) - reinterpret_cast<uint8_t *>(dst_n_orig[z].get());
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lengths[0][z] = reinterpret_cast<uint8_t *>(dst_px_ln) - reinterpret_cast<uint8_t *>(dst_px_orig[z].get()); // all are aligned to 4B boundary
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lengths[1][z] = reinterpret_cast<uint8_t *>(dst_n_ln) - reinterpret_cast<uint8_t *>(dst_n_orig[z].get());
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}
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uint len = 0; // total length of data
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for (ZoomLevel z = zoom_min; z <= zoom_max; z++) {
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len += lengths[z][0] + lengths[z][1];
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len += lengths[0][z] + lengths[1][z];
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}
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Sprite *dest_sprite = allocator.Allocate<Sprite>(sizeof(*dest_sprite) + sizeof(SpriteData) + len);
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const auto &root_sprite = sprite[ZOOM_LVL_MIN];
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const auto &root_sprite = sprite.Root();
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dest_sprite->height = root_sprite.height;
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dest_sprite->width = root_sprite.width;
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dest_sprite->x_offs = root_sprite.x_offs;
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@ -426,12 +426,15 @@ Sprite *Blitter_32bppOptimized::EncodeInternal(SpriteType sprite_type, const Spr
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SpriteData *dst = (SpriteData *)dest_sprite->data;
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memset(dst, 0, sizeof(*dst));
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uint32_t offset = 0;
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for (ZoomLevel z = zoom_min; z <= zoom_max; z++) {
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dst->offset[z][0] = z == zoom_min ? 0 : lengths[z - 1][1] + dst->offset[z - 1][1];
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dst->offset[z][1] = lengths[z][0] + dst->offset[z][0];
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dst->offset[0][z] = offset;
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offset += lengths[0][z];
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dst->offset[1][z] = offset;
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offset += lengths[1][z];
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memcpy(dst->data + dst->offset[z][0], dst_px_orig[z].get(), lengths[z][0]);
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memcpy(dst->data + dst->offset[z][1], dst_n_orig[z].get(), lengths[z][1]);
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memcpy(dst->data + dst->offset[0][z], dst_px_orig[z].get(), lengths[0][z]);
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memcpy(dst->data + dst->offset[1][z], dst_n_orig[z].get(), lengths[1][z]);
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}
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return dest_sprite;
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@ -17,7 +17,7 @@ class Blitter_32bppOptimized : public Blitter_32bppSimple {
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public:
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/** Data stored about a (single) sprite. */
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struct SpriteData {
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uint32_t offset[ZOOM_LVL_END][2]; ///< Offsets (from .data) to streams for different zoom levels, and the normal and remap image information.
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SpriteCollMap<uint32_t> offset[2]; ///< Offsets (from .data) to streams for different zoom levels, and the normal and remap image information.
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uint8_t data[]; ///< Data, all zoomlevels.
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};
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@ -117,7 +117,7 @@ void Blitter_32bppSimple::DrawColourMappingRect(void *dst, int width, int height
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Sprite *Blitter_32bppSimple::Encode(SpriteType, const SpriteLoader::SpriteCollection &sprite, SpriteAllocator &allocator)
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{
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const auto &root_sprite = sprite[ZOOM_LVL_MIN];
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const auto &root_sprite = sprite.Root();
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Blitter_32bppSimple::Pixel *dst;
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Sprite *dest_sprite = allocator.Allocate<Sprite>(sizeof(*dest_sprite) + static_cast<size_t>(root_sprite.height) * static_cast<size_t>(root_sprite.width) * sizeof(*dst));
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@ -52,7 +52,7 @@ Sprite *Blitter_32bppSSE_Base::Encode(SpriteType sprite_type, const SpriteLoader
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}
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Sprite *dst_sprite = allocator.Allocate<Sprite>(sizeof(Sprite) + sizeof(SpriteData) + all_sprites_size);
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const auto &root_sprite = sprite[ZOOM_LVL_MIN];
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const auto &root_sprite = sprite.Root();
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dst_sprite->height = root_sprite.height;
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dst_sprite->width = root_sprite.width;
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dst_sprite->x_offs = root_sprite.x_offs;
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@ -73,7 +73,7 @@ public:
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};
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struct SpriteData {
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SpriteFlags flags{};
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std::array<SpriteInfo, ZOOM_LVL_END> infos{};
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SpriteCollMap<SpriteInfo> infos{};
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uint8_t data[]; ///< Data, all zoomlevels.
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};
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@ -96,11 +96,11 @@ inline void Blitter_40bppAnim::Draw(const Blitter::BlitterParams *bp, ZoomLevel
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/* src_px : each line begins with uint32_t n = 'number of bytes in this line',
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* then n times is the Colour struct for this line */
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const Colour *src_px = (const Colour *)(src->data + src->offset[zoom][0]);
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const Colour *src_px = reinterpret_cast<const Colour *>(src->data + src->offset[0][zoom]);
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/* src_n : each line begins with uint32_t n = 'number of bytes in this line',
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* then interleaved stream of 'm' and 'n' channels. 'm' is remap,
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* 'n' is number of bytes with the same alpha channel class */
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const uint16_t *src_n = (const uint16_t *)(src->data + src->offset[zoom][1]);
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const uint16_t *src_n = reinterpret_cast<const uint16_t *>(src->data + src->offset[1][zoom]);
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/* skip upper lines in src_px and src_n */
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for (uint i = bp->skip_top; i != 0; i--) {
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@ -221,7 +221,7 @@ Sprite *Blitter_8bppOptimized::Encode(SpriteType sprite_type, const SpriteLoader
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/* Allocate the exact amount of memory we need */
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Sprite *dest_sprite = allocator.Allocate<Sprite>(sizeof(*dest_sprite) + size);
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const auto &root_sprite = sprite[ZOOM_LVL_MIN];
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const auto &root_sprite = sprite.Root();
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dest_sprite->height = root_sprite.height;
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dest_sprite->width = root_sprite.width;
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dest_sprite->x_offs = root_sprite.x_offs;
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@ -18,7 +18,7 @@ class Blitter_8bppOptimized final : public Blitter_8bppBase {
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public:
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/** Data stored about a (single) sprite. */
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struct SpriteData {
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uint32_t offset[ZOOM_LVL_END]; ///< Offsets (from .data) to streams for different zoom levels.
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SpriteCollMap<uint32_t> offset; ///< Offsets (from .data) to streams for different zoom levels.
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uint8_t data[]; ///< Data, all zoomlevels.
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};
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@ -63,7 +63,7 @@ void Blitter_8bppSimple::Draw(Blitter::BlitterParams *bp, BlitterMode mode, Zoom
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Sprite *Blitter_8bppSimple::Encode(SpriteType, const SpriteLoader::SpriteCollection &sprite, SpriteAllocator &allocator)
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{
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const auto &root_sprite = sprite[ZOOM_LVL_MIN];
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const auto &root_sprite = sprite.Root();
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Sprite *dest_sprite;
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dest_sprite = allocator.Allocate<Sprite>(sizeof(*dest_sprite) + static_cast<size_t>(root_sprite.height) * static_cast<size_t>(root_sprite.width));
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@ -20,7 +20,7 @@ Sprite *Blitter_Null::Encode(SpriteType, const SpriteLoader::SpriteCollection &s
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Sprite *dest_sprite;
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dest_sprite = allocator.Allocate<Sprite>(sizeof(*dest_sprite));
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const auto &root_sprite = sprite[ZOOM_LVL_MIN];
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const auto &root_sprite = sprite.Root();
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dest_sprite->height = root_sprite.height;
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dest_sprite->width = root_sprite.width;
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dest_sprite->x_offs = root_sprite.x_offs;
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@ -250,7 +250,7 @@ static bool ResizeSpriteIn(SpriteLoader::SpriteCollection &sprite, ZoomLevel src
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static void ResizeSpriteOut(SpriteLoader::SpriteCollection &sprite, ZoomLevel zoom)
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{
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const auto &root_sprite = sprite[ZOOM_LVL_MIN];
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const auto &root_sprite = sprite.Root();
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const auto &src_sprite = sprite[zoom - 1];
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auto &dest_sprite = sprite[zoom];
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@ -417,7 +417,7 @@ static bool ResizeSprites(SpriteLoader::SpriteCollection &sprite, ZoomLevels spr
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}
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}
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/* Upscale to desired sprite_min_zoom if provided sprite only had zoomed in versions. */
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/* Replace sprites with higher resolution than the desired maximum source resolution with scaled up sprites, if not already done. */
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if (first_avail < _settings_client.gui.sprite_zoom_min) {
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for (ZoomLevel zoom = std::min(ZOOM_LVL_NORMAL, _settings_client.gui.sprite_zoom_min); zoom > ZOOM_LVL_MIN; --zoom) {
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ResizeSpriteIn(sprite, zoom, zoom - 1);
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@ -522,7 +522,7 @@ static void *ReadSprite(const SpriteCache *sc, SpriteID id, SpriteType sprite_ty
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* Ugly: yes. Other solution: no. Blame the original author or
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* something ;) The image should really have been a data-stream
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* (so type = 0xFF basically). */
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const auto &root_sprite = sprite[ZOOM_LVL_MIN];
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const auto &root_sprite = sprite.Root();
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uint num = root_sprite.width * root_sprite.height;
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Sprite *s = allocator.Allocate<Sprite>(sizeof(*s) + num);
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@ -1080,4 +1080,4 @@ void GfxClearFontSpriteCache()
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}
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}
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/* static */ ReusableBuffer<SpriteLoader::CommonPixel> SpriteLoader::Sprite::buffer[ZOOM_LVL_END];
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/* static */ SpriteCollMap<ReusableBuffer<SpriteLoader::CommonPixel>> SpriteLoader::Sprite::buffer;
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@ -26,6 +26,20 @@ enum class SpriteComponent : uint8_t {
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};
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using SpriteComponents = EnumBitSet<SpriteComponent, uint8_t, SpriteComponent::End>;
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/**
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* Map zoom level to data.
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*/
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template <class T>
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class SpriteCollMap {
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std::array<T, ZOOM_LVL_END> data;
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public:
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inline constexpr T &operator[](const ZoomLevel &zoom) { return this->data[zoom]; }
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inline constexpr const T &operator[](const ZoomLevel &zoom) const { return this->data[zoom]; }
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T &Root() { return this->data[ZOOM_LVL_MIN]; }
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const T &Root() const { return this->data[ZOOM_LVL_MIN]; }
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};
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/** Interface for the loader of our sprites. */
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class SpriteLoader {
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public:
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@ -60,13 +74,13 @@ public:
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void AllocateData(ZoomLevel zoom, size_t size) { this->data = Sprite::buffer[zoom].ZeroAllocate(size); }
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private:
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/** Allocated memory to pass sprite data around */
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static ReusableBuffer<SpriteLoader::CommonPixel> buffer[ZOOM_LVL_END];
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static SpriteCollMap<ReusableBuffer<SpriteLoader::CommonPixel>> buffer;
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};
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/**
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* Type defining a collection of sprites, one for each zoom level.
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*/
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using SpriteCollection = std::array<Sprite, ZOOM_LVL_END>;
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using SpriteCollection = SpriteCollMap<Sprite>;
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/**
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* Load a sprite from the disk and return a sprite struct which is the same for all loaders.
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@ -1397,9 +1397,14 @@ void OpenGLBackend::RenderOglSprite(OpenGLSprite *gl_sprite, PaletteID pal, int
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* Create an OpenGL sprite with a palette remap part.
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* @param sprite The sprite to create the OpenGL sprite for
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*/
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OpenGLSprite::OpenGLSprite(SpriteType sprite_type, const SpriteLoader::SpriteCollection &sprite) :
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dim(sprite[ZOOM_LVL_MIN].width, sprite[ZOOM_LVL_MIN].height), x_offs(sprite[ZOOM_LVL_MIN].x_offs), y_offs(sprite[ZOOM_LVL_MIN].y_offs)
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OpenGLSprite::OpenGLSprite(SpriteType sprite_type, const SpriteLoader::SpriteCollection &sprite)
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{
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const auto &root_sprite = sprite.Root();
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this->dim.width = root_sprite.width;
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this->dim.height = root_sprite.height;
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this->x_offs = root_sprite.x_offs;
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this->y_offs = root_sprite.y_offs;
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int levels = sprite_type == SpriteType::Font ? 1 : ZOOM_LVL_END;
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assert(levels > 0);
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(void)_glGetError();
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@ -1408,7 +1413,6 @@ OpenGLSprite::OpenGLSprite(SpriteType sprite_type, const SpriteLoader::SpriteCol
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_glActiveTexture(GL_TEXTURE0);
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_glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
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const auto &root_sprite = sprite[ZOOM_LVL_MIN];
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for (int t = TEX_RGBA; t < NUM_TEX; t++) {
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/* Sprite component present? */
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if (t == TEX_RGBA && root_sprite.colours == SpriteComponent::Palette) continue;
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@ -1436,9 +1440,9 @@ OpenGLSprite::OpenGLSprite(SpriteType sprite_type, const SpriteLoader::SpriteCol
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}
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/* Upload texture data. */
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for (int i = 0; i < (sprite_type == SpriteType::Font ? 1 : ZOOM_LVL_END); i++) {
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const auto &src_sprite = sprite[i];
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this->Update(src_sprite.width, src_sprite.height, i, src_sprite.data);
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for (ZoomLevel zoom = ZOOM_LVL_MIN; zoom <= (sprite_type == SpriteType::Font ? ZOOM_LVL_MIN : ZOOM_LVL_MAX); ++zoom) {
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const auto &src_sprite = sprite[zoom];
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this->Update(src_sprite.width, src_sprite.height, zoom, src_sprite.data);
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}
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assert(_glGetError() == GL_NO_ERROR);
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