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Codechange: Confusion of 'radius' and 'diameter' in variable names and comments.

pull/14041/head
frosch 2025-04-18 22:47:23 +02:00 committed by frosch
parent e43e4327a7
commit b9bd7b2cfe
2 changed files with 6 additions and 6 deletions

View File

@ -1261,9 +1261,9 @@ protected:
/* Check if we should widen river depending on how far we are away from the source. */
uint current_river_length = DistanceManhattan(this->spring, tile);
uint radius = std::min(3u, (current_river_length / (long_river_length / 3u)) + 1u);
uint diameter = std::min(3u, (current_river_length / (long_river_length / 3u)) + 1u);
if (radius > 1) CircularTileSearch(&tile, radius, RiverMakeWider, &path->key.tile);
if (diameter > 1) CircularTileSearch(&tile, diameter, RiverMakeWider, &path->key.tile);
}
}
}
@ -1362,11 +1362,11 @@ static std::tuple<bool, bool> FlowRiver(TileIndex spring, TileIndex begin, uint
DistanceManhattan(spring, lake_centre) > min_river_length) {
end = lake_centre;
MakeRiverAndModifyDesertZoneAround(lake_centre);
uint range = RandomRange(8) + 3;
CircularTileSearch(&lake_centre, range, MakeLake, &height_begin);
uint diameter = RandomRange(8) + 3;
CircularTileSearch(&lake_centre, diameter, MakeLake, &height_begin);
/* Call the search a second time so artefacts from going circular in one direction get (mostly) hidden. */
lake_centre = end;
CircularTileSearch(&lake_centre, range, MakeLake, &height_begin);
CircularTileSearch(&lake_centre, diameter, MakeLake, &height_begin);
found = true;
}
}

View File

@ -39,7 +39,7 @@ void MakeWaterKeepingClass(TileIndex tile, Owner o);
void CheckForDockingTile(TileIndex t);
void MakeRiverAndModifyDesertZoneAround(TileIndex tile);
static const uint RIVER_OFFSET_DESERT_DISTANCE = 5; ///< Circular tile search radius to create non-desert around a river tile.
static const uint RIVER_OFFSET_DESERT_DISTANCE = 5; ///< Circular tile search diameter to create non-desert around a river tile.
bool IsWateredTile(TileIndex tile, Direction from);