mirror of https://github.com/OpenTTD/OpenTTD
(svn r4389) -Fix: [NPF] Don't mark tiles when debugging in multiplayer, this will cause desyncs.
parent
3c13420b82
commit
b91f2e4234
8
npf.c
8
npf.c
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@ -14,6 +14,7 @@
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#include "tile.h"
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#include "tile.h"
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#include "depot.h"
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#include "depot.h"
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#include "tunnel_map.h"
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#include "tunnel_map.h"
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#include "network.h"
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static AyStar _npf_aystar;
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static AyStar _npf_aystar;
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@ -205,13 +206,16 @@ static uint NPFSlopeCost(AyStarNode* current)
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* there is only one level of steepness... */
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* there is only one level of steepness... */
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}
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}
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/* Mark tiles by mowing the grass when npf debug level >= 1 */
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/**
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* Mark tiles by mowing the grass when npf debug level >= 1.
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* Will not work for multiplayer games, since it can (will) cause desyncs.
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*/
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static void NPFMarkTile(TileIndex tile)
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static void NPFMarkTile(TileIndex tile)
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{
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{
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#ifdef NO_DEBUG_MESSAGES
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#ifdef NO_DEBUG_MESSAGES
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return;
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return;
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#else
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#else
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if (_debug_npf_level < 1) return;
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if (_debug_npf_level < 1 || _networking) return;
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switch (GetTileType(tile)) {
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switch (GetTileType(tile)) {
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case MP_RAILWAY:
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case MP_RAILWAY:
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/* DEBUG: mark visited tiles by mowing the grass under them ;-) */
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/* DEBUG: mark visited tiles by mowing the grass under them ;-) */
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