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Feature: Add NotRoadTypes (NRT)
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@@ -13,6 +13,7 @@
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#include "error.h"
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#include "command_func.h"
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#include "rail.h"
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#include "road.h"
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#include "strings_func.h"
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#include "window_func.h"
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#include "sound_func.h"
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@@ -403,11 +404,25 @@ void ShowBuildBridgeWindow(TileIndex start, TileIndex end, TransportType transpo
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Money infra_cost = 0;
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switch (transport_type) {
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case TRANSPORT_ROAD:
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infra_cost = (bridge_len + 2) * _price[PR_BUILD_ROAD] * 2;
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case TRANSPORT_ROAD: {
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/* In case we add a new road type as well, we must be aware of those costs. */
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if (IsBridgeTile(start)) infra_cost *= CountBits(GetRoadTypes(start) | (RoadTypes)road_rail_type);
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RoadType road_rt = INVALID_ROADTYPE;
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RoadType tram_rt = INVALID_ROADTYPE;
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if (IsBridgeTile(start)) {
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road_rt = GetRoadTypeRoad(start);
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tram_rt = GetRoadTypeTram(start);
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}
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if (RoadTypeIsRoad((RoadType)road_rail_type)) {
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road_rt = (RoadType)road_rail_type;
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} else {
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tram_rt = (RoadType)road_rail_type;
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}
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if (road_rt != INVALID_ROADTYPE) infra_cost += (bridge_len + 2) * 2 * RoadBuildCost(road_rt);
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if (tram_rt != INVALID_ROADTYPE) infra_cost += (bridge_len + 2) * 2 * RoadBuildCost(tram_rt);
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break;
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}
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case TRANSPORT_RAIL: infra_cost = (bridge_len + 2) * RailBuildCost((RailType)road_rail_type); break;
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default: break;
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}
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