1
0
mirror of https://github.com/OpenTTD/OpenTTD.git synced 2025-08-12 09:09:09 +00:00

(svn r21460) -Change [FS#3975]: place the bridge building window under the mouse instead of somewhere randomly on the screen and change the default sort order

This commit is contained in:
rubidium
2010-12-11 10:10:25 +00:00
parent 9336dccee6
commit b8c9931f75

View File

@@ -204,6 +204,16 @@ public:
}
}
virtual Point OnInitialPosition(const WindowDesc *desc, int16 sm_width, int16 sm_height, int window_number)
{
/* Position the window so hopefully the first bridge from the list is under the mouse pointer. */
NWidgetBase *list = this->GetWidget<NWidgetBase>(BBSW_BRIDGE_LIST);
Point corner; // point of the top left corner of the window.
corner.y = Clamp(_cursor.pos.y - list->pos_y - 5, GetMainViewTop(), GetMainViewBottom() - sm_height);
corner.x = Clamp(_cursor.pos.x - list->pos_x - 5, 0, _screen.width - sm_width);
return corner;
}
virtual void DrawWidget(const Rect &r, int widget) const
{
switch (widget) {
@@ -286,7 +296,7 @@ public:
/** Set the default size of the Build Bridge Window. */
uint16 BuildBridgeWindow::last_size = 4;
/** Set the default sorting for the bridges */
Listing BuildBridgeWindow::last_sorting = {false, 0};
Listing BuildBridgeWindow::last_sorting = {true, 2};
/** Available bridge sorting functions. */
GUIBridgeList::SortFunction * const BuildBridgeWindow::sorter_funcs[] = {