mirror of https://github.com/OpenTTD/OpenTTD
Codechange: use std::string_view for sending a remote console command (result)
parent
d99edf2bbc
commit
bb259b8e77
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@ -462,7 +462,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::SendQuit()
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* @param pass The password for the remote command.
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* @param command The actual command.
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*/
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NetworkRecvStatus ClientNetworkGameSocketHandler::SendRCon(const std::string &pass, const std::string &command)
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NetworkRecvStatus ClientNetworkGameSocketHandler::SendRCon(std::string_view pass, std::string_view command)
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{
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Debug(net, 9, "Client::SendRCon()");
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@ -1212,7 +1212,7 @@ void NetworkClient_Connected()
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* @param password The password.
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* @param command The command to execute.
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*/
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void NetworkClientSendRcon(const std::string &password, const std::string &command)
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void NetworkClientSendRcon(std::string_view password, std::string_view command)
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{
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MyClient::SendRCon(password, command);
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}
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@ -90,7 +90,7 @@ public:
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static NetworkRecvStatus SendChat(NetworkAction action, DestType type, int dest, const std::string &msg, int64_t data);
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static NetworkRecvStatus SendSetName(const std::string &name);
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static NetworkRecvStatus SendRCon(const std::string &password, const std::string &command);
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static NetworkRecvStatus SendRCon(std::string_view password, std::string_view command);
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static NetworkRecvStatus SendMove(CompanyID company);
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static bool IsConnected();
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@ -53,7 +53,7 @@ void NetworkClientsToSpectators(CompanyID cid);
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bool NetworkClientConnectGame(const std::string &connection_string, CompanyID default_company, const std::string &join_server_password = "");
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void NetworkClientJoinGame();
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void NetworkClientRequestMove(CompanyID company);
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void NetworkClientSendRcon(const std::string &password, const std::string &command);
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void NetworkClientSendRcon(std::string_view password, std::string_view command);
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void NetworkClientSendChat(NetworkAction action, DestType type, int dest, const std::string &msg, int64_t data = 0);
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bool NetworkClientPreferTeamChat(const NetworkClientInfo *cio);
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uint NetworkMaxCompaniesAllowed();
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@ -75,7 +75,7 @@ bool NetworkServerChangeClientName(ClientID client_id, const std::string &new_na
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bool NetworkCanJoinCompany(CompanyID company_id);
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void NetworkServerDoMove(ClientID client_id, CompanyID company_id);
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void NetworkServerSendRcon(ClientID client_id, TextColour colour_code, const std::string &string);
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void NetworkServerSendRcon(ClientID client_id, TextColour colour_code, std::string_view string);
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void NetworkServerSendChat(NetworkAction action, DestType type, int dest, const std::string &msg, ClientID from_id, int64_t data = 0, bool from_admin = false);
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void NetworkServerSendExternalChat(const std::string &source, TextColour colour, const std::string &user, const std::string &msg);
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@ -778,7 +778,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendNewGame()
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* @param colour The colour of the result.
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* @param command The command that was executed.
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*/
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NetworkRecvStatus ServerNetworkGameSocketHandler::SendRConResult(uint16_t colour, const std::string &command)
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NetworkRecvStatus ServerNetworkGameSocketHandler::SendRConResult(uint16_t colour, std::string_view command)
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{
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Debug(net, 9, "client[{}] SendRConResult()", this->client_id);
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@ -2018,7 +2018,7 @@ void NetworkServerDoMove(ClientID client_id, CompanyID company_id)
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* @param colour_code The colour of the text.
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* @param string The actual reply.
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*/
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void NetworkServerSendRcon(ClientID client_id, TextColour colour_code, const std::string &string)
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void NetworkServerSendRcon(ClientID client_id, TextColour colour_code, std::string_view string)
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{
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NetworkClientSocket::GetByClientID(client_id)->SendRConResult(colour_code, string);
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}
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@ -89,7 +89,7 @@ public:
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NetworkRecvStatus SendQuit(ClientID client_id);
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NetworkRecvStatus SendShutdown();
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NetworkRecvStatus SendNewGame();
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NetworkRecvStatus SendRConResult(uint16_t colour, const std::string &command);
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NetworkRecvStatus SendRConResult(uint16_t colour, std::string_view command);
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NetworkRecvStatus SendMove(ClientID client_id, CompanyID company_id);
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NetworkRecvStatus SendClientInfo(NetworkClientInfo *ci);
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