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(svn r5155) - Remove the bridge branch merge (revision r5070)

This commit is contained in:
tron
2006-06-07 19:35:21 +00:00
parent ace071529e
commit be88e269b9
33 changed files with 1004 additions and 778 deletions

View File

@@ -30,6 +30,11 @@
#include "table/bridge_land.h"
extern const byte _track_sloped_sprites[14];
extern const SpriteID _water_shore_sprites[15];
extern void DrawCanalWater(TileIndex tile);
const Bridge orig_bridge[] = {
/*
year of availablity
@@ -192,6 +197,7 @@ int32 CmdBuildBridge(TileIndex end_tile, uint32 flags, uint32 p1, uint32 p2)
TileIndex tile;
TileIndexDiff delta;
uint bridge_len;
uint odd_middle_part;
Axis direction;
uint i;
int32 cost, terraformcost, ret;
@@ -283,26 +289,6 @@ int32 CmdBuildBridge(TileIndex end_tile, uint32 flags, uint32 p1, uint32 p2)
return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
cost += terraformcost;
{
TileIndex Heads[] = {tile_start, tile_end};
int i;
for (i = 0; i < 2; i++) {
if (MayHaveBridgeAbove(Heads[i])) {
if (IsBridgeAbove(Heads[i])) {
TileIndex north_head = GetNorthernBridgeEnd(Heads[i]);
int z1, z2;
if (direction == GetBridgeAxis(Heads[i])) return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST);
z1 = GetBridgeHeight(north_head, GetBridgeAxis(Heads[i]));
z2 = GetBridgeHeight(Heads[i], direction);
if (z1 == z2) return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST);
}
}
}
}
/* do the drill? */
if (flags & DC_EXEC) {
@@ -319,42 +305,48 @@ int32 CmdBuildBridge(TileIndex end_tile, uint32 flags, uint32 p1, uint32 p2)
MarkTileDirtyByTile(tile_end);
}
// position of middle part of the odd bridge (larger than MAX(i) otherwise)
odd_middle_part = (bridge_len % 2) ? (bridge_len / 2) : bridge_len;
tile = tile_start;
delta = (direction == AXIS_X ? TileDiffXY(1, 0) : TileDiffXY(0, 1));
for (i = 0; i != bridge_len; i++) {
TransportType transport_under;
Owner owner_under = OWNER_NONE;
RailType rail_under = INVALID_RAILTYPE;
uint z;
tile += delta;
if (GetTileSlope(tile, &z) != SLOPE_FLAT && z >= z_start) return_cmd_error(STR_5009_LEVEL_LAND_OR_WATER_REQUIRED);
if (MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) {
/* Disallow crossing bridges for the time being */
return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST);
if (GetTileSlope(tile, &z) != SLOPE_FLAT && z >= z_start) {
return_cmd_error(STR_5009_LEVEL_LAND_OR_WATER_REQUIRED);
}
switch (GetTileType(tile)) {
case MP_WATER:
if (!EnsureNoVehicle(tile)) return_cmd_error(STR_980E_SHIP_IN_THE_WAY);
if (!(IsWater(tile) || IsCoast(tile))) goto not_valid_below;
transport_under = TRANSPORT_WATER;
owner_under = GetTileOwner(tile);
break;
case MP_RAILWAY:
if (!IsPlainRailTile(tile)) goto not_valid_below;
if (GetRailTileType(tile) != RAIL_TILE_NORMAL ||
GetTrackBits(tile) != (direction == AXIS_X ? TRACK_BIT_Y : TRACK_BIT_X)) {
goto not_valid_below;
}
transport_under = TRANSPORT_RAIL;
owner_under = GetTileOwner(tile);
rail_under = GetRailType(tile);
break;
case MP_STREET:
if (GetRoadTileType(tile) == ROAD_TILE_DEPOT) goto not_valid_below;
break;
case MP_TUNNELBRIDGE:
if (IsTunnel(tile)) break;
if (direction == DiagDirToAxis(GetBridgeRampDirection(tile))) goto not_valid_below;
if (GetBridgeHeight(tile_start, direction) == GetBridgeHeight(tile, DiagDirToAxis(GetBridgeRampDirection(tile)))) goto not_valid_below;
break;
case MP_CLEAR:
if (IsBridgeAbove(tile)) return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST);
if (GetRoadTileType(tile) != ROAD_TILE_NORMAL ||
GetRoadBits(tile) != (direction == AXIS_X ? ROAD_Y : ROAD_X)) {
goto not_valid_below;
}
transport_under = TRANSPORT_ROAD;
owner_under = GetTileOwner(tile);
break;
default:
@@ -363,11 +355,58 @@ not_valid_below:;
ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
if (CmdFailed(ret)) return ret;
cost += ret;
transport_under = INVALID_TRANSPORT;
break;
}
if (flags & DC_EXEC) {
SetBridgeMiddle(tile, direction);
uint piece;
//bridges pieces sequence (middle parts)
// bridge len 1: 0
// bridge len 2: 0 1
// bridge len 3: 0 4 1
// bridge len 4: 0 2 3 1
// bridge len 5: 0 2 5 3 1
// bridge len 6: 0 2 3 2 3 1
// bridge len 7: 0 2 3 4 2 3 1
// #0 - always as first, #1 - always as last (if len>1)
// #2,#3 are to pair in order
// for odd bridges: #5 is going in the bridge middle if on even position, #4 on odd (counting from 0)
if (i == 0) { // first tile
piece = 0;
} else if (i == bridge_len - 1) { // last tile
piece = 1;
} else if (i == odd_middle_part) { // we are on the middle of odd bridge: #5 on even pos, #4 on odd
piece = 5 - (i % 2);
} else {
// generate #2 and #3 in turns [i%2==0], after the middle of odd bridge
// this sequence swaps [... XOR (i>odd_middle_part)],
// for even bridges XOR does not apply as odd_middle_part==bridge_len
piece = 2 + ((i % 2 == 0) ^ (i > odd_middle_part));
}
if (transport == TRANSPORT_RAIL) {
MakeRailBridgeMiddle(tile, bridge_type, piece, direction, railtype);
} else {
MakeRoadBridgeMiddle(tile, bridge_type, piece, direction);
}
switch (transport_under) {
case TRANSPORT_RAIL: SetRailUnderBridge(tile, owner_under, rail_under); break;
case TRANSPORT_ROAD: SetRoadUnderBridge(tile, owner_under); break;
case TRANSPORT_WATER:
if (owner_under == OWNER_WATER) {
SetWaterUnderBridge(tile);
} else {
SetCanalUnderBridge(tile, owner_under);
}
break;
default: SetClearUnderBridge(tile); break;
}
MarkTileDirtyByTile(tile);
}
}
@@ -552,7 +591,7 @@ static int32 DoClearTunnel(TileIndex tile, uint32 flags)
return _price.clear_tunnel * (length + 1);
}
#if 0
static uint GetBridgeHeightRamp(TileIndex t)
{
/* Return the height there (the height of the NORTH CORNER)
@@ -560,7 +599,6 @@ static uint GetBridgeHeightRamp(TileIndex t)
* the z coordinate is 1 height level too low. Compensate for that */
return TilePixelHeight(t) + (GetTileSlope(t, NULL) == SLOPE_WSE ? TILE_HEIGHT : 0);
}
#endif
static int32 DoClearBridge(TileIndex tile, uint32 flags)
@@ -568,10 +606,47 @@ static int32 DoClearBridge(TileIndex tile, uint32 flags)
DiagDirection direction;
TileIndexDiff delta;
TileIndex endtile;
Vehicle *v;
Town *t;
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
if (IsBridgeMiddle(tile)) {
if (IsTransportUnderBridge(tile)) {
/* delete transport route under the bridge */
int32 cost;
// check if we own the tile below the bridge..
if (_current_player != OWNER_WATER && (!CheckTileOwnership(tile) || !EnsureNoVehicleOnGround(tile)))
return CMD_ERROR;
if (GetTransportTypeUnderBridge(tile) == TRANSPORT_RAIL) {
cost = _price.remove_rail;
} else {
cost = _price.remove_road * 2;
}
if (flags & DC_EXEC) {
SetClearUnderBridge(tile);
MarkTileDirtyByTile(tile);
}
return cost;
} else if (IsWaterUnderBridge(tile) && TilePixelHeight(tile) != 0) {
/* delete canal under bridge */
// check for vehicles under bridge
if (!EnsureNoVehicleOnGround(tile)) return CMD_ERROR;
if (flags & DC_EXEC) {
SetClearUnderBridge(tile);
MarkTileDirtyByTile(tile);
}
return _price.clear_water;
}
tile = GetSouthernBridgeEnd(tile);
}
// floods, scenario editor can always destroy bridges
if (_current_player != OWNER_WATER && _game_mode != GM_EDITOR && !CheckTileOwnership(tile)) {
if (!(_patches.extra_dynamite || _cheats.magic_bulldozer.value) || !IsTileOwner(tile, OWNER_TOWN))
@@ -585,6 +660,18 @@ static int32 DoClearBridge(TileIndex tile, uint32 flags)
direction = GetBridgeRampDirection(tile);
delta = TileOffsByDir(direction);
/* Make sure there's no vehicle on the bridge
Omit tile and endtile, since these are already checked, thus solving the problem
of bridges over water, or higher bridges, where z is not increased, eg level bridge
*/
/* Bridges on slopes might have their Z-value offset..correct this */
v = FindVehicleBetween(
tile + delta,
endtile - delta,
GetBridgeHeightRamp(tile) + TILE_HEIGHT
);
if (v != NULL) return_cmd_error(VehicleInTheWayErrMsg(v));
t = ClosestTownFromTile(tile, (uint)-1); //needed for town rating penalty
// check if you're allowed to remove the bridge owned by a town.
// removal allowal depends on difficulty settings
@@ -603,8 +690,26 @@ static int32 DoClearBridge(TileIndex tile, uint32 flags)
DoClearSquare(tile);
DoClearSquare(endtile);
for (c = tile + delta; c != endtile; c += delta) {
ClearBridgeMiddle(c);
MarkTileDirtyByTile(c);
if (IsTransportUnderBridge(c)) {
if (GetTransportTypeUnderBridge(c) == TRANSPORT_RAIL) {
MakeRailNormal(c, GetTileOwner(c), GetRailBitsUnderBridge(c), GetRailType(c));
} else {
uint town = IsTileOwner(c, OWNER_TOWN) ? ClosestTownFromTile(c, (uint)-1)->index : 0;
MakeRoadNormal(c, GetTileOwner(c), GetRoadBitsUnderBridge(c), town);
}
MarkTileDirtyByTile(c);
} else {
if (IsClearUnderBridge(c)) {
DoClearSquare(c);
} else {
if (GetTileSlope(c, NULL) == SLOPE_FLAT) {
MakeWater(c);
} else {
MakeShore(c);
}
MarkTileDirtyByTile(c);
}
}
}
UpdateSignalsOnSegment(tile, ReverseDiagDir(direction));
@@ -657,7 +762,29 @@ int32 DoConvertTunnelBridgeRail(TileIndex tile, RailType totype, bool exec)
YapfNotifyTrackLayoutChange(endtile, endtrack);
}
return (length + 1) * (_price.build_rail >> 1);
} else if (IsBridge(tile) && GetBridgeTransportType(tile) == TRANSPORT_RAIL) {
} else if (IsBridge(tile) &&
IsBridgeMiddle(tile) &&
IsTransportUnderBridge(tile) &&
GetTransportTypeUnderBridge(tile) == TRANSPORT_RAIL) {
// only check for train under bridge
if (!CheckTileOwnership(tile) || !EnsureNoVehicleOnGround(tile))
return CMD_ERROR;
if (GetRailType(tile) == totype) return CMD_ERROR;
if (exec) {
TrackBits tracks;
SetRailType(tile, totype);
MarkTileDirtyByTile(tile);
// notify YAPF about the track layout change
for (tracks = GetRailBitsUnderBridge(tile); tracks != TRACK_BIT_NONE; tracks = KILL_FIRST_BIT(tracks))
YapfNotifyTrackLayoutChange(tile, FIND_FIRST_BIT(tracks));
}
return _price.build_rail >> 1;
} else if (IsBridge(tile) && IsBridgeRamp(tile) && GetBridgeTransportType(tile) == TRANSPORT_RAIL) {
TileIndexDiff delta;
int32 cost;
uint z = TilePixelHeight(tile);
z += TILE_HEIGHT;
@@ -678,29 +805,53 @@ int32 DoConvertTunnelBridgeRail(TileIndex tile, RailType totype, bool exec)
if (GetRailType(tile) == totype) return CMD_ERROR;
if (exec) {
TileIndexDiff delta;
Track track, endtrack;
SetRailType(tile, totype);
SetRailType(endtile, totype);
MarkTileDirtyByTile(tile);
MarkTileDirtyByTile(endtile);
delta = TileOffsByDir(GetBridgeRampDirection(tile));
for (tile += delta; tile != endtile; tile += delta) {
MarkTileDirtyByTile(tile); // TODO encapsulate this into a function
// notify YAPF about the track layout change
track = TrackdirToTrack(DiagdirToDiagTrackdir(GetBridgeRampDirection(tile)));
endtrack = TrackdirToTrack(DiagdirToDiagTrackdir(GetBridgeRampDirection(endtile)));
YapfNotifyTrackLayoutChange(tile, track);
YapfNotifyTrackLayoutChange(endtile, endtrack);
}
cost = 2 * (_price.build_rail >> 1);
delta = TileOffsByDir(GetBridgeRampDirection(tile));
for (tile += delta; tile != endtile; tile += delta) {
if (exec) {
SetRailTypeOnBridge(tile, totype);
MarkTileDirtyByTile(tile);
}
cost += _price.build_rail >> 1;
}
return (DistanceManhattan(tile, endtile) + 1) * (_price.build_rail >> 1);
return cost;
} else
return CMD_ERROR;
}
static void DrawBridgePillars(PalSpriteID image, const TileInfo* ti, Axis axis, uint type, int x, int y, int z)
// fast routine for getting the height of a middle bridge tile. 'tile' MUST be a middle bridge tile.
uint GetBridgeHeight(TileIndex t)
{
return GetBridgeHeightRamp(GetSouthernBridgeEnd(t));
}
static const byte _bridge_foundations[2][16] = {
// 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
{0,16,18,3,20,5,0,7,22,0,10,11,12,13,14},
{0,15,17,0,19,5,6,7,21,9,10,11, 0,13,14},
};
extern const byte _road_sloped_sprites[14];
static void DrawBridgePillars(PalSpriteID image, const TileInfo *ti, int x, int y, int z)
{
if (image != 0) {
bool drawfarpillar = !HASBIT(GetBridgeFlags(type), 0);
Axis axis = GetBridgeAxis(ti->tile);
bool drawfarpillar = !HASBIT(GetBridgeFlags(GetBridgeType(ti->tile)), 0);
int back_height, front_height;
int i = z;
const byte *p;
@@ -763,11 +914,17 @@ uint GetBridgeFoundation(Slope tileh, Axis axis)
* <li>Bit 2: Set if the bridge head is sloped</li>
* <li>Bit 3 and more: Railtype Specific subset</li>
* </ul>
* For middle parts:
* <ul><li>Bits 0-1: need to be 0</li>
* <li>Bit 2: direction</li>
* <li>Bit 3 and above: Railtype Specific subset</li>
* </ul>
* Please note that in this code, "roads" are treated as railtype 1, whilst the real railtypes are 0, 2 and 3
*/
static void DrawTile_TunnelBridge(TileInfo *ti)
{
uint32 image;
const PalSpriteID *b;
bool ice = _m[ti->tile].m4 & 0x80;
if (IsTunnel(ti->tile)) {
@@ -784,12 +941,19 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
if (GetRailType(ti->tile) == RAILTYPE_ELECTRIC) DrawCatenary(ti);
AddSortableSpriteToDraw(image+1, ti->x + TILE_SIZE - 1, ti->y + TILE_SIZE - 1, 1, 1, 8, (byte)ti->z);
DrawBridgeMiddle(ti);
} else if (IsBridge(ti->tile)) { // XXX is this necessary?
int base_offset;
if (GetBridgeTransportType(ti->tile) == TRANSPORT_RAIL) {
base_offset = GetRailTypeInfo(GetRailType(ti->tile))->bridge_offset;
RailType rt;
if (IsBridgeRamp(ti->tile)) {
rt = GetRailType(ti->tile);
} else {
rt = GetRailTypeOnBridge(ti->tile);
}
base_offset = GetRailTypeInfo(rt)->bridge_offset;
assert(base_offset != 8); /* This one is used for roads */
} else {
base_offset = 8;
@@ -798,152 +962,124 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
/* as the lower 3 bits are used for other stuff, make sure they are clear */
assert( (base_offset & 0x07) == 0x00);
if (!HASBIT(BRIDGE_NO_FOUNDATION, ti->tileh)) {
int f = GetBridgeFoundation(ti->tileh, DiagDirToAxis(GetBridgeRampDirection(ti->tile)));
if (f) DrawFoundation(ti, f);
}
if (IsBridgeRamp(ti->tile)) {
if (!HASBIT(BRIDGE_NO_FOUNDATION, ti->tileh)) {
int f = GetBridgeFoundation(ti->tileh, DiagDirToAxis(GetBridgeRampDirection(ti->tile)));
if (f) DrawFoundation(ti, f);
}
// HACK Wizardry to convert the bridge ramp direction into a sprite offset
base_offset += (6 - GetBridgeRampDirection(ti->tile)) % 4;
// HACK Wizardry to convert the bridge ramp direction into a sprite offset
base_offset += (6 - GetBridgeRampDirection(ti->tile)) % 4;
if (ti->tileh == SLOPE_FLAT) base_offset += 4; // sloped bridge head
if (ti->tileh == SLOPE_FLAT) base_offset += 4; // sloped bridge head
/* Table number 6 always refers to the bridge heads for any bridge type */
image = GetBridgeSpriteTable(GetBridgeType(ti->tile), 6)[base_offset];
/* Table number 6 always refers to the bridge heads for any bridge type */
image = GetBridgeSpriteTable(GetBridgeType(ti->tile), 6)[base_offset];
if (!ice) {
DrawClearLandTile(ti, 3);
} else {
DrawGroundSprite(SPR_FLAT_SNOWY_TILE + _tileh_to_sprite[ti->tileh]);
}
if (!ice) {
DrawClearLandTile(ti, 3);
} else {
DrawGroundSprite(SPR_FLAT_SNOWY_TILE + _tileh_to_sprite[ti->tileh]);
}
if (GetRailType(ti->tile) == RAILTYPE_ELECTRIC) DrawCatenary(ti);
if (GetRailType(ti->tile) == RAILTYPE_ELECTRIC) DrawCatenary(ti);
// draw ramp
if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image);
AddSortableSpriteToDraw(image, ti->x, ti->y, 16, 16, 7, ti->z);
DrawBridgeMiddle(ti);
}
}
//bridges pieces sequence (middle parts)
// bridge len 1: 0
// bridge len 2: 0 1
// bridge len 3: 0 4 1
// bridge len 4: 0 2 3 1
// bridge len 5: 0 2 5 3 1
// bridge len 6: 0 2 3 2 3 1
// bridge len 7: 0 2 3 4 2 3 1
// #0 - always as first, #1 - always as last (if len>1)
// #2,#3 are to pair in order
// for odd bridges: #5 is going in the bridge middle if on even position, #4 on odd (counting from 0)
static uint CalcBridgePiece(uint north, uint south)
{
if (north == 1) {
return 0;
} else if (south == 1) {
return 1;
} else if (north < south) {
return north & 1 ? 3 : 2;
} else if (north > south) {
return south & 1 ? 2 : 3;
} else {
return north & 1 ? 5 : 4;
}
}
void DrawBridgeMiddle(const TileInfo* ti)
{
const PalSpriteID* b;
PalSpriteID image;
uint base_offset;
TileIndex rampnorth;
TileIndex rampsouth;
Axis axis;
uint piece;
uint type;
int x;
int y;
uint z;
if (!IsBridgeAbove(ti->tile)) return;
rampnorth = GetNorthernBridgeEnd(ti->tile);
rampsouth = GetSouthernBridgeEnd(ti->tile);
axis = GetBridgeAxis(ti->tile);
piece = CalcBridgePiece(
DistanceManhattan(ti->tile, rampnorth),
DistanceManhattan(ti->tile, rampsouth)
);
type = GetBridgeType(rampsouth);
if (GetBridgeTransportType(rampsouth) == TRANSPORT_RAIL) {
base_offset = GetRailTypeInfo(GetRailType(rampsouth))->bridge_offset;
} else {
base_offset = 8;
}
b = base_offset + GetBridgeSpriteTable(type, piece);
if (axis != AXIS_X) b += 4;
x = ti->x;
y = ti->y;
z = GetBridgeHeight(rampsouth, axis) - 3;
image = b[0];
if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image);
if (axis == AXIS_X) {
AddSortableSpriteToDraw(image, x, y, 16, 11, 1, z);
} else {
AddSortableSpriteToDraw(image, x, y, 11, 16, 1, z);
}
image = b[1];
if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image);
// draw roof, the component of the bridge which is logically between the vehicle and the camera
if (axis == AXIS_X) {
y += 12;
if (image & SPRITE_MASK) AddSortableSpriteToDraw(image, x, y, 16, 1, 0x28, z);
} else {
x += 12;
if (image & SPRITE_MASK) AddSortableSpriteToDraw(image, x, y, 1, 16, 0x28, z);
}
if (GetRailType(rampsouth) == RAILTYPE_ELECTRIC) DrawCatenary(ti);
if (ti->z + 5 == z) {
// draw poles below for small bridges
image = b[2];
if (image != 0) {
// draw ramp
if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image);
DrawGroundSpriteAt(image, x, y, z);
AddSortableSpriteToDraw(image, ti->x, ti->y, 16, 16, 7, ti->z);
} else {
// bridge middle part.
Axis axis = GetBridgeAxis(ti->tile);
uint z;
int x,y;
if (IsTransportUnderBridge(ti->tile)) {
uint f = _bridge_foundations[axis][ti->tileh];
if (f != 0) DrawFoundation(ti, f);
if (GetTransportTypeUnderBridge(ti->tile) == TRANSPORT_RAIL) {
const RailtypeInfo* rti = GetRailTypeInfo(GetRailType(ti->tile));
if (ti->tileh == SLOPE_FLAT) {
image = (axis == AXIS_X ? SPR_RAIL_TRACK_Y : SPR_RAIL_TRACK_X);
} else {
image = SPR_RAIL_TRACK_Y + _track_sloped_sprites[ti->tileh - 1];
}
image += rti->total_offset;
if (ice) image += rti->snow_offset;
} else {
if (ti->tileh == SLOPE_FLAT) {
image = (axis == AXIS_X ? SPR_ROAD_Y : SPR_ROAD_X);
} else {
image = _road_sloped_sprites[ti->tileh - 1] + 0x53F;
}
if (ice) image += 19;
}
DrawGroundSprite(image);
} else {
if (IsClearUnderBridge(ti->tile)) {
image = (ice ? SPR_FLAT_SNOWY_TILE : SPR_FLAT_GRASS_TILE);
DrawGroundSprite(image + _tileh_to_sprite[ti->tileh]);
} else {
if (ti->tileh == SLOPE_FLAT) {
DrawGroundSprite(SPR_FLAT_WATER_TILE);
if (ti->z != 0) DrawCanalWater(ti->tile);
} else {
DrawGroundSprite(_water_shore_sprites[ti->tileh]);
}
}
}
if (axis != AXIS_X) base_offset += 4;
/* base_offset needs to be 0 due to the structure of the sprite table see table/bridge_land.h */
assert( (base_offset & 0x03) == 0x00);
// get bridge sprites
b = GetBridgeSpriteTable(GetBridgeType(ti->tile), GetBridgePiece(ti->tile)) + base_offset;
z = GetBridgeHeight(ti->tile) + 5;
// draw rail or road component
image = b[0];
if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image);
if (axis == AXIS_X) {
AddSortableSpriteToDraw(image, ti->x, ti->y, 16, 11, 1, z);
} else {
AddSortableSpriteToDraw(image, ti->x, ti->y, 11, 16, 1, z);
}
x = ti->x;
y = ti->y;
image = b[1];
if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image);
// draw roof, the component of the bridge which is logically between the vehicle and the camera
if (axis == AXIS_X) {
y += 12;
if (image & SPRITE_MASK) AddSortableSpriteToDraw(image, x, y, 16, 1, 0x28, z);
} else {
x += 12;
if (image & SPRITE_MASK) AddSortableSpriteToDraw(image, x, y, 1, 16, 0x28, z);
}
if (GetRailType(ti->tile) == RAILTYPE_ELECTRIC || GetRailTypeOnBridge(ti->tile) == RAILTYPE_ELECTRIC) DrawCatenary(ti);
if (ti->z + 5 == z) {
// draw poles below for small bridges
image = b[2];
if (image != 0) {
if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image);
DrawGroundSpriteAt(image, x, y, z);
}
} else if (_patches.bridge_pillars) {
// draw pillars below for high bridges
DrawBridgePillars(b[2], ti, x, y, z);
}
}
} else if (_patches.bridge_pillars) {
// draw pillars below for high bridges
DrawBridgePillars(b[2], ti, axis, type, x, y, z);
}
}
uint SetSpeedLimitOnBridge(Vehicle *v)
{
uint bridge_speed;
if (v->vehstatus & VS_HIDDEN) return v->max_speed; /* in tunnel */
bridge_speed = _bridge[GetBridgeType(v->tile)].speed;
if (v->type == VEH_Road) bridge_speed *= 2; /* XXX give vehicles proper speeds */
if (v->cur_speed > bridge_speed) v->cur_speed = bridge_speed;
return bridge_speed;
}
static uint GetSlopeZ_TunnelBridge(const TileInfo* ti)
{
TileIndex tile = ti->tile;
@@ -958,30 +1094,44 @@ static uint GetSlopeZ_TunnelBridge(const TileInfo* ti)
// In the tunnel entrance?
if (5 <= pos && pos <= 10) return z;
} else {
DiagDirection dir = GetBridgeRampDirection(tile);
uint pos = (DiagDirToAxis(dir) == AXIS_X ? y : x);
if (IsBridgeRamp(tile)) {
DiagDirection dir = GetBridgeRampDirection(tile);
uint pos = (DiagDirToAxis(dir) == AXIS_X ? y : x);
// On the bridge ramp?
if (5 <= pos && pos <= 10) {
uint delta;
// On the bridge ramp?
if (5 <= pos && pos <= 10) {
uint delta;
if (HASBIT(BRIDGE_HORZ_RAMP, tileh)) return z + TILE_HEIGHT;
if (HASBIT(BRIDGE_HORZ_RAMP, tileh)) return z + TILE_HEIGHT;
if (HASBIT(BRIDGE_FULL_LEVELED_FOUNDATION, tileh)) z += TILE_HEIGHT;
switch (dir) {
default:
case DIAGDIR_NE: delta = (TILE_SIZE - 1 - x) / 2; break;
case DIAGDIR_SE: delta = y / 2; break;
case DIAGDIR_SW: delta = x / 2; break;
case DIAGDIR_NW: delta = (TILE_SIZE - 1 - y) / 2; break;
if (HASBIT(BRIDGE_FULL_LEVELED_FOUNDATION, tileh)) z += TILE_HEIGHT;
switch (dir) {
default:
case DIAGDIR_NE: delta = (TILE_SIZE - 1 - x) / 2; break;
case DIAGDIR_SE: delta = y / 2; break;
case DIAGDIR_SW: delta = x / 2; break;
case DIAGDIR_NW: delta = (TILE_SIZE - 1 - y) / 2; break;
}
return z + 1 + delta;
} else {
uint f = GetBridgeFoundation(tileh, DiagDirToAxis(dir));
if (f != 0) {
if (f < 15) return z + TILE_HEIGHT;
tileh = _inclined_tileh[f - 15];
}
}
return z + 1 + delta;
} else {
uint f = GetBridgeFoundation(tileh, DiagDirToAxis(dir));
// HACK on the bridge?
if (_get_z_hint >= z + TILE_HEIGHT + (tileh == SLOPE_FLAT ? 0 : TILE_HEIGHT)) return _get_z_hint;
if (f != 0) {
if (f < 15) return z + TILE_HEIGHT;
tileh = _inclined_tileh[f - 15];
if (IsTransportUnderBridge(tile)) {
uint f = _bridge_foundations[GetBridgeAxis(tile)][tileh];
if (f != 0) {
if (f < 15) return z + TILE_HEIGHT;
tileh = _inclined_tileh[f - 15];
}
}
}
}
@@ -1040,6 +1190,9 @@ static void GetTileDesc_TunnelBridge(TileIndex tile, TileDesc *td)
STR_5017_RAILROAD_TUNNEL : STR_5018_ROAD_TUNNEL;
} else {
td->str = _bridge_tile_str[GetBridgeTransportType(tile) << 4 | GetBridgeType(tile)];
// the owner is stored at the end of the bridge
if (IsBridgeMiddle(tile)) tile = GetSouthernBridgeEnd(tile);
}
td->owner = GetTileOwner(tile);
}
@@ -1074,6 +1227,10 @@ static void TileLoop_TunnelBridge(TileIndex tile)
}
break;
}
if (IsBridge(tile) && IsBridgeMiddle(tile) && IsWaterUnderBridge(tile)) {
TileLoop_Water(tile);
}
}
static void ClickTile_TunnelBridge(TileIndex tile)
@@ -1084,13 +1241,37 @@ static void ClickTile_TunnelBridge(TileIndex tile)
static uint32 GetTileTrackStatus_TunnelBridge(TileIndex tile, TransportType mode)
{
uint32 result;
if (IsTunnel(tile)) {
if (GetTunnelTransportType(tile) == mode) {
return DiagDirToAxis(GetTunnelDirection(tile)) == AXIS_X ? 0x101 : 0x202;
}
} else if (IsBridge(tile)) { // XXX is this necessary?
if (GetBridgeTransportType(tile) != mode) return 0;
return (DiagDirToAxis(GetBridgeRampDirection(tile)) == AXIS_X ? TRACK_BIT_X : TRACK_BIT_Y) * 0x101;
if (IsBridgeRamp(tile)) {
if (GetBridgeTransportType(tile) != mode) return 0;
return (DiagDirToAxis(GetBridgeRampDirection(tile)) == AXIS_X ? TRACK_BIT_X : TRACK_BIT_Y) * 0x101;
} else {
result = 0;
if (GetBridgeTransportType(tile) == mode) {
result = (GetBridgeAxis(tile) == AXIS_X ? TRACK_BIT_X : TRACK_BIT_Y) * 0x101;
}
if (IsTransportUnderBridge(tile)) {
if (GetTransportTypeUnderBridge(tile) != mode) return result;
} else {
if (IsClearUnderBridge(tile)) {
return result;
} else {
if (mode != TRANSPORT_WATER) return result;
}
}
/* If we've not returned yet, there is a compatible
* transport or water beneath, so we can add it to
* result */
/* Why is this xor'd ? Can't it just be or'd? */
result ^= (GetBridgeAxis(tile) == AXIS_X ? 0x202 : 0x101);
}
return result;
} else {
assert(0); /* This should never occur */
}
@@ -1104,7 +1285,16 @@ static void ChangeTileOwner_TunnelBridge(TileIndex tile, PlayerID old_player, Pl
if (new_player != OWNER_SPECTATOR) {
SetTileOwner(tile, new_player);
} else {
DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
if (IsBridge(tile) && IsBridgeMiddle(tile) && IsTransportUnderBridge(tile)) {
// the stuff BELOW the middle part is owned by the deleted player.
if (GetTransportTypeUnderBridge(tile) == TRANSPORT_RAIL) {
SetClearUnderBridge(tile);
} else {
SetTileOwner(tile, OWNER_NONE);
}
} else {
DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
}
}
}
@@ -1124,15 +1314,14 @@ static const byte _tunnel_fractcoord_7[4] = {0x52, 0x85, 0x96, 0x49};
static uint32 VehicleEnter_TunnelBridge(Vehicle *v, TileIndex tile, int x, int y)
{
int z = GetSlopeZ(x, y) - v->z_pos;
if (myabs(z) > 2) return 8;
if (IsTunnel(tile)) {
int z = GetSlopeZ(x, y) - v->z_pos;
byte fc;
DiagDirection dir;
DiagDirection vdir;
if (myabs(z) > 2) return 8;
if (v->type == VEH_Train) {
fc = (x & 0xF) + (y << 4);
@@ -1193,53 +1382,30 @@ static uint32 VehicleEnter_TunnelBridge(Vehicle *v, TileIndex tile, int x, int y
}
}
} else if (IsBridge(tile)) { // XXX is this necessary?
DiagDirection dir;
if (v->type == VEH_Road || (v->type == VEH_Train && IsFrontEngine(v))) {
/* modify speed of vehicle */
uint16 spd = _bridge[GetBridgeType(tile)].speed;
if (v->type == VEH_Road) spd *= 2;
if (v->cur_speed > spd) v->cur_speed = spd;
}
dir = GetBridgeRampDirection(tile);
if (DirToDiagDir(v->direction) == dir) {
switch (dir) {
default:
case DIAGDIR_NE: if ((x & 0xF) != 0) return 0; break;
case DIAGDIR_SE: if ((y & 0xF) != TILE_SIZE - 1) return 0; break;
case DIAGDIR_SW: if ((x & 0xF) != TILE_SIZE - 1) return 0; break;
case DIAGDIR_NW: if ((y & 0xF) != 0) return 0; break;
if (IsBridgeRamp(tile) || v->z_pos > GetTileMaxZ(tile)) {
/* modify speed of vehicle */
uint16 spd = _bridge[GetBridgeType(tile)].speed;
if (v->type == VEH_Road) spd *= 2;
if (v->cur_speed > spd) v->cur_speed = spd;
}
if (v->type == VEH_Train) {
v->u.rail.track = 0x40;
CLRBIT(v->u.rail.flags, VRF_GOINGUP);
CLRBIT(v->u.rail.flags, VRF_GOINGDOWN);
} else {
v->u.road.state = 0xFF;
}
return 4;
} else if (DirToDiagDir(v->direction) == ReverseDiagDir(dir)) {
v->tile = tile;
if (v->type == VEH_Train) {
if (v->u.rail.track == 0x40) {
v->u.rail.track = (DiagDirToAxis(dir) == AXIS_X ? 1 : 2);
return 4;
}
} else {
if (v->u.road.state == 0xFF) {
v->u.road.state = _road_exit_tunnel_state[dir];
v->u.road.frame = 0;
return 4;
}
}
return 0;
}
}
return 0;
}
TileIndex GetVehicleOutOfTunnelTile(const Vehicle *v)
{
TileIndex tile;
TileIndexDiff delta = (v->direction & 2) ? TileDiffXY(0, 1) : TileDiffXY(1, 0);
byte z = v->z_pos;
for (tile = v->tile;; tile += delta) {
if (IsTunnelTile(tile) && GetTileZ(tile) == z) break;
}
return tile;
}
const TileTypeProcs _tile_type_tunnelbridge_procs = {
DrawTile_TunnelBridge, /* draw_tile_proc */
GetSlopeZ_TunnelBridge, /* get_slope_z_proc */