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(svn r11184) -Codechange: cleanup the code related to backup orders.

release/0.6
rubidium 2007-09-28 21:15:45 +00:00
parent e67b985bfa
commit beeae81f60
8 changed files with 32 additions and 26 deletions

View File

@ -305,7 +305,7 @@ static void AiRestoreVehicleOrders(Vehicle *v, BackuppedOrders *bak)
static void AiHandleReplaceTrain(Player *p)
{
const Vehicle* v = p->ai.cur_veh;
BackuppedOrders orderbak[1];
BackuppedOrders orderbak;
EngineID veh;
// wait until the vehicle reaches the depot.
@ -318,13 +318,13 @@ static void AiHandleReplaceTrain(Player *p)
if (veh != INVALID_ENGINE) {
TileIndex tile;
BackupVehicleOrders(v, orderbak);
BackupVehicleOrders(v, &orderbak);
tile = v->tile;
if (CmdSucceeded(DoCommand(0, v->index, 2, DC_EXEC, CMD_SELL_RAIL_WAGON)) &&
CmdSucceeded(DoCommand(tile, veh, 0, DC_EXEC, CMD_BUILD_RAIL_VEHICLE))) {
VehicleID veh = _new_vehicle_id;
AiRestoreVehicleOrders(GetVehicle(veh), orderbak);
AiRestoreVehicleOrders(GetVehicle(veh), &orderbak);
DoCommand(0, veh, 0, DC_EXEC, CMD_START_STOP_TRAIN);
DoCommand(0, veh, _ai_service_interval, DC_EXEC, CMD_CHANGE_SERVICE_INT);

View File

@ -95,7 +95,7 @@ void CcBuildAircraft(bool success, TileIndex tile, uint32 p1, uint32 p2)
if (v->tile == _backup_orders_tile) {
_backup_orders_tile = 0;
RestoreVehicleOrders(v, _backup_orders_data);
RestoreVehicleOrders(v);
}
ShowVehicleViewWindow(v);
}

View File

@ -928,7 +928,7 @@ static void DepotWndProc(Window *w, WindowEvent *e)
if (is_engine) {
_backup_orders_tile = v->tile;
BackupVehicleOrders(v, _backup_orders_data);
BackupVehicleOrders(v);
}
switch (v->type) {

View File

@ -116,18 +116,18 @@ struct Order : PoolItem<Order, OrderID, &_Order_pool> {
void FreeChain();
};
#define MAX_BACKUP_ORDER_COUNT 40
struct BackuppedOrders {
BackuppedOrders() : order(NULL) { }
VehicleID clone;
VehicleOrderID orderindex;
Order order[MAX_BACKUP_ORDER_COUNT + 1];
Order *order;
uint16 service_interval;
char name[32];
};
VARDEF TileIndex _backup_orders_tile;
VARDEF BackuppedOrders _backup_orders_data[1];
VARDEF BackuppedOrders _backup_orders_data;
static inline VehicleOrderID GetMaxOrderIndex()
{
@ -200,8 +200,8 @@ static inline Order UnpackOrder(uint32 packed)
}
/* Functions */
void BackupVehicleOrders(const Vehicle *v, BackuppedOrders *order);
void RestoreVehicleOrders(const Vehicle* v, const BackuppedOrders* order);
void BackupVehicleOrders(const Vehicle *v, BackuppedOrders *order = &_backup_orders_data);
void RestoreVehicleOrders(const Vehicle *v, const BackuppedOrders *order = &_backup_orders_data);
void RemoveOrderFromAllVehicles(OrderType type, DestinationID destination);
void InvalidateVehicleOrder(const Vehicle *v);
bool VehicleHasDepotOrders(const Vehicle *v);

View File

@ -317,10 +317,6 @@ CommandCost CmdInsertOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
if (!HasOrderPoolFree(1)) return_cmd_error(STR_8831_NO_MORE_SPACE_FOR_ORDERS);
/* XXX - This limit is only here because the backuppedorders can't
* handle any more then this.. */
if (v->num_orders >= MAX_BACKUP_ORDER_COUNT) return_cmd_error(STR_8832_TOO_MANY_ORDERS);
if (v->type == VEH_SHIP &&
IsHumanPlayer(v->owner) &&
!_patches.new_pathfinding_all) {
@ -920,6 +916,10 @@ CommandCost CmdOrderRefit(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
*/
void BackupVehicleOrders(const Vehicle *v, BackuppedOrders *bak)
{
/* Make sure we always have freed the stuff */
free(bak->order);
bak->order = NULL;
/* Save general info */
bak->orderindex = v->cur_order_index;
bak->service_interval = v->service_interval;
@ -939,13 +939,21 @@ void BackupVehicleOrders(const Vehicle *v, BackuppedOrders *bak)
bak->clone = u->index;
} else {
/* Else copy the orders */
Order *order, *dest;
dest = bak->order;
/* We do not have shared orders */
bak->clone = INVALID_VEHICLE;
/* Count the number of orders */
uint cnt = 0;
const Order *order;
FOR_VEHICLE_ORDERS(v, order) cnt++;
/* Allocate memory for the orders plus an end-of-orders marker */
bak->order = MallocT<Order>(cnt + 1);
Order *dest = bak->order;
/* Copy the orders */
FOR_VEHICLE_ORDERS(v, order) {
*dest = *order;
@ -961,12 +969,10 @@ void BackupVehicleOrders(const Vehicle *v, BackuppedOrders *bak)
* Restore vehicle orders that are backupped via BackupVehicleOrders
*
*/
void RestoreVehicleOrders(const Vehicle* v, const BackuppedOrders* bak)
void RestoreVehicleOrders(const Vehicle *v, const BackuppedOrders *bak)
{
uint i;
/* If we have a custom name, process that */
if (bak->name[0] != 0) {
if (!StrEmpty(bak->name)) {
_cmd_text = bak->name;
DoCommandP(0, v->index, 0, NULL, CMD_NAME_VEHICLE);
}
@ -981,7 +987,7 @@ void RestoreVehicleOrders(const Vehicle* v, const BackuppedOrders* bak)
* order number is one more than the current amount of orders, and because
* in network the commands are queued before send, the second insert always
* fails in test mode. By bypassing the test-mode, that no longer is a problem. */
for (i = 0; bak->order[i].IsValid(); i++) {
for (uint i = 0; bak->order[i].IsValid(); i++) {
if (!DoCommandP(0, v->index + (i << 16), PackOrder(&bak->order[i]), NULL, CMD_INSERT_ORDER | CMD_NO_TEST_IF_IN_NETWORK))
break;
}

View File

@ -128,7 +128,7 @@ void CcBuildRoadVeh(bool success, TileIndex tile, uint32 p1, uint32 p2)
v = GetVehicle(_new_vehicle_id);
if (v->tile == _backup_orders_tile) {
_backup_orders_tile = 0;
RestoreVehicleOrders(v, _backup_orders_data);
RestoreVehicleOrders(v);
}
ShowVehicleViewWindow(v);
}

View File

@ -35,7 +35,7 @@ void CcBuildShip(bool success, TileIndex tile, uint32 p1, uint32 p2)
v = GetVehicle(_new_vehicle_id);
if (v->tile == _backup_orders_tile) {
_backup_orders_tile = 0;
RestoreVehicleOrders(v, _backup_orders_data);
RestoreVehicleOrders(v);
}
ShowVehicleViewWindow(v);
}

View File

@ -54,7 +54,7 @@ void CcBuildLoco(bool success, TileIndex tile, uint32 p1, uint32 p2)
v = GetVehicle(_new_vehicle_id);
if (tile == _backup_orders_tile) {
_backup_orders_tile = 0;
RestoreVehicleOrders(v, _backup_orders_data);
RestoreVehicleOrders(v);
}
ShowVehicleViewWindow(v);
}